Creating powerful builds is one of the most rewarding parts of Destiny 2’s endgame. When you combine the right weapons, Exotics, armor mods, and playstyle that result in a “good build,” everything comes together in a way that makes you feel stronger than you’ve ever been.
Armor mods play a crucial part in the build-crafting process. And while the entire system can be intimidating for newcomers, it is much more accessible than it used to be. To help you get started with buildcrafting (or go even further), this table covers all Armor mods available today.
Updated as of Episode 1: Echoes.
Armor Mods: Complete List
These are all the Mod currently available in Destiny 2 as of The Final Shape and Episode 1: Echoes (excluding Raid mods):
Art | Mod Name | Slot | Cost | Requirements | Effects | Type |
---|---|---|---|---|---|---|
Special Ammo Finder | Helmet | 3 | Rank 5 | Increases the drop chance of Special ammo on kill. | General | |
Special Ammo Scout | Helmet | 1 | Rank 5 | When one of your ammo finder perks creates a brick of Special ammo for you, it also creates bricks of Special ammo for your allies. | General | |
Heavy Ammo Finder | Helmet | 3 | Rank 5 | Increases the drop chance of Heavy ammo on kill. | General | |
Heavy Ammo Scout | Helmet | 1 | Rank 5 | When one of your ammo finder perks creates a brick of Heavy ammo for you, it also creates bricks of Heavy ammo for your allies. | General | |
Dynamo | Helmet | 3 | Rank 5 | Reduces Super cooldown when using your class ability near targets. | General | |
Ashes to Assets | Helmet | 3 | Rank 5 | Gain bonus Super energy on grenade kills. | General | |
Hands-On | Helmet | 3 | Rank 5 | Gain bonus Super energy on melee kills. | General | |
Powerful Friends | Helmet | 1 | Rank 7 | Collecting an Orb of Power causes nearby allies to increase their current Armor Charge by 1. | General | |
Harmonic Siphon | Helmet | 1 | Rank 6 | Rapid final blows with weapons matching your Subclass create an Orb of Power. | General | |
Kinetic Siphon | Helmet | 3 | Rank 6 | Rapid Kinetic weapon final blows create an Orb of Power. | General | |
Arc Siphon | Helmet | 3 | Rank 6 | Rapid Arc weapon final blows create an Orb of Power. | General | |
Solar Siphon | Helmet | 3 | Rank 6 | Rapid Solar weapon final blows create an Orb of Power. | General | |
Stasis Siphon | Helmet | 3 | Rank 6 | Rapid Stasis weapon final blows create an Orb of Power. | General | |
Strand Siphon | Helmet | 3 | Rank 6 | Rapid Strand weapon final blows create an Orb of Power. | General | |
Void Siphon | Helmet | 3 | Rank 6 | Rapid Void weapon final blows create an Orb of Power. | General | |
In-Flight Compensator | Helmet | 3 | Rank 6 | Increases the airborne effectiveness of all equipped weapons. | General | |
Harmonic Targeting | Helmet | 2 | Rank 6 | Improved target acquisition, accuracy, and aim-down-sights speed for weapons matching your Subclass. | General | |
Kinetic Targeting | Helmet | 3 | Rank 6 | Improved target acquisition, accuracy, and aim-down-sights speed for Kinetic weapons. | General | |
Arc Targeting | Helmet | 3 | Rank 6 | Improved target acquisition, accuracy, and aim-down-sights speed for Arc weapons. | General | |
Solar Targeting | Helmet | 3 | Rank 6 | Improved target acquisition, accuracy, and aim-down-sights speed for Solar weapons. | General | |
Stasis Targeting | Helmet | 3 | Rank 6 | Improved target acquisition, accuracy, and aim-down-sights speed for Stasis weapons. | General | |
Strand Targeting | Helmet | 3 | Rank 6 | Improved target acquisition, accuracy, and aim-down-sights speed for Strand weapons. | General | |
Void Targeting | Helmet | 3 | Rank 6 | Improved target acquisition, accuracy, and aim-down-sights speed for Void weapons. | General | |
Fastball | Arms | 1 | Rank 5 | Increases grenade throw distance. | General | |
Firepower | Arms | 3 | Rank 5 | Your grenade final blows create Orbs of Power. | General | |
Momentum Transfer | Arms | 3 | Rank 5 | Causing damage with a grenade reduces your melee cooldown. | General | |
Bolstering Detonation | Arms | 2 | Rank 5 | Grants class ability energy when you cause damage with a grenade. | General | |
Heavy Handed | Arms | 1 | Rank 5 | Your powered melee final blows create Orbs of Power. | General | |
Impact Induction | Arms | 2 | Rank 5 | Causing damage with a melee attack reduces your grenade cooldown. | General | |
Focusing Strike | Arms | 2 | Rank 5 | Grants class ability energy when you cause damage with a melee attack. | General | |
Harmonic Loader | Arms | 2 | Rank 6 | Increases reload speed of weapons matching your Subclass. | General | |
