Do you want to take your game to the next level? Destiny 2 is not only about having a good aim or even good positioning. If you want to succeed in PvE, you also have to have the right gear. The right Exotics, weapons, mods, and, more importantly, the right build.
And while we already covered the top builds per class for PvE and PvP (links to those below), this guide covers every single viable build we have for PvE in Season 19.
Hunter PvE Builds
-- | Name | Class | Area | Subclass | Excels in | Element | Status |
---|---|---|---|---|---|---|---|
![]() | Radiant Assassin | Hunter | PvE | ![]() | Mid to Endgame PvE content | Solar | |
![]() | Veiled Anchor | Hunter | PvE | ![]() | Grandmaster Nightfalls | Void | Best in Class |
![]() | Tripmine Master | Hunter | PvE | ![]() | Casual PvE Content | Solar | |
![]() | Ghost of Lightning | Hunter | PvE | ![]() | Mid to Endgame PvE content | Arc | Best in Class |
![]() | Silky Feast | Hunter | PvE | ![]() | Mid to Endgame PvE content | Strand | |
![]() | Stealthed Gyrfalcon | Hunter | PvE | ![]() | Mid to Endgame PvE content | Void | Best in Class |
![]() | Touch of Duskfield | Hunter | PvE | ![]() | Mid to Endgame PvE content | Stasis | Best in Class |
![]() | Star-Eating Barrage | Hunter | PvE | ![]() | Mid to Endgame PvE content | Solar | Best in Class |
![]() | Igniting Knifeslinger | Hunter | PvE | ![]() | Mid to Endgame PvE content | Solar | |
![]() | The Woven Widow | Hunter | PvE | ![]() | Mid to Endgame PvE content | Strand |
Titan PvE Builds
-- | Name | Class | Area | Subclass | Excels in | Element | Status |
---|---|---|---|---|---|---|---|
![]() | God of Thunder | Titan | PvE | ![]() | Mid to Endgame PvE content | Arc | Best in Class |
![]() | One Punch (Bash) Man | Titan | PvE | ![]() | Mid to Endgame PvE content | Void | Best in Class |
![]() | Undying Flame | Titan | PvE | ![]() | Mid to Endgame PvE content | Solar | Best in Class |
![]() | Abeyant Leap | Titan | PvE | ![]() | Mid to Endgame PvE content | Strand | |
![]() | Overflowing Suspension | Titan | PvE | ![]() | Mid to Endgame PvE content | Strand | |
![]() | Ice Fortress | Titan | PvE | ![]() | Mid to Endgame PvE content | Stasis | Best in Class |
![]() | Solar Paladin | Titan | PvE | ![]() | Mid to Endgame PvE content | Solar | |
![]() | Wounded Healer | Titan | PvE | Neutral | Mid to Endgame PvE content | Neutral | |
![]() | Doom Fang Pauldron | Titan | PvE | ![]() | Casual PvE Content | Void | Best in Class |
Warlock PvE Builds
-- | Name | Class | Area | Subclass | Excels in | Element | Status |
---|---|---|---|---|---|---|---|
![]() | Harnesser of Flame | Warlock | PvE | ![]() | Mid to Endgame PvE content | Solar | Best in Class |
![]() | Commander of Chaos | Warlock | PvE | ![]() | Grandmaster Nightfalls | Void | Best in Class |
![]() | Sun Wizard | Warlock | PvE | ![]() | Casual PvE Content | Solar | |
![]() | Mindspun Suspender | Warlock | PvE | ![]() | Mid to Endgame PvE content | Strand | Best in Class |
![]() | Stasis Engineer | Warlock | PvE | ![]() | Grandmaster Nightfalls | Stasis | Best in Class |
![]() | Arc Summoner | Warlock | PvE | ![]() | Casual PvE Content | Arc | Best in Class |
![]() | The Frostmaker | Warlock | PvE | ![]() | Grandmaster Nightfalls | Stasis | |
![]() | Noble Assembler | Warlock | PvE | ![]() | Team-based content | Solar | |
![]() | Radiant Timestrider | Warlock | PvE | ![]() | Casual PvE Content | Solar | |
![]() | Sorcerer of Swarms | Warlock | PvE | ![]() | Casual PvE Content | Strand |
More Destiny 2 builds per Class:
Top 3 Warlock Builds
Commander of Chaos
Excels In: Grandmaster Nightfalls
Goal of the Build: Be able to throw debuffing Vortex Grenades while maintaining Devour for survivability.
