Are you a Warlock main and want to take your game to the next level? These are the best Warlock builds in Destiny 2, including builds for endgame, Solo players, and PvP content. Whether you’re into Solar, Void, or are into the brand-new Strand subclass, these builds have you covered.
And by the way, as any great Destiny 2 build, these will guide you every step of the way, including essential Exotics, Mods, and more.
Endgame Builds
GM Builds
Solo Builds
Best Warlock PvE builds
Updated as of Season of the Wish (S23). See Updates.
-- | Name | Subclass | Rank | Excels in | Gear | Area | Class | Status |
---|---|---|---|---|---|---|---|---|
Radiant Sunbracer | Solar | 1 🥇 | Endgame | PvE | Warlock | Top 3 | ||
Masked Navigator | Strand | 3 🥉 | Endgame | PvE | Warlock | Top 3 | ||
Void Leech | Void | 2 🥈 | Grandmasters | PvE | Warlock | Top 3 | ||
Blinding Vesper | Arc | 4 | Endgame | PvE | Warlock | |||
Mindspun Suspender | Strand | 5 | Endgame | PvE | Warlock | |||
Stasis Engineer | Stasis | 7 | Grandmasters | PvE | Warlock | Best in Class | ||
Noble Assembler | Solar | 6 | Endgame | PvE | Warlock | |||
Void Caster | Void | 8 | Solo Content | PvE | Warlock | |||
Arc Sunstar | Arc | 9 | Casual Content | PvE | Warlock | |||
Frostmaker | Stasis | 10 | Solo Content | PvE | Warlock |
Best Warlock Builds: Top 3
Radiant Sunbracer
Excels In: Endgame (Dungeons, Raids, Legend content)
Goal of the Build: Rain terror from above by throwing an infinite amount of Solar Grenades. It provides excellent ad clear and can give you a seemingly infinite damage buff via surge mods.
Mandatory Gear: Sunbracers. A Solar weapon with Incandescent is recommended.
Name: Sunbracers | Class: WarlockSlot: Arms | Source: Exotic EngramsRequires: Free-to-Play | Exotic Perk: Increases the duration of Solar Grenades. Solar melee kills grant unlimited Solar Grenade energy for a brief time. |
CALUS Mini-Tool | Submachine Gun | Primary | Solar | Presage |
- Aspects: Touch of Flame and Heat Rises.
- Fragments: Ember of Ashes, Ember of Searing, Ember of Empyrean, and Ember of Resolve
- Abilities & Stats: Well of Radiance, Solar Grenade, Phoenix Dive, and Incinerator Snap.
- Stats: Max Resilience 🡒 Max Recovery.
- Mods:
- Helmet: x2 Ashes to Assets, Harmonic Siphon.
- Arms: Firepower, Bolstering Detonation, Momentum Transfer
- Chest: Relevant Resistance and Reserve Mods.
- Legs: x2 Solar Weapon Surge
- Class Item: -
Gameplay Loop
Get a kill with your charged melee ability to start the gameplay loop. If you’re struggling with this step, try binding your charged melee to a unique button so you can send it off at a more specific time.
Getting that powered melee kill will proc Sunbracers, granting you five seconds of ‘infinite’ Solar Grenades. Realistically, you can only fire a maximum of five during this time due to the time it takes to execute the animation. Swallow your first grenade to get Heat Rises, then take to the skies and watch everything below burn via your other Solar Grenades. Any kills in the air (including those from the grenades) will give you 30% of your melee energy, allowing you to repeat this loop infinitely.
If you ever fail to kill something with your melee, just get kills in the air with your weapons—you’ll get it back soon after due to Heat Rises. As a nice bonus, casting Phoenix Dive while Heat Rises is active grants Restoration, which you can extend with Solar kills via Ember of Empyrean.
Masked Navigator
Excels In: Endgame (Dungeons, Raids, Legend content)
Goal of the Build: Support allies on the battlefield by spreading Woven Mail, providing heavy ammo, and severing enemies.
Mandatory Gear: Cenotaph Mask and The Navigator.