Kinetic Loader | Arms | 3 | Rank 6 | Increases reload speed of Kinetic weapons. | General | |
Arc Loader | Arms | 3 | Rank 6 | Increases reload speed of Arc weapons. | General | |
Solar Loader | Arms | 3 | Rank 6 | Increases reload speed of Solar weapons. | General | |
Strand Loader | Arms | 3 | Rank 6 | Increases reload speed of Strand weapons. | General | |
Stasis Loader | Arms | 3 | Rank 6 | Increases reload speed of Stasis weapons. | General | |
Void Loader | Arms | 3 | Rank 6 | Increases reload speed of Void weapons. | General | |
Harmonic Dexterity | Arms | 2 | Rank 6 | Faster ready and stow speed for weapons matching your Subclass. | ||
Arc Dexterity | Arms | 3 | Rank 6 | Faster ready and stow speed for Arc weapons. | General | |
Kinetic Dexterity | Arms | 3 | Rank 6 | Faster ready and stow speed for Kinetic weapons. | General | |
Solar Dexterity | Arms | 3 | Rank 6 | Faster ready and stow speed for Solar weapons. | General | |
Stasis Dexterity | Arms | 3 | Rank 6 | Faster ready and stow speed for Stasis weapons. | General | |
Strand Dexterity | Arms | 3 | Rank 6 | Faster ready and stow speed for Strand weapons. | General | |
Void Dexterity | Arms | 3 | Rank 6 | Faster ready and stow speed for Void weapons. | General | |
Harmonic Resistance | Chest | 1 | Rank 5 | Reduces incoming damage from combatants matching your Subclass. | General | |
Arc Resistance | Chest | 2 | Rank 5 | Reduces incoming Arc damage from combatants. | General | |
Solar Resistance | Chest | 2 | Rank 5 | Reduces incoming Solar damage from combatants. | General | |
Stasis Resistance | Chest | 2 | Rank 5 | Reduces incoming Stasis damage from combatants. | General | |
Strand Resistance | Chest | 2 | Rank 5 | Reduces incoming Strand damage from combatants. | General | |
Void Resistance | Chest | 2 | Rank 5 | Reduces incoming Void damage from combatants. | General | |
Concussive Dampener | Chest | 1 | Rank 5 | Reduces incoming area-of-effect damage from combatants. | General | |
Melee Damage Resistance | Chest | 3 | Rank 5 | Reduces incoming damage from combatants that are at point-blank range. | General | |
Sniper Damage Resistance | Chest | 3 | Rank 5 | Reduces incoming damage from combatants that are at long range. | General | |
Lucent Blades | Chest | 2 | Rank 6 | Increases the energy recharge rate of your equipped Swords. Your equipped Glaives gain more energy from dealing damage with their ranged attacks. | General | |
Unflinching Harmonic Aim | Chest | 2 | Rank 6 | Reduces flinching from incoming fire while aiming a weapon matching your Subclass. | General | |
Unflinching Kinetic Aim | Chest | 3 | Rank 6 | Reduces flinching from incoming fire while aiming a Kinetic weapon. | General | |
Unflinching Arc Aim | Chest | 3 | Rank 6 | Reduces flinching from incoming fire while aiming an Arc weapon. | General | |
Unflinching Solar Aim | Chest | 3 | Rank 6 | Reduces flinching from incoming fire while aiming a Solar weapon. | General | |
Unflinching Stasis Aim | Chest | 3 | Rank 6 | Reduces flinching from incoming fire while aiming a Stasis weapon. | General | |
Unflinching Strand Aim | Chest | 3 | Rank 6 | Reduces flinching from incoming fire while aiming a Strand weapon. | General | |
Unflinching Void Aim | Chest | 3 | Rank 6 | Reduces flinching from incoming fire while aiming a Void weapon. | General | |
Harmonic Reserves | Chest | 2 | Rank 6 | Increases the amount of ammo you can carry for weapons matching your Subclass. | General | |
Kinetic Reserves | Chest | 3 | Rank 6 | Increases the amount of ammo you can carry for Kinetic weapons. | General | |
Arc Reserves | Chest | 3 | Rank 6 | Increases the amount of ammo you can carry for Arc weapons. | General | |
Solar Reserves | Chest | 2 | Rank 6 | Increases the amount of ammo you can carry for Solar weapons. | General | |
Stasis Reserves | Chest | 3 | Rank 6 | Increases the amount of ammo you can carry for Stasis weapons. | General | |
Strand Reserves | Chest | 1 | Rank 6 | Increases the amount of ammo you can carry for Strand weapons. | General | |
Void Reserves | Chest | 3 | Rank 6 | Increases the amount of ammo you can carry for Void weapons. | General | |
Recuperation | Legs | 1 | Rank 5 | Replenishes health each time you pick up an Orb of Power. | General | |
Better Already | Legs | 1 | Rank 5 | Your health begins to regenerate immediately after picking up an Orb of Power. | General | |
Innervation | Legs | 1 | Rank 5 | Reduces grenade cooldown each time you pick up an Orb of Power. | General | |
Invigoration | Legs | 1 | Rank 5 | Reduces melee cooldown each time you pick up an Orb of Power. | General | |