Mandatory Gear: A primary weapon with Demolitionist will significantly help. Contraverse Hold is at the center of this build, so running it is mandatory.
Armor | Class | Type | Requirements | Source | Released | Requires | Exotic Perk |
---|---|---|---|---|---|---|---|
![]() Contraverse Hold | Warlock | Arms | Free-to-Play | Exotic Engrams | ![]() Free-to-Play | Exotic Perk: "Resist incoming damage while charging your Void grenade with Chaos Accelerant, Feed the Void, or Handheld Supernova. Charged Void grenades return an amount of grenade energy on a hit." |
- Aspects: Chaos Accelerant and Feed the Void.
- Fragments: Echo of Undermining, Echo of Remnants, and Echo of Persistence or Instability.
- Abilities: Vortex Grenades are mandatory for this build.
- Stats: Discipline and Recovery.
- Mods: Elemental Ordnance is the one clear pick here since you’ll be getting tons of grenade kills. Beyond that, however, it’s up to you! Some recommendations
Art | Mod Name | Slot | Cost | Requirements | Effects | Type |
Gameplay Loop
The gameplay loop here is simple. Just throw a charged Vortex Grenade using Chaos Accelerant, and the build will do the rest for you. When that grenade damages something, Contraverse Hold will trigger, giving you just under 50% of your grenade energy back. This can proc twice with one Vortex Grenade when using Echo of Remnants, potentially giving you your full grenade back with no added work.
Any kills with that grenade will also grant you Devour to help you stay alive, and they’ll spawn Elemental Wells. Picking up these wells will grant you energy for all of your abilities. As previously stated, you can add more mods here to do anything from giving you damage resistance to buffing void weapon damage.
Like the Harnesser of Flame build shown earlier, this is strong on its own but can be expanded upon in numerous ways to fit the activity you’re playing.
Sun Wizard
Excels In: Casual PvE Content (Seasonal Activities, Strikes, etc.)
Goal of the Build: While it’s simple at its core, this build allows you to rain terror from above by throwing an infinite amount of Solar Grenades. It provides excellent ad-clear, and you’ll receive the Radiant buff frequently to provide extra weapon damage toward higher-health targets.
Mandatory Gear: Any solar weapons can be helpful here, but they are in no way required. Sunbracers is the exotic we’ll be using here, as it grants you tons of Solar Grenades and has unmatched synergy with Heat Rises.
Armor | Class | Type | Requirements | Source | Released | Requires | Exotic Perk |
---|---|---|---|---|---|---|---|
![]() Sunbracers | Warlock | Arms | Free-to-Play | Exotic Engrams | ![]() Free-to-Play | Exotic Perk: "Increases the duration of Solar Grenades. Solar melee kills grant unlimited Solar Grenade energy for a brief time." |
- Aspects: Touch of Flame and Heat Rises.
- Fragments: Ember of Torches, Ember of Empyrean, Ember of Solace, and Ember of Ashes (optional)
- Abilities & Stats: Solar Grenade and Celestial Fire are musts here.
- Stats: Resilience and Recovery are the only two stats you might want to spec into here.
- Mods: We don’t usually bother running any specific mods with this build, but some suggestions:
Art | Mod Name | Slot | Cost | Requirements | Effects | Type |
Gameplay Loop
Get a kill with your charged melee ability to start the gameplay loop. If you’re struggling with this step, try binding your charged melee to a unique button so you can send it off at a more specific time. Doing so will proc Ember of Torches, giving you and nearby allies Radiant. This can be extended by getting solar kills because of Ember of Empyrean.
Getting that powered melee kill will also proc Sunbracers, granting you five seconds of ‘infinite’ Solar Grenades. Realistically, you can only fire a maximum of five in this time due to the time it takes to execute the animation. After this, take to the skies, and watch everything below you start to burn. Any kills in the air (including those from the grenades) will give you 30% of your melee energy, allowing you to repeat this loop infinitely. If you ever fail to kill something with your melee, just get kills in the air with your weapons—you’ll get it back soon after due to Heat Rises.