Name: Cenotaph Mask | Class: WarlockSlot: Helm | Source: Lost SectorsRequires: Lightfall | Exotic Perk: Steadily reloads a portion of your equipped Trace Rifles's magazine from reserves. Damaging a vehicle, boss, or champion with a trace rifle marks them as the target. When an ally defeats the marked target, generate special ammo for yourself and heavy ammo for your allies. |
The Navigator | Trace Rifle | Special | Strand | Ghost of the Deep Dungeon |
- Aspects: Weaver’s Call and Mindspun Invocation.
- Fragments: Thread of Rebirth, Thread of Evolution, Thread of Continuity, and Thread of Generation.
- Abilities: Needlestorm, Threadling Grenade, Arcane Needle, and Healing Rift.
- Stats: Resilience 🡒 Recovery.
- Mods:
- Helmet: Harmonic Siphon, Special Ammo Finder.
- Arms: Focusing Strike, Impact Induction.
- Chest: Relevant Resistance and Reserve Mods.
- Legs: Strand Scavenger, Strand Weapon Surge.
- Class Item: Outreach, Bomber.
Gameplay Loop
Because it relies on weapon and armor perks instead of abilities, Masked Weaver doesn’t have a specific loop. Basic knowledge of both Exotics is all you’ll need to succeed here.
Shooting an ally with The Navigator grants you and them Woven Mail, equating to 60% damage resistance. If you hit an enemy instead, you’ll Sever them, reducing their outgoing damage by 33%. Damaging combatants will also regenerate your grenade ability, and Navigator kills have a chance to spawn a Threadling.
When you’re ready to use your abilities, start by swallowing your grenade. After doing so, casting your rift will immediately send out eight Threadlings, providing substantial burst damage.
Lastly, damaging a vehicle, boss, or champion with The Navigator will mark them. Marked enemies will drop heavy ammo for allies upon death, providing even more support to your fireteam.
Void Leech
Excels In: Grandmaster Content
Goal of the Build: Be able to debuff everything in sight while maintaining Devour for survivability.
Mandatory Gear: Secant Filaments. Collective Obligation is recommended.
Name: Secant Filaments | Class: WarlockSlot: Legs | Source: Lost SectorsRequires: The Witch Queen | Exotic Perk: Casting an empowering rift will grant you Devour. Damage dealt by you and your allies from within your empowering rift will disrupt combatants. |
Collective Obligation | Pulse Rifle | Primary | Void | Vow of the Disciple Raid |
- Aspects: Feed the Void and Child of the Old Gods.
- Fragments: Echo of Undermining, Echo of Instability, Echo of Domineering, and either Echo of Expulsion or Echo of Harvest.
- Abilities: Suppressor Grenade and Empowering Rift.
- Stats: Resilience 🡒 Recovery 🡒 Discipline.
- Mods:
- Helmet: Harmonic Siphon.
- Arms: Grenade Kickstart.
- Chest: Charged Up.
- Legs: Stacks on Stacks.
- Class Item: Bomber.
Gameplay Loop
Because there are so many moving parts to this build, there’s no one “loop” you’ll need to execute. You have multiple ways to debuff enemies: Weaken and Suppression with a grenade, Volatile from melee and Volatile Rounds, and more Weaken from Child of the Old Gods. Plus, you’ll get Devour by placing your rift or getting an ability kill.
After debuffing an enemy with any of these sources, shoot them once with Collective Obligation. Holding reload will cause the weapon to fire bullets that debuff enemies with any effect you shot earlier. After the chaos subsides, you should have most abilities recharged and ready for a second round.
Going further...
More Destiny 2 Builds:
Warlock Endgame Builds
Blinding Vesper
Excels In: Endgame (Dungeons, Raids, Legend content)
Goal of the Build: Blind and Jolt hordes of enemies through both your rift and weapons, allowing you and your allies to easily control the battlefield.
Mandatory Gear: Vesper of Radius. An Arc Special weapon is recommended (such as Delicate Tomb for casual content or Coldheart for higher-difficulty activities).
Name: Vesper of Radius | Class: WarlockSlot: Chest | Source: Exotic EngramsRequires: Free-to-Play | Exotic Perk: Rifts periodically release Arc shockwaves. Final blows with these shockwaves create an Arc explosion. While an Arc subclass is equipped, the shockwaves and subsequent explosions blind nearby targets. Rift energy recharges faster when you are surrounded by targets. |
Coldheart | Trace Rifle | Special | Arc | Exotic Engram | |
Delicate Tomb | Fusion Rifle | Special | Arc | Exotic Kiosk |
- Aspects: Electrostatic Mind and Arc Soul.
