Initially written off as a passable perk, Bait and Switch went from overlooked to overpowered in a single patch. Plus, it is no longer exclusive to Vow of the Disciple weapons and can now roll on various other weapons.
This guide covers the weapons that can roll with Bait and Switch, what the perk does, and how to build around it to make it even more powerful.
Updated as of Episode 1: Echoes.
Bait and Switch weapons in Destiny 2
Bait and Switch can only roll on a few select weapons, meaning it’s relatively exclusive for now. Here is a list of all of the weapons available that can roll with Bait and Switch:
Art | Name | Type | Ammo | Element | Source | Top Perk? |
---|---|---|---|---|---|---|
Apex Predator | Rocket Launcher | Heavy | Solar | Last Wish Raid | Incandescent,Explosive Light,Reconstruction,Bait and Switch | |
Cataclysmic | Linear Fusion Rifle | Heavy | Solar | Vow of the Disciple Raid | Bait and Switch | |
Cataphract GL3 | Grenade Launcher | Heavy | Strand | Trials of Osiris | Bait and Switch | |
Cold Comfort | Rocket Launcher | Heavy | Stasis | Ghost of the Deep Dungeon | Explosive Light,Bait and Switch | |
Critical Anomaly | Sniper Rifle | Special | Stasis | Salvation's Edge Raid | Chaos Reshaped,Bait and Switch | |
Crowning Duologue | Rocket Launcher | Heavy | Strand | Event: Solstice | Bait and Switch | |
Deliverance | Fusion Rifle | Special | Stasis | Vow of the Disciple Raid | Bait and Switch | |
Edge Transit | Grenade Launcher | Heavy | Void | Onslaught Activity | Bait and Switch | |
Falling Guillotine (Brave) | Sword | Heavy | Void | Onslaught Activity | Bait and Switch | |
False Idols | Sword | Heavy | Solar | The Pale Heart | Incandescent,Bait and Switch | |
Forbearance (Brave) | Grenade Launcher | Special | Arc | Onslaught Activity | Bait and Switch | |
Forbearance | Grenade Launcher | Special | Arc | Vow of the Disciple Raid | Bait and Switch | |
Insidious | Pulse Rifle | Primary | Arc | Vow of the Disciple Raid | Bait and Switch | |
Line in the Sand | Linear Fusion Rifle | Heavy | Arc | Dawn Engrams | Voltshot,Bait and Switch | |
Lubrae's Ruin | Glaive | Special | Solar | Vow of the Disciple Raid | Bait and Switch | |
Pro Memoria | Machine Gun | Heavy | Strand | The Pale Heart | Bait and Switch | |
Scintillation | Linear Fusion Rifle | Heavy | Strand | Nightfall: The Ordeals | Bait and Switch | |
Song of Ir Yût | Machine Gun | Heavy | Arc | Crota's End Raid | Voltshot,Sword Logic,Reconstruction,Bait and Switch | |
Submission | Submachine Gun | Primary | Kinetic | Vow of the Disciple Raid | Bait and Switch | |
Summun Bonun | Sword | Heavy | Arc | Salvation's Edge Raid | Chaos Reshaped,Bait and Switch | |
The Supremacy | Sniper Rifle | Special | Kinetic | Last Wish Raid | Kinetic Tremors,Bait and Switch | |
The Slammer | Sword | Heavy | Stasis | Nightfall: The Ordeals | Bait and Switch | |
Tusk of the Boar | Grenade Launcher | Special | Strand | Iron Banner | Bait and Switch | |
Undercurrent | Grenade Launcher | Special | Arc | Nightfall: The Ordeals | Voltshot,Bait and Switch | |
Wild Style | Grenade Launcher | Special | Solar | Nightfall: The Ordeals | Incandescent,Bait and Switch |
Bait and Switch and Enhanced Bait and Switch: Facts & Figures
The official perk description, surprisingly, is very clear on the mechanics of Bait and Switch:
Deal damage with all equipped weapons within a short time to give this weapon a damage boost.
As per usual, Bungie doesn’t give us the specifics of what a “short time” constitutes, but thanks to community testing, we know the following:
- Dealing damage with any weapon starts a hidden 7 second timer.
- Once you deal damage with all three weapons within that window, a 10 second timer starts.
- This timer starts as soon as the third weapon lands a hit, not when you swap back to the weapon with Bait and Switch.
- The perk buffs damage by 35% for the entire duration.
- Perk cannot be refreshed until the timer fully expires.
Pretty simple, right? Land hits with all three weapons, and a clean 35% damage buff is yours. What’s more is that the hits do not need to be all on the same enemy, so you can prep with the first two weapons on another enemy, then swap back to the main enemy and start the buff there. But more on that in the next section.
It is important to note that the perk activates the moment the third weapon lands its hit. This third weapon, in theory, should always be the weapon Bait and Switch is on.
Like most enhanced perks, the enhanced version of this perk doesn’t augment this significantly, only offering a measly 1-second addition to the buff timer.
Taking full advantage of Bait and Switch
Bait and Switch is best utilized against bosses in Raids and Dungeons. While it can be effective against champions in some situations, higher-level content reduces the stun timer, meaning a smaller window in which to use it to its full capacity.
This perk is a Heavy-weapon and DPS-focused perk, plain and simple. While it rolls on all three types of weapons, wasting limited ammo to activate the perk on subpar DPS weapons is not advised, though I can imagine some might find a niche application.
Given the nature of the perk, Bait and Switch is most effective when paired with weapons that swap quickly and that do some form of damage over time. Naturally, that makes Witherhoard your best friend, especially if you have completed the catalyst, which boosts its handling by a tremendous amount. For your energy weapon, anything works well so long as it has high handling.
Finally, this perk synergizes well with reload or magazine-augmenting perks, such as Fourth Time’s the Charm, Reconstruction, and Envious Assassin. This allows you to make the most out of the buff while reducing reload downtime.
Before you go…
As always, we encourage you to take this perk a step further and make it your own! And just as Bait and Switch is a top-tier Arc perk, definitely check out Voltshot, another top-tier perk exclusive to Arc weapons.
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