This build was already strong before Solar 3.0, but with the new aspects and fragments, it has gotten even more powerful. While it doesn’t excel much in higher-level content, this is a great build to run in seasonal activities and other lower-end content if you want to mix it up.
BONUS: Controller of Storms
Excels In: Mid to Endgame PvE content (Dungeons, Raids, Grandmaster Nightfalls)
Goal of the Build: Have constant access to jolt-inflicting abilities, allowing for exceptional ad clear and major-killing potential.
Mandatory Gear: To regenerate abilities quickly, we’ll use Crown of Tempests. Season 18’s Fallen Sunstar can also work here, but we usually prefer Crown for its consistency. As for weapons, we’ll be utilizing Delicate Tomb.
Armor | Class | Type | Requirements | Source | Released | Requires | Exotic Perk |
---|---|---|---|---|---|---|---|
![]() Crown of Tempests | Warlock | Helm | Free-to-Play | Exotic Engrams | ![]() Free-to-Play | Exotic Perk: "Arc ability kills increase the recharge rate of your Arc abilities and extend the duration of Stormtrance." |
- Aspects: Arc Soul doesn’t contribute much here, so Lightning Surge and Electrostatic Mind are the way to go for aspects.
- Fragments: Spark of Shock, Discharge, Magnitude, and Beacons.
- Abilities: We prefer Stormtrance (especially with Crown of Tempests). Pulse Grenade and Chain Lightning are the most potent abilities here in our experience, but these are once again up to you.
- Stats: Resilience and Recovery are the top two stats you’ll want to spec into. Discipline can also help you top off your grenade charge if you don’t get it from everything else, but this shouldn’t be too much of an issue in theory.
- Mods: Because no Charged with Light or Elemental Well mods have come out recently, there’s little we can do with mods here. The classic Taking Charge + a Charged With Light-consuming mod will work, but beyond that, there’s little opportunity to expand this build:
Art | Mod Name | Slot | Cost | Requirements | Effects | Type |
Gameplay Loop
The beauty of this build is that there isn’t a specific “loop” for it; using Delicate Tomb or any ability will end up triggering something else most of the time. The goal here is to generate as many Ionic Traces as possible, amplifying you and buffing Delicate Tomb, then allowing you to jolt enemies.
One fun synergy worth mentioning is that of Delicate Tomb and Spark of Beacons. While amplified (which you can easily get by picking up an Ionic Trace through Electrostatic Mind), kills with Delicate Tomb will release blinding explosions. This makes it very easy to jolt and blind enemies simultaneously, while also regenerating other abilities to continue the loop.
Overall, as long as you’re getting kills with arc abilities or Delicate Tomb, all of the moving parts in this build should automatically regenerate your abilities quickly. A great build for ad clear that’s also extremely fun to use, the Controller of Storms can excel against anything you put it up against.
Top 3 Hunter PvE builds
The Stealthed Gyrfalcon
Excels in: Mid to Endgame PvE content (Dungeons, Raids, Grandmaster Nightfalls)
Goal of the Build: Chain Invisibility to retain Volatile Rounds and synergize as much as possible with your Void 3.0 kit and weapons.
Mandatory Gear: The Gyrfalcon’s Hauberk Exotic is an essential part of this build. Weapons with Repulsor Brace are best, such as Unforgiven, Veles-X, or The Hero’s Burden; however, weapons without Repulsor Brace can work too, Funnelweb being a fine example. Collective Obligation is also excellent for this build.
Armor | Class | Type | Requirements | Source | Released | Requires | Exotic Perk |
---|---|---|---|---|---|---|---|
![]() Gyrfalcon's Hauberk | Hunter | Chest | The Witch Queen | Lost Sectors | Season 18 | ![]() The Witch Queen | Exotic Perk: "Your weapons gain a bonus to damage briefly after you emerge from being invisible. When you are invisible and defeat a combatant using a finisher, you and your nearby allies gain a reserve overshield and improved class ability regen. These reserve overshields can be deployed by using a class ability." |
- Aspects: Stylish Executioner is necessary. Vanishing Step is best for the additional fragment slot, but Trapper’s Ambush can work.