- Fragments: Spark of Brilliance, Spark of Beacons, Spark of Resistance, and Spark of Volts.
- Abilities: Chaos Reach, Ball Lightning, Storm Grenade, and Healing Rift.
- Stats: Max Resilience 🡒 Recovery 🡒 Discipline.
- Mods:
- Helmet: Harmonic Siphon, Special Ammo Finder.
- Arms: Bolstering Detonation, Focusing Strike.
- Chest: Charged Up.
- Legs: Elemental Charge, Insulation, Recuperation.
- Class Item: Distribution, Special Finisher, Powerful Attraction.
Gameplay Loop
To begin the loop of this build, simply place a rift near a group of enemies. This should both blind the enemies (thanks to Vesper of Radius) and grant some rift energy back (from Distribution).
Defeating any of these blinded targets will generate an Ionic Trace, which will then make you amplified. Becoming amplified allows you to then blind even more combatants with your Arc special weapon of choice. Using your other abilities in addition to your weapon will generate more Ionic Traces and ability energy, allowing you to begin the loop again.
If you ever run out of special ammo, you should be making enough Orbs of Power to do special finishers whenever you need them. Also remember that you have additional avenues to synergies as well, like with Arc Soul.
Mindspun Suspender
Excels In: Endgame (Dungeons, Raids, Legend content)
Goal of the Build: Dominate the battleground with both Suspend and Threadlings, immobilizing and damaging combatants with little effort.
Mandatory Gear: Necrotic Grip. A Primary Strand weapon with Demolitionist is recommended.
Name: Necrotic Grip | Class: WarlockSlot: Arms | Source: Lost SectorsRequires: Beyond Light | Exotic Perk: Damaging combatants envenoms them with poison that deals increasing damage over time. Defeating a poisoned combatant spreads the condition to nearby targets. |
The Immortal | Submachine Gun | Primary | Strand | Trials of Osiris |
- Aspects: Mindspun Invocation and The Wanderer.
- Fragments: Thread of Mind, Thread of Generation, Thread of Continuity, and Thread of Warding.
- Abilities: Needlestorm, Shackle Grenade, Arcane Needle, and Healing Rift
- Stats: Discipline 🡒 Resilience 🡒 Recovery.
- Mods:
- Helmet: Harmonic Siphon.
- Arms: Grenade Kickstart, Impact Induction.
- Chest: Charged Up.
- Legs: Elemental Charge.
- Class Item: Bomber, Outreach.
Gameplay Loop
Consuming your Shackle Grenade with Mindspun Invocation grants you 25 seconds of Weaver’s Trace, making all final blows create an explosion of Suspend. Killing these Suspended targets will create a Tangle and grant class ability energy.
Throwing that Tangle at another group of enemies will Suspend them, starting the process over again. All of these Suspend instances also last longer due to Thread of Continuity. To top it all off, collecting Orbs of Power from your Siphon mod will give you Woven Mail and grenade energy indirectly via Grenade Kickstart.
Arc Sunstar
Excels In: Casual & Endgame (Dungeons, Raids, Legend content)
Goal of the Build: Consistently have turrets assisting you and allies on the battlefield, allowing for great ad clear and slightly more boss DPS.
Mandatory Gear: Fallen Sunstar. Coldheart is recommended, but Delicate Tomb can also work.
Name: Fallen Sunstar | Class: WarlockSlot: Helm | Source: Lost SectorsRequires: The Witch Queen | Exotic Perk: Ionic traces you create move faster and grant you additional ability energy. Nearby allies also gain ability energy when you collect an ionic trace. |
Coldheart | Trace Rifle | Special | Arc | Exotic Engram | |
Delicate Tomb | Fusion Rifle | Special | Arc | Exotic Kiosk |
- Aspects: Arc Soul and Electrostatic Mind.
- Fragments: Spark of Magnitude, Spark of Shock, Spark of Beacons, and Spark of Brilliance.
- Abilities: Storm Grenade, Chaos Reach, Ball Lightning, and Healing Rift.
- Stats: Recovery 🡒 Resilience 🡒 Discipline.
