Last season, I decided to give the Hunter class a real chance. As a Titan main, my limited experience using a Hunter left me underwhelmed. People keep calling it the best class for PVP, but I just couldn’t see it… Until it clicked.
I have fallen in love with the overall movement speed, flow, and dodge ability that define Hunters.
Long story short, I have been trying to max out both my Mobility and Recovery stats, and that rabbit hole has allowed me to learn so much about Mobility in Destiny 2 that I had to share it with you.
Destiny 2 Mobility stat 101: The benefits
No matter what class you use, Mobility plays an important role, and by the end of this guide, you will know everything there is to know to put it to good use. Mobility is responsible for the following:
- Movement Speed
- Jump Height
- Hunter’s Dodge ability cooldown
More Mobility will increase your movement speed overall, but most specifically, it will improve your Walk and Strafe speed:
Mobility Tier | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Base Walk Speed | 5.00 | 5.20 | 5.40 | 5.60 | 5.80 | 6.00 | 6.30 | 6.40 | 6.60 | 6.80 | 7.00 |
Strafe Speed | 4.25 | 4.42 | 4.59 | 4.76 | 4.93 | 5.10 | 5.27 | 5.44 | 5.61 | 5.78 | 5.95 |
Sprint speed | 8.00 |
But contrary to popular belief, higher Mobility will not improve your Sprint speed.
Basically, the more mobility you have, the faster your overall movement is. No surprise there. What you may not already know is that, unlike other stats, mobility increases are fairly linear. Going from 1 to 2 mobility will give you roughly the same increase in speed as going from 9 to 10.
But now that the benefits of mobility are clear, let’s tackle the real question that brought you here: How to increase your mobility as much as possible?
Mobility and the Dodge Ability
Hunters get an extra benefit from their Mobility stat that many newer players don’t realize. Similar to how Recovery affects rift cooldown on Warlocks and Resilience affects barricade cooldown on Titans, the Mobility stat affects the cooldown of the Hunter class abilities.
As you get closer to Tier 10 Mobility, the Dodge cooldown decreases:
Cooldown (in secs) | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Markman’s Dodge | 0:34 | 0:32 | 0:30 | 0:29 | 0:26 | 0:24 | 0:22 | 0:19 | 0:16 | 0:15 | 0:14 |
Gambler’s Dodge | 1:45 | 0:42 | 0:40 | 0:38 | 0:35 | 0:32 | 0:29 | 0:25 | 0:22 | 0:20 | 0:18 |
Acrobat’s Dodge | 1:45 | 1:43 | 1:31 | 1:22 | 1:15 | 1:08 | 1:03 | 0:59 | 0:51 | 0:46 | 0:41 |
A few caveats, though:
- While you can go beyond Tier 10 mobility using hidden Mobility sources, the benefits to movement speed and dodge cooldown are capped at Tier 10.
And now you know everything there is to know about the Mobility stat and why it’s important.
Destiny 2 Mobility sources (Hidden and Visible)
To max out your mobility efficiently, you’ll need to take advantage of the several hidden mobility sources in the game:
Item | Mobility Bonus (visible) | Mobility Bonus (hidden) |
The Dragon’s Shadow
Hunter Exotic Armor |
– | 50
(10 secs) |
Powerful Friends
Combat Style Armor Mod |
20 | – |
Lightweight Frame
WeaponsWeapon Archetype |
– | 20
(when wielded) |
Mobility Mod
General Armor Mod |
10 | – |
Minor Mobility Mod
General Armor Mod
|
5 | – |
Before you leave…
Proper usage of stats, mods, and Exotics is how you truly take your game to the next level in Destiny 2. If you’re ready to go further, these guides will help you:
Mobility tier 7 says 0:19s
Mobility tier 8 says 0:64s
Mobility tier 9 says 0:14s
Is this a mistake?
It would be that Tier 8 is 0:16s, either way its a cool down between 19s and 14s.
Also, and I am a very recent player, didn’t the mod bonus for using powerful friends get removed from the games a long time ago. I have never seen this mod give +20 to mobility???
Great insights on mobility in Destiny 2! I never realized how much those hidden sources could impact gameplay. I’m definitely going to experiment with my loadout based on your tips. Thanks for sharing!