- Fragments: Echo of Starvation, Echo of Persistence, Echo of Remnants, and Echo of Obscurity.
- Abilities: Moebius Quiver for your Super, Vortex Grenades, and either Dodge can work.
- Stats: Maximum Resilience and high Mobility and Discipline.
- Mods: This build is hyper-flexible, allowing you to run whatever mod setup you want. However, the best mods in general right now are Elemental Well mods (you will need an orb-generating mod, though):
Art | Mod Name | Slot | Cost | Requirements | Effects | Type |
---|---|---|---|---|---|---|
![]() | Harmonic Siphon | Helmet | 1 | Rank 6 | Rapid final blows with weapons matching your Subclass create an Orb of Power. | General |
Gameplay Loop
Gyrfalcon’s Hauberk does practically everything. Essentially, the goal is to go Invisible through your dodge, exit Invisibility, gain Volatile Rounds, kill a Volatile enemy, and thus, re-enter Invisibility through Stylish Executioner and continue the cycle of exiting Invis, getting a kill on a Volatile enemy and repeating.
Adding in Devour grants you both Healing and Invisibility on kill. Then, once you add a Repulsor Brace weapon on top of this (which provides an overshield when defeating a Void-debuffed target), you become practically unkillable, weaving in and out of Invisibility with a tanky overshield and full health on kill.
By the way, Volatile Rounds also offer a lot of DPS potential. This excellent video by Imagine clearly demonstrates the potential that a god-rolled Retrofit Escapade and Gyrfalcon’s Hauberk have together.
The Ghost of Lightning
Excels in: Mid to Endgame PvE content (Dungeons, Raids, Grandmaster Nightfalls)
Goal of the Build: Stack up Combination Blow and slay out with your abilities while striking from the shadows.
Mandatory Gear: For the Exotic, you’ll definitely need Assassin’s Cowl. There are no “necessary” weapons for this build. However, a 1-2 punch shotgun significantly boosts this build’s effectiveness.
Armor | Class | Type | Requirements | Source | Released | Requires | Exotic Perk |
---|---|---|---|---|---|---|---|
![]() Assassin's Cowl | Hunter | Helm | Shadowkeep | Exotic Engrams | Season 8 | ![]() Shadowkeep | Exotic Perk: "Powered melee final blows grant invisibility and restore a portion of health and shields. Finishers and final blows against more powerful targets increase the duration of the invisibility and the amount of health and shields." |
- Aspects: Lethal Current and Flow State are the go-to’s for this build.
- Fragments: Spark of Resistance is the perfect pick for this setup, Spark of Feedback and Spark of Shock are both suitable picks too.
- Abilities: Combination Blow and Gambler’s Dodge are both required. Any Grenade works. However, Storm and Pulse Grenades are both strong picks.
- Stats: Maximum Resilience and Discipline are are best.
- Mods: Melee Wellmaker is the perfect mod for this build. Pairing this with other Elemental Well mods like Well of Ions and Bountiful Wells allows for quite a solid setup:
Art | Mod Name | Slot | Cost | Requirements | Effects | Type |
---|---|---|---|---|---|---|
![]() | Hands-On | Helmet | 3 | Rank 5 | Gain bonus Super energy on melee kills. | General |
Gameplay Loop
Stacking Combination Blow to x3 is your main goal. Once you do this, you will be able to 1-punch all squishy enemies and will be able to 1-2 Punch Shotgun all other enemies besides bosses.
Due to the immense number of Elemental Wells you generate, you will have your Grenade up very often. Due to Hands-On, you’ll be getting your Super rather quickly, so weaving these into your general gameplay simply takes practice and time with the build.
This build is tricky to use, especially for a less experienced player in higher-level content. However, mastering it will allow you to take on practically all types of content, regardless of the difficulty.
If you want to learn more about this playstyle, check out this excellent Arc 3.0 Hunter Playbook video from Mactics.