- Mods:
- Helmet: Harmonic Siphon, Ashes to Assets
- Arms: Firepower, Bolstering Detonation
- Chest: Charged Up
- Legs: Elemental Charge, Arc Weapon Surge, Innervation
- Class Item: Time Dilation, Bomber, Powerful Attraction
Gameplay Loop
Start by placing a rift down to grant you and your allies Arc Souls. Then, simply use the rest of your abilities and shoot everything in sight with your Arc weapon. Any Ionic Traces you collect will grant you and your allies substantial amounts of ability energy and will make you Amplified (buffing your Arc Soul and other abilities).
With that being the only information you need to succeed, this build is simple yet effective. While it may not be the greatest in high-difficulty PVE content (or in anything with a high-health boss), it’s one of our favorite builds to run and has become a community favorite as a result of Arc Soul’s recent buffs.
Stasis Engineer
Excels In: Grandmaster Content
Goal of the Build: Slow and freeze large groups of enemies using countless Bleak Watcher turrets.
Mandatory Gear: Osmiomancy Gloves and a Primary or Special weapon with Demolitionist.
Name: Osmiomancy Gloves | Class: WarlockSlot: Arms | Source: Lost SectorsRequires: The Witch Queen | Exotic Perk: Your Coldsnap grenades have an additional charge that recharges quicker on direct impact. The seeker spawned from Coldsnap grenades travels further. |
Deliverance | Fusion Rifle | Special | Stasis | Vow of the Disciple Raid |
- Aspects: Iceflare Bolts and Bleak Watcher.
- Fragments: Whisper of Refraction, Whisper of Durance, Whisper of Torment, and Whisper of Chains.
- Abilities: Coldsnap Grenade.
- Stats: Discipline 🡒 Resilience.
- Mods:
- Helmet: Harmonic Siphon
- Arms: 2x Grenade Kickstart, Bolstering Detonation
- Chest: Charged Up
- Legs: x2 Innervation
- Class Item: Bomber
Gameplay Loop
The primary loop of this build is just to throw turrets onto the field whenever you get them. Whisper of Torment and max Discipline will hopefully carry you to your next grenade charge without a problem.
If you do end up experiencing downtime, be sure to take full advantage of your Demolitionist weapon. Once you gain another grenade charge, continue through turrets for as long as enemies survive!
Best Warlock Solo Builds
Noble Assembler
Excels In: Casual & Endgame (Dungeons, Raids, Legend content)
Goal of the Build: Empower yourself and allies using support exotics and abilities such as Healing Grenade and Lumina.
Mandatory Gear: Boots of the Assembler and Lumina.
Name: Boots of the Assembler | Class: WarlockSlot: Legs | Source: Lost SectorsRequires: Beyond Light | Exotic Perk: Standing in a healing rift creates Noble Seekers that seek out allies that are not in a rift and heal them. Noble Seekers from Empowering rift grant both you and your ally a damage bonus. Each time a Noble Seeker finds one of your allies, the duration of your rift is briefly extended. |
Lumina | Hand Cannon | Primary | Kinetic | Exotic Kiosk |
- Aspects: Heat Rises and Touch of Flame.
- Fragments: Ember of Benevolence, Ember of Torches, and Ember of Solace (final Fragment is up to you).
- Abilities: Well of Radiance, Celestial Fire, Healing Grenade, and Healing Rift.
- Stats: Discipline 🡒 Resilience 🡒 Recovery.
- Mods:
- Helmet: Kinetic Siphon.
- Arms: Impact Induction, Focusing Strike.
- Chest: Resistance Mods based on your enemies.
- Legs: Innervation, Insulation.
- Class Item: Bomber.
Gameplay Loop
While there isn’t a specific gameplay ‘loop’ for this build, everything works in conjunction, and understanding all the moving parts is vital to your success.
Kills with Lumina will drop Noble Rounds, which you can shoot at allies to give both you and them a damage buff. This will also proc Ember of Benevolence, giving you more ability energy. This ability energy will give you your melee back, which, when used, will provide you and your nearby allies Radiant (which, once again, procs Benevolence). Throwing or swallowing your grenade will also grant Restoration, giving you even more ability energy.
Lastly, placing down your rift will activate Boots of the Assembler’s perk, spawning Noble Seekers and empowering allies while giving you the Ember of Benevolence buff. As you can see, everything has a place in this build, allowing you to chain support ability after support ability. Even better, you’ll receive buffs from most of these sources, making you more potent while also helping allies.