Insulation | Legs | 1 | Rank 5 | Reduces class ability cooldown each time you pick up an Orb of Power. | General | |
Absolution | Legs | 3 | Rank 5 | Reduces all ability cooldowns each time you pick up an Orb of Power. | General | |
Orbs of Restoration | Legs | 2 | Rank 5 | Picking up an Orb of Power grants a small amount of energy to your ability with the least energy. | General | |
Harmonic Holster | Legs | 1 | Rank 6 | Gradually reloads your stowed weapons matching your Subclass over time. | General | |
Kinetic Holster | Legs | 2 | Rank 6 | Gradually reloads your stowed Kinetic weapons over time. | General | |
Arc Holster | Legs | 2 | Rank 6 | Gradually reloads your stowed Arc weapons over time. | General | |
Solar Holster | Legs | 2 | Rank 6 | Gradually reloads your stowed Solar weapons over time. | General | |
Stasis Holster | Legs | 2 | Rank 6 | Gradually reloads your stowed Stasis weapons over time. | General | |
Strand Holster | Legs | 2 | Rank 6 | Gradually reloads your stowed Strand weapons over time. | General | |
Void Holster | Legs | 2 | Rank 6 | Gradually reloads your stowed Void weapons over time. | General | |
Harmonic Scavenger | Legs | 2 | Rank 6 | Weapons matching your Subclass get bonus reserves when picking up ammo used by that weapon. | General | |
Kinetic Scavenger | Legs | 3 | Rank 6 | Kinetic weapons get bonus reserves when picking up ammo used by that weapon. | General | |
Arc Scavenger | Legs | 3 | Rank 6 | Arc weapons get bonus reserves when picking up ammo used by that weapon. | General | |
Solar Scavenger | Legs | 3 | Rank 6 | Solar weapons get bonus reserves when picking up ammo used by that weapon. | General | |
Stasis Scavenger | Legs | 3 | Rank 6 | Stasis weapons get bonus reserves when picking up ammo used by that weapon. | General | |
Strand Scavenger | Legs | 3 | Rank 6 | Strand weapons get bonus reserves when picking up ammo used by that weapon. | General | |
Void Scavenger | Legs | 3 | Rank 6 | Void weapons get bonus reserves when picking up ammo used by that weapon. | General | |
Distribution | Class Item | 3 | Rank 5 | Reduces all ability cooldowns when using your class ability near targets. | General | |
Outreach | Class Item | 1 | Rank 5 | Reduces melee cooldown when using your class ability. | General | |
Bomber | Class Item | 1 | Rank 5 | Reduces grenade cooldown when using your class ability. | General | |
Proximity Ward | Class Item | 2 | Rank 7 | Gain a powerful overshield while performing your finisher. | General | |
Reaper | Class Item | 3 | Rank 6 | After using your class ability, your next weapon final blow spawns an Orb of Power. | General | |
Discipline Mod | Any | 3 | Rank 5 | Provides +10 Discipline. | General | |
Minor Mobility Mod | Any | 1 | Rank 5 | Provides +5 Mobility. | General | |
Minor Discipline Mod | Any | 1 | Rank 5 | Provides +5 Discipline. | General | |
Minor Strength Mod | Any | 1 | Rank 5 | Provides +5 Strength. | General | |
Mobility Mod | Any | 3 | Rank 5 | Provides +10 Mobility. | General | |
Minor Recovery Mod | Any | 2 | Rank 5 | Provides +5 Recovery. | General | |
Recovery Mod | Any | 4 | Rank 5 | Provides +10 Recovery. | General | |
Intellect Mod | Any | 5 | Rank 5 | Provides +10 Intellect. | General | |
Minor Resilience Mod | Any | 2 | Rank 5 | Provides +5 Resilience. | General | |
Resilience Mod | Any | 3 | Rank 5 | Provides +10 Resilience. | General | |
Strength Mod | Any | 3 | Rank 5 | Provides +10 Strength. | General | |
Minor Intellect Mod | Any | 2 | Rank 5 | Provides +5 Intellect. | General |
How to get Armor Mods in 2024
Mods were previously difficult to obtain, as they rotated daily and were only available from Ada-1.
These days, Mods are unlocked by completing Guardian Ranks. Reaching Rank 6 will virtually unlock every mod in the game.
Before you go…
As you get more and more into buildcrafting, don’t miss the most powerful Prismatic builds available today.
I Like the list, for the top ten mods I think ”Radiant Light” is good for PVE and PVP the 20+ Strength is really good on titans. One mod I thought would make it on the top ten would be “better already” healing just by picking up orbs of power just seem crazy good.
Hello, so I am wondering how to get better version of the mods. Example, I have ashes to assets but its only rank 1. I need the rank 3 version but have no idea of to get it and I am already level 6 as a player. What do I do?
This list would be far more useful if you had numbers attached to these benefits. How am I supposed to know which mods are actually worth the slot?
Same…did you ever find a good resource for these?