The Radiant Assassin
Excels in: Mid to Endgame PvE content (Dungeons, Raids, Grandmaster Nightfalls)
Goal of the Build: Have infinite survivability through invisibility and a constant source of healing by having access to unlimited throwing knives.
Mandatory Gear: A solid ad clear primary weapon is helpful (Osteo Striga and Huckleberry are among my favorites), and a high-damage Solar Heavy weapon is also valuable (Cataclysmic, Gjallarhorn and Lament are all excellent options).
Art | Weapon | Type | Archetype | Rarity | Ammo | Element | Requirements | In loot pool? | Ammo? | Element? | Tier | Excels | Source | Craftable? | Requires | Released | Slot | Can be Crafted? |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() | Osteo Striga | Submachine Gun | Exotic | Exotic | Primary | Kinetic | The Witch Queen | Yes | ![]() | ![]() | Best ❘ S | PvE + PvP | Deluxe Edition | ![]() | ![]() The Witch Queen | Season 16 | Kinetic | Craftable |
![]() | Cataclysmic | Linear Fusion Rifle | Precision | Legendary | Heavy | Solar | The Witch Queen | Yes | ![]() | ![]() | Best ❘ S | PvE | Vow of the Disciple Raid | ![]() | ![]() The Witch Queen | Season 16 | Heavy | Craftable |
![]() | Gjallarhorn | Rocket Launcher | Exotic | Exotic | Heavy | Solar | 30th Anniversary | Yes | ![]() | ![]() | Best ❘ S | PvE + PvP | Grasp of Avarice Dungeon | ![]() | ![]() 30th Anniversary | 30th Anniversary event | Heavy | No |
![]() | The Lament | Sword | Exotic | Exotic | Heavy | Solar | Beyond Light | Yes | ![]() | ![]() | Best ❘ S | PvE | Exotic Quest | ![]() | ![]() Beyond Light | Season 12 | Heavy | No |
![]() | The Huckleberry | Submachine Gun | Exotic | Exotic | Primary | Kinetic | Free-to-Play | Yes | ![]() | ![]() | Best ❘ S | PvE | Exotic Engram | ![]() | ![]() Free-to-Play | Season 3 | Kinetic | No |
For the Exotic, you’ll definitely need Assassin’s Cowl:
Armor | Class | Type | Requirements | Source | Released | Requires | Exotic Perk |
---|---|---|---|---|---|---|---|
![]() Assassin's Cowl | Hunter | Helm | Shadowkeep | Exotic Engrams | Season 8 | ![]() Shadowkeep | Exotic Perk: "Powered melee final blows grant invisibility and restore a portion of health and shields. Finishers and final blows against more powerful targets increase the duration of the invisibility and the amount of health and shields." |
- Aspects: Knock ‘em Down is necessary. The other Aspect is up to you. However, we do recommend On Your Mark for the ability to equip 5 Fragments.
- Fragments: Ember of Torches is mandatory too. For the rest, Ember of Solace, Ember of Empyrean, Ember of Singeing, and Ember of Searing are all suitable.
- Abilities: Gambler’s Dodge, Blade Barrage, Healing Grenade, and Knife Trick.
- Stats: High Mobility and Resilience are recommended for optimal uptime on your Gambler’s Dodge and heightened levels of damage resistance.
- Mods: No mods are “necessary” here. However, adding these can give you solid DPS:
Art | Mod Name | Slot | Cost | Requirements | Effects | Type |
Gameplay Loop
The gameplay loop is quite simple with Assassin’s Cowl. The goal is to chain Knife Trick kills together to ensure maximum uptime on your invisibility and to have as much healing as possible. If you miss, Gambler’s Dodge is there to pick up the slack and provide you with another melee. Gambler’s Dodge and your melee will also recharge faster by scorching enemies with your Knife Trick.
You also have options like Healing Grenade if you find yourself out of a dodge and a melee ability. This can help fill in the gaps where you may miss your abilities on a target and need some survivability.
To maximize DPS, you will want the mods mentioned earlier. Simply get a throwing knife kill, grab the Solar Elemental Well that drops and deal as much damage as possible with your Solar Heavy Weapon of choice. At the same time, you have the Font of Might buff and High Energy Fire. You will also have Radiant from Ember of Torches, which can serve as a backup buff should you lose High Energy Fire or Font of Might.