Void Caster
Excels In: Solo Content
Goal of the Build: Cover the battlefield with weakening Void Souls, gain substantial amounts of grenade energy, and Volatile Rounds.
Mandatory Gear: Briarbinds. A Void primary weapon is recommended.
Name: Briarbinds | Class: WarlockSlot: Arms | Source: Lost SectorsRequires: Season 22 | Exotic Perk: Your Void Souls have a longer duration. They also gain escalating damage and durability as they defeat targets. You can retrieve your Void Souls by interacting with them, allowing them to be redeployed. |
The Recluse | Submachine Gun | Primary | Void | Onslaught Activity |
- Aspects: Feed the Void and Child of the Old Gods
- Fragments: Echo of Instability, Echo of Undermining, Echo of Vigilance, and Echo of Harvest
- Abilities: Nova Bomb: Cataclysm, Vortex Grenade, and Healing Rift.
- Stats: Resilience 🡒 Recovery.
- Mods:
- Helmet: Harmonic Siphon
- Arms: Bolstering Detonation x2
- Chest: Stat, Reserve, and Damage Resistance mods
- Legs: Elemental Charge, Void Weapon Surge, and Insulation
- Class Item: Bomber, Powerful Attraction
Gameplay Loop
The loop here is relatively straightforward: start by placing a rift, then shoot an enemy to send out your Void Soul. Killing combatants that are weakened by either this or your grenade will trigger Echo of Harvest, granting you a Void Breach. Killing an enemy with a grenade will also grant your Void weapon(s) Volatile Rounds.
Once you and your fireteam clear the wave of enemies your Void Soul is centered around, you can interact with it to once again get Void Soul Ready. As mentioned earlier, placing more rifts will grant you more Void Souls, allowing you to have multiple on the battlefield simultaneously.
That’s about it for the basics of this build, but you can make it infinitely more complex by adding a synergistic weapon like Collective Obligation or a legendary weapon with Repulsor Brace.
Frostmaker
Excels In: Solo Content
Goal of the Build: Slow and freeze everything in sight, giving you tons of super energy and, eventually a weapon damage boost.
Mandatory Gear: Mantle of Battle Harmony and Ager’s Scepter.
Name: Mantle of Battle Harmony | Class: WarlockSlot: Chest | Source: Lost SectorsRequires: Beyond Light | Exotic Perk: Takedowns with weapons that have a damage type matching your subclass element grant you Super energy. While your Super energy is full, you instead gain a temporary bonus to weapon damage of the type matching your subclass element. |
Ager's Scepter | Trace Rifle | Special | Stasis | Exotic Kiosk |
- Aspects: Iceflare Bolts and Glacial Harvest.
- Fragments: Whisper of Bonds, Whisper of Fissures, Whisper of Rime, and Whisper of Conduction.
- Abilities: No specific abilities are required.
- Stats: Discipline 🡒 Resilience 🡒 Recovery.
- Mods:
- Helmet: Harmonic Siphon, Special Ammo Finder
- Arms: Stat, reload, and dexterity mods
- Chest: Charged Up
- Legs: Stacks on Stacks, Innervation
- Class Item: Special Finisher, Empowered Finisher
Gameplay Loop
here isn’t a specific gameplay loop here; just use Ager’s Scepter and your abilities to freeze and kill as many enemies as possible. Both Whisper of Bonds and Mantle of Battle Harmony will give you super energy from said kills, and dropped Orbs of Power allow you to use Special Finisher as necessary.
Once you reach full super energy, you have three options that are all very strong. The first is to use your super to kill a large group of ads (or even damage a boss!). Assuming you have excess Ager’s ammo, a second option is to use the firing mode from Ager’s Scepter’s catalyst, making the weapon freeze everything and do more damage. The third and final option is not to use either and instead take advantage of Mantle of Battle Harmony’s second perk, giving you extra Stasis weapon damage after a Stasis weapon kill (as long as you keep full super energy).
Unlike other builds, the Frostmaker is extremely potent while not having a super specific gameplay loop, meaning it can be effective anywhere.
Best Warlock PvP builds
PvP Essentials
Because of its competitive nature, stats are significantly more critical in the Crucible than in PVE. For Warlocks, high Recovery is a must as it is tied to your health and rift regeneration speeds. Additionally, because of Destiny’s ability-focused nature, high Discipline is irreplaceable too. Lastly, while it’s more important on Titan, mid-high Resilience can also be helpful. Some things (such as two-shot kills with Thorn) depend on the enemy’s Resilience stat, so having around Tier 6 or 7 is always useful.
