Raid and dungeon exotic weapons are typically some of Destiny 2’s most sought-after pieces of gear. That said, their drop rates are abysmally low, sometimes taking people over 100 clears of an activity to acquire.
But Bungie has taken steps to combat this issue; there is now a system for all RNG raid/dungeon exotics to improve drop rates. With this system, getting these weapons is easier than ever, but you’ll need some knowledge of how it works. In this article, we cover what weapons are locked behind these endgame activities, how to obtain them, and how to increase your chances of getting them.
How do you get RNG Raid and Dungeon Exotics?
The vast majority of raids and dungeons have exotic weapons tied to them. While some come from a quest ingrained into the activity, most are a random drop from the final encounter. Luckily, this means that you can just complete a checkpoint for the final boss of the exotic’s respective activity to have a chance of obtaining it.
Typically, the chance for these to drop is locked to once per character per week. However, this is slightly different regarding legacy raids and dungeons. If an activity appears as the weekly featured raid or dungeon and has an RNG exotic tied to it, that exotic will become farmable. Other than that specific case, however, you’ll be locked to three chances of each exotic per week max.
What Exotic Weapons are tied to this system?
Any exotic with a random chance of dropping at the end of a raid or dungeon is a part of this system. Currently, these include:
Art | Name | Type | Archetype | Rarity | Ammo? | Element? | Requirements | In loot pool? | Ammo | Element | Tier | Excels | Source | Craftable? | Requires | Released | Slot | Can be Crafted? | Best of? | Top Perk? |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Collective Obligation | Pulse Rifle | Exotic | Exotic | Primary | Void | The Witch Queen | Yes | Primary | Void | B › Average | PvE | Vow of the Disciple Raid | No | Witch Queen | Season 16 | Energy | No | |||
Conditional Finality | Shotgun | Exotic | Exotic | Special | Stasis | Lightfall | Yes | Special | Stasis | S › Best | PvE + PvP | Root of Nightmares Raid | No | Lightfall | Season 20 | Kinetic | No | Top-tier | ||
Eyes of Tomorrow | Rocket Launcher | Exotic | Exotic | Heavy | Solar | Beyond Light Pack | Yes | Heavy | Solar | C › Weak | - | Deep Stone Crypt Raid | No | Beyond Light Pack | Season 12 | Heavy | No | |||
Heartshadow | Sword | Exotic | Exotic | Heavy | Void | Witch Queen Dungeon Key | Yes | Heavy | Void | B › Average | PvE | Duality Dungeon | No | Season 17 | Heavy | No | ||||
Hierarchy of Needs | Combat Bow | Exotic | Exotic | Primary | Solar | Witch Queen Dungeon Key | Yes | Primary | Solar | C › Weak | - | Spire of the Watcher Dungeon | No | Season 19 | Energy | No | ||||
One Thousand Voices | Fusion Rifle | Exotic | Exotic | Heavy | Solar | Forsaken Pack | Yes | Heavy | Solar | B › Average | PvE | Last Wish Raid | No | Forsaken Pack | Season 4 | Heavy | No | |||
The Navigator | Trace Rifle | Exotic | Exotic | Special | Strand | Lightfall Dungeon Key | Yes | Special | Strand | S › Best | PvE | Ghost of the Deep Dungeon | No | Lightfall Dungeon Key | Season 21 | Kinetic | No | Top-tier | ||
Touch of Malice | Scout Rifle | Exotic | Exotic | Primary | Kinetic | Free-to-Play | Yes | Primary | Kinetic | B › Average | PvE | King's Fall Raid | No | Free-to-Play | Season 18 | Kinetic | No | |||
Vex Mythoclast | Fusion Rifle | Exotic | Exotic | Primary | Solar | Free-to-Play | Yes | Primary | Solar | B › Average | PvE + PvP | Vault of Glass Raid | No | Free-to-Play | Season 14 | Energy | No |
How to improve Exotic drop rates: Boosts
To improve the drop rates of these exotic weapons, you’ll need to complete specific triumphs associated with each raid or dungeon. The triumphs that increase your chances vary for each activity, so here are tables that cover each one:
Dungeons Exotics Boosts (Ghosts of the Deep, Duality, and Spire of the Watcher):
To improve the Exotic Drop Rates for all Dungeon weapons, including The Navigator’s, the following triumphs will reward you with boosts:
Triumph | Rate Boost |
Lore Collectibles Triumph (e.g., In Memoriam) | +1 |
Master Mode Completion (e.g., Sovereign) | +1 |
Full Flawless Clear (e.g., Deny Death) | +1 |
Full Solo Clear (e.g., Alone in the Deep) | +1 |
Full Solo Flawless Clear (e.g., King of the Deep) | +2 |
Raid Exotics Boosts:
To improve the Exotic Drop Rates for Raid weapons, the following triumphs and challenges will reward you with boosts:
One Thousand Voices Drop Rate (Last Wish )
Triumph | Rate Boost |
Petra’s Run | +3 |
The New Meta | +2 |
Thunderstruck | +1 |
Sunburn | +1 |
Night Owl | +1 |
Habitual Wisher | +1 |
Challenges:
|
+1 each (+5 total) |
Eyes of Tomorrow Drop Rate (Deep Stone Crypt)
Triumph | Rate Boost |
Survival of the Fittest | +3 |
Freezing Point | +1 |
Control Group | +2 |
Challenges:
|
+1 each (+4 total) |
Complications:
|
+1 each (+4 total) |
Vex Mythoclast Drop Rate (Vault of Glass)
Triumph | Rate Boost |
Flawless Vault of Glass | +1 |
Master Glasser | +1 |
Challenges:
|
+1 each (+5 total) |
Complications:
|
+1 each (+5 total) |
Collective Obligation Drop Rate (Vow of the Disciple)
Triumph | Rate Boost |
Risen from the Deep | +3 |
Master Difficulty “Vow of the Disciple” | +2 |
Together in the Deep | +1 |
Challenges:
|
+1 each (+4 total) |
Complications:
|
+1 each (+4 total) |
Touch of Malice Drop Rate (King’s Fall)
Triumph | Rate Boost |
Crux of the King | +3 |
One True King | +1 |
Challenges:
|
+1 each (+5 total) |
Complications:
|
+1 each (+5 total) |
Conditional Finality Drop Rate (Root of Nightmares)
Triumph | Rate Boost |
Living Nightmares | +1 |
Dream Weavers | +1 |
Classic Horror | +1 |
Challenges:
|
+1 each (+4 total) |
Complications:
|
+1 each (+4 total)Triumph |
It’s important to note that the increased drop chance comes from redeeming each triumph, meaning you only need to complete each objective once to unlock the rate boost account-wide. You can check how many boosts you have for each exotic through a modifier on each activity’s launch screen. These boosts only apply to your initial drop chance, meaning duplicate drops will stick to the base rate (not including triumph boosts).
You’re probably wondering what a tier of rate boost actually does. Sadly, as with most specific numbers in the game, Bungie hasn’t clarified. All we know is that each tier increases the percent chance that the exotic weapon will drop.
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