Top 3 Titan PvE builds
God of Thunder
Excels In: Mid to Endgame PvE content (Dungeons, Raids, Grandmaster Nightfalls)
Goal of the Build: This build aims to turn you into the ultimate ad clearing machine harnessing the power of the new Arc 3.0 subclass and the Heart of Inmost Light exotic.
Mandatory gear: This build focuses on ability uptime, and hence no weapons are mandatory. This allows you to tailor your weapon choice to best fit the activity you are completing, such as weapons that have season champion mods. The only hard requirement is the Heart of Inmost Light Titan exotic.
Armor | Class | Type | Requirements | Source | Released | Requires | Exotic Perk |
---|---|---|---|---|---|---|---|
![]() Heart of Inmost Light | Titan | Chest | Free-to-Play | Exotic Engrams | ![]() Free-to-Play | Exotic Perk: "Using an ability (grenade, melee, or Barricade) empowers the other two abilities. Empowered means abilities have faster regen, melees and grenades do more damage, and Barricades have more hit points." |
- Aspects: Touch of Thunder is the only required aspect for this build. That means the second aspect is up to personal preference.
- Fragments: Spark of Magnitude is the only required fragment. However, Spark of Shock and Spark of Ions are strongly recommended to enhance this build.
- Abilities: Storm Grenades combined with Rally Barricade or Thruster are the best suited for this build.
- Stats: High or Max Resilience (increased damage reduction and faster barricade cooldown) and Discipline are the two stats that you should focus on.
- Mods: Heart of Inmost Light doesn’t require any mods to excel, but mods that help reduce ability cooldowns help strengthen this build. Examples include:
Art | Mod Name | Slot | Cost | Requirements | Effects | Type |
---|---|---|---|---|---|---|
![]() | Bolstering Detonation | Arms | 2 | Rank 5 | Grants class ability energy when you cause damage with a grenade. | General |
![]() | Bomber | Class Item | 1 | Rank 5 | Reduces grenade cooldown when using your class ability. | General |
Gameplay Loop
This is one of the strongest builds in Destiny with a very simple and easy playstyle. It excels in both solo and team content.
The playstyle of this build revolves around the Heart of Inmost Light and maintaining high ability uptime. Heart of Inmost Light’s exotic perk ‘Overflowing Light’ empowers your abilities when you use one. This increases both the damage and the regeneration of your abilities. This can stack up to 2x for each ability, and the goal is to maintain a 2x stack by using your abilities whenever they are off cooldown.
When Heart of Inmost Light is combined with storm grenades and the required aspects/fragments, you can achieve a 100% uptime on your grenade. These nades are extremely good for both ad clear and damaging bosses. With this aspect, they roam around following enemies, which makes them even more deadly. Any enemies that survive the constant barrage of thunder from the roaming grenades can be easily dealt with using your empowered melee. This results in one of, if not the best ad clearing builds in the game currently.
One Punch (Bash) Man
Excels In: Mid to Endgame PvE content (Dungeons, Raids, Grandmaster Nightfalls)
Goal of the Build: Titans are known for their punching skills, and this build aims to take it to a new level. Void 3.0 and Wormgod Caress allow you to one-punch anything from strike Bosses to soloing Raid bosses; the raw damage potential of this build is unmatched.
Mandatory gear: Wormgod Caress is the only hard requirement here. Since this build is all about punching things, weapons that improve/recharge/benefit from melee excel. One-Two Punch shotguns are heavily recommended.
Armor | Class | Type | Requirements | Source | Released | Requires | Exotic Perk |
---|---|---|---|---|---|---|---|
![]() Wormgod Caress | Titan | Arms | Free-to-Play | Exotic Engrams | Season 5 | ![]() Free-to-Play | Exotic Perk: "Melee kills increase melee damage for a period of time. Additional kills extend duration and increase effects." |
- Aspects: Bastion and Offensive Bulwark.
- Fragments: While no fragments are mandatory, there are several fragments that enhance this build, including Echo of Undermining, Echo of Leeching, and Echo of Expulsion.