Generally speaking, the most potent PvP mods come in the form of stat, unflinching, targeting, and dexterity mods. These all provide passive buffs that are strong enough to notice in moment-to-moment gameplay.
Warlock Subclasses: Ranked
While there is usually a meta subclass or general setup to run for the Crucible, every element has unique strengths and weaknesses.
Dawnblade
Beginning with Solar, Dawnblade primarily focuses on giving you and your allies various buffs. Radiant, a 10% damage bonus, can be easily activated using something like Ember of Torches. Restoration is the second primary Solar buff, giving you constant regeneration—even while taking damage. There are various ways to activate this, including Healing Grenade and the combination of Phoenix Dive and Heat Rises.
These buffs can be enhanced using fragments such as Ember of Solace and Ember of Empyrean. You can also use Ember of Benevolence to boost ability regeneration when benefitting your allies.
Pros:
- Great healing/support potential
- Various movement options
- Numerous choices for all abilities
Cons:
- Generally weaker abilities compared to Voidwalker/Shadebinder
- Weaker debuffs
- Less desirable fragment options
Voidwalker
Moving onto the next element, Voidwalker is functionally the opposite of Dawnblade, focusing on debuffing opposing Guardians. Echo of Undermining is the most direct way of doing so, weakening your enemies when hit with your grenade. You can also use Echo of Instability if you have a void weapon, granting you Volatile Rounds on grenade kill.
Voidwalker also provides some survivability with the Devour buff, most easily triggered on Warlock via the Feed the Void aspect. This makes Void widely considered the most well-rounded Warlock subclass as of the writing of this article, but that’s bound to change.
Pros:
- Powerful abilities at base
- Powerful buffs and debuffs
- Numerous super options and a unique jump ability (Blink)
Cons:
- Lacks movement compared to Dawnblade
- Weaker super abilities
- Able to do everything other subclasses can do, but significantly less well (jack of all trades, master of none)
Stormcaller
Inarguably the weakest of the three light subclasses before the Light 3.0 updates, Stormcaller now has a surprising amount going for it. Being all about speed and mobility, this subclass can grant you movement and weapon handling speed without the need to equip popular neutral exotic armor pieces such as Transversive Steps or Ophidian Aspect.
All three aspects are powerful here, but Lightning Surge is the stand-out, allowing you to close the gap between you and your opponents while also unleashing a substantial amount of damage. Arc Soul (and by extension, Getaway Artist) is also a popular pick, granting a good amount of chip damage to make kills more consistent. Lastly, while the Arc fragments available don’t have too much build potential, some (such as Spark of Resistance, Recharge, or Magnitude) provide very potent neutral buffs that can work anywhere.
Pros:
- Extremely good neutral game
- Potent aspects
- Superior movement
Cons:
- Weak super abilities
- Lacks build potential
- Weaker-than-average fragments
Broodweaver
Broodweaver functions as a mix between Stormcaller, Dawnblade and Shadebinder, providing strong crowd control in combination with useful movement abilities.
Each grenade does something unique but powerful: Grapple can either close the gap or give you space, Shackle can stop opponents in their tracks, and Threadling can seek down low health enemies to kill.
Pros:
- Has a nice variety of abilities and uses
- Area control, shutdown, and movement abilities
- Powerful subclass verbs (Suspend, Woven Mail, etc.)
Cons:
- Few options for Super, Melee, and Aspects
- Little access to subclass verbs compared to other Strand classes
- Acts as a jack of all trades, master of none
Shadebinder
Shadebinder is primarily used to counter your enemies by slowing or freezing them.
All three grenades have some slowing or freezing capability, and the Iceflare Bolts and Frostpulse aspects can grant more opportunities. Fragments are simple here; most simply buff your abilities or give you stat boosts. Whisper of Hedrons and Whisper of Chains are some of the more popular picks, but you can easily build into unique ones like Whisper of Rime as well.
With the addition of the Light 3.0 subclasses, Stasis has slightly fallen out of the meta. However, it’s still potent and is sometimes unfairly disregarded by the community.