- Abilities: Any barricade will work for this build. In terms of grenades, Vortex or Void Wall are best. For melee, Shield Bash is the required option.
- Stats: High or Max Resilience (increased damage reduction and faster class ability) with as high as possible Recovery, Discipline, and Strength as possible.
- Mods: Whilst not mandatory, mods can be used to enhance this build:
Art | Mod Name | Slot | Cost | Requirements | Effects | Type |
---|---|---|---|---|---|---|
![]() | Melee Kickstart | Arms | 4 | Rank 7 | When your melee energy is fully expended, you gain melee energy. Additionally, your Armor Charge is consumed and you gain additional melee energy for each stack. | Passive |
![]() | Focusing Strike | Arms | 2 | Rank 5 | Grants class ability energy when you cause damage with a melee attack. | General |
![]() | Outreach | Class Item | 1 | Rank 5 | Reduces melee cooldown when using your class ability. | General |
Gameplay Loop
The aspects used in this build work hand in hand with each other to help strengthen your melee damage you output. Bastion grants an overshield when using your barricade, allowing Offensive Bulwark to activate. This increases your melee damage, range, and regeneration. It also allows for melee final blows to increase the duration of the overshield. This loop of constant overshield helps you regen your other abilities faster and help keep the melee chain going.
Wormgod Caress adds to this chain by significantly increasing the melee damage dealt with each kill. When combined with a 1-2 punch shotgun, you will be able to punch your way through anything you encounter. It is worth saving your weakening grenade and shield bash for when you encounter a more difficult opponent such as a champion or mini-boss. Weaken them with your grenade and use a 1-2 punch bash for an instant kill (or an easy finisher). To do this, make sure you shoot when sliding as it will allow you to shield bash coming out of the slide.
Undying Flame
Excels In: Mid to Endgame PvE content (Dungeons, Raids, Grandmaster Nightfalls)
Goal of the Build: This build aims to create an unkillable Titan by harnessing the power of Solar 3.0 and the Loreley Splendor exotic helm.
Mandatory gear: This build is all about the Lorely Splendor exotic helm, and hence this exotic piece is a must-have. Since this build focuses on survivability, there a no mandatory weapons, but solar weapons will see the most benefit due to their synergy with Solar 3.0.
Armor | Class | Type | Requirements | Source | Released | Requires | Exotic Perk |
- Aspects: Sol Invictus is the only hard requirement for this build. The secondary aspect is up for debate: Roaring Flames can be more beneficial in endgame content, but Consecration is a fun and solid choice.
- Fragments: Ember of Solace, Ember of Singeing, Ember of Empyrean, and Ember of Torches are recommended.
- Abilities: Rally barricade is preferred as it has a shorter cooldown and provides several buffs for you and your team.
- Stats: High or Max Resilience is the only requirement for this build.
- Mods: Whilst no mods are needed for this build to work, a simple elemental well setup can improve this build:
Art | Mod Name | Slot | Cost | Requirements | Effects | Type |
---|---|---|---|---|---|---|
![]() | Utility Kickstart | Class Item | 3 | Rank 7 | When your class ability energy is fully expended, you gain class ability energy. Additionally, your Armor Charge is consumed and you gain additional class ability energy for each stack. | Active |
Gameplay Loop
This is one of the easiest and most straightforward builds for Titan. It requires little to no setup and functions extremely well in all levels of content.
This build revolves around the Loreley Splendor exotic helmet. Its exotic perk, “Cauterizing Flame,” creates a sunspot upon barricade cast or when you are critically wounded. This allows you to get the Restoration buff which regenerates your health and shields over time. This cannot be stopped by damage and only runs out when the buff itself runs out. Ember of Solace increases this duration.
Ember of the Empyrean allows you to maintain this restoration buff by chaining solar weapon kills to refresh the duration. With the above-mentioned Elemental Well build, using Font of Might can also increase the damage of your solar weapon, making it even easier to maintain the restoration buff.
Before you go…
If you want to go deeper down the rabbit hole that is build crafting in Destiny 2, you should also check our Subclass tier lists for Hunter, Warlock, and Titan.
Harnesser of flame for warlock links to a titan build?