Pros:
- Excels in close quarters combat
- Various shutdown and area control abilities
- Amazing dueling super
- Exceptional fragments and debuffs (Freeze/Slow)
Cons:
- Extreme lack of movement
- Less Grenade, Melee, and Super ability choices
- Mediocre grenade options at base
- Little to no intrinsic buffs (compared to Devour, Restoration, etc.)
Best PvP Warlock Exotics
General Exotics
Armor | Class | Type | Requirements | Source | Released | Requires | Exotic Perk |
---|---|---|---|---|---|---|---|
Ophidian Aspect | Warlock | Arms | Free-to-Play | Exotic Engrams | Season 2 | Free-to-Play | Exotic Perk: "Weapons ready and reload very quickly. Provides a small benefit to the airborne effectiveness stat of all weapons." |
Transversive Steps | Warlock | Legs | Free-to-Play | Exotic Engrams | Season 1 | Free-to-Play | Exotic Perk: "Sprint speed increased. After a short time sprinting, your currently equipped weapon is automatically reloaded." |
Because of their ease of use and 24/7 activation, neutral exotics are the most common for general PVP. Ophidian Aspect has always been an S-Tier pick, passively boosting the snappiness of your weapons. Transversive Steps excels for a similar reason, providing quicker and more fluid movement (plus the ability to get a free reload).
Subclass-specific Exotics
Armor | Class | Type | Requirements | Source | Released | Requires | Exotic Perk |
---|---|---|---|---|---|---|---|
Boots of the Assembler | Warlock | Legs | Beyond Light | Lost Sectors | Season 14 | Beyond Light | Exotic Perk: "Standing in a healing rift creates Noble Seekers that seek out allies that are not in a rift and heal them. Noble Seekers from Empowering rift grant both you and your ally a damage bonus. Each time a Noble Seeker finds one of your allies, the duration of your rift is briefly extended." |
Osmiomancy Gloves | Warlock | Arms | The Witch Queen | Lost Sectors | Season 16 | The Witch Queen | Exotic Perk: "Your Coldsnap grenades have an additional charge that recharges quicker on direct impact. The seeker spawned from Coldsnap grenades travels further." |
Rain of Fire | Warlock | Legs | The Witch Queen | Lost Sectors | Season 17 | The Witch Queen | Exotic Perk: "Air dodge reloads all of your weapons and improves the airborne effectiveness of Fusion Rifles and Linear Fusion Rifles; final blows with these weapons make you radiant." |
As for subclass-specific exotics that you can build into, Osmiomancy Gloves are one of the stand-outs. Coldsnap Grenades are already extremely strong, and the increased travel distance and extra charge make for an unparalleled shutdown option. Rain of Fire, the Season of the Haunted exotic, is highly beneficial when using a Solar subclass and a fusion rifle (especially Vex Mythoclast). Boots of the Assembler also isn’t a terrible option to run on Dawnblade, allowing you to embrace the support role.
You can find more complex and in-depth builds online with niche exotics such as Verity’s Brow. My favorite two content creators for PvP builds are Coolguy and Apathettic, but you can find numerous fantastic community members creating builds frequently on all social platforms.
Before you go…
The new Warlock Exotic is definitely worth chasing this season. We cover how to get the Briarbinds in Destiny 2 here.
See latest Updates
- December 18, 2023: Updates based on the Season 23 meta.
- September 11, 2023: Updates based on the Season 22 meta, the addition of the Void Caster build (replaces Radiant Timestrider) and Blinding Stormbringer (replaces Sorcerer of Swarms).
- June 8, 2023: Updates based on the Season 21 meta
- July 30, 2022: The guide is published for the first time.
Stay tuned, and don’t forget to bookmark this page for next season!
DIM links would be appreciated
Why use solace and empyrean on the first build if you have no way of getting radiant or restoration?? Is there something I am missing?
When you have Heat Rises, your Phoenix Dive grants Restoration x2, as for radiant it would be season 23’s artifact mods where multiple precision hits with a solar weapon grants Radiant.
At the very top of the page the warlock in the title picture looks awesome, what armor is that?
The Nobel Assembler PVE build appears to be mislabeled. It says it excels in ‘solo content’, yet the entire build (both exotic weapon and exotic armor) requires a fireteam to be of any utility.
Agreed, that was an editing mistake from me…. Corrected, thanks for the heads up!