[toc] Unlike Valor, Glory points can only be earned in the Competitive PVP mode in Destiny 2.
In a nutshell, Glory is a skill ranking system. Winning games grants Glory points that will help you climb the ranks and losing games will cost you points. In order to move up the ladder (in this case, the different Glory ranks), you will need to win more matches than you lose.
There are a total of 6 Glory ranks in Destiny 2, and the first 5 ranks also have sub-ranks:
- Guardian – Sub-ranks: Guardian I, Guardian II, Guardian III
- Brave – Sub-ranks: Brave I, Brave II, Brave III
- Heroic – Sub-ranks: Heroic I, Heroic II, Heroic III
- Fabled – Sub-ranks: Fabled I, Fabled II, Fabled III
- Mythic – Sub-ranks: Mythic I, Mythic II, Mythic III
- Legend
We will cover exactly how the glory system works, but let’s start with a more important question:
Why should you care about Glory Ranks?
Pro tip: Playing Competitive PVP to earn Glory and Valor is one of the best methods to increase your Power Level fast.
Why Glory ranks matter more than ever: SBMM
Previously, Glory Ranks only served 2 purposes:
- Acquiring Pinnacle weapons
- Bragging rights with the Unbroken seal
But with weapon sunsetting, Pinnacle weapons are practically worthless, even if they remain viable for “normal” Crucible modes (all PVP game modes except Trials of Osiris and Iron Banner).

The Mountaintop: Perhaps the most infamous Crucible Pinnacle weapon to ever exist…
These are the Pinnacle weapons that previously required a specific Glory rank to be earned:
Rank | Pinnacle Weapons |
Guardian | – |
Brave | The Mountaintop |
Heroic | Redrix’s Broadsword |
Fabled | The Recluse, Luna’s Howl |
Mythic | – |
Legend | Not Forgotten |
But nowadays, all Pinnacle and Ritual weapons can be acquired via the Monument to Lost Lights vendor at the Tower. When it comes to bragging rights, the Unbroken seal remains a good challenge for committed PVP players.
But the utility of the Glory system would stop there.
The purpose of a ranking system is that it pits you against opponents with similar skill levels. The more you improve and move up the ranks, the tougher your opponents. And the Glory system does that for the Competitive playlist (Comp).
The problem was that virtually every other PVP mode in the game had skill-based matchmaking (SBMM) too.
But now Glory ranks, and the Survival Competitive playlist, became much more important (and useful).
The move from Skill-based to Connection-based matchmaking
During the Summer of 2020, Bungie removed Skill-based matchmaking (SBMM) in favor of connection-based matchmaking (CBMM) for all PVP modes in the Crucible except for the Elimination, Survival, and Trials of Osiris playlists.
This means that instead of trying to pit you against opponents with similar skill levels, the game now favors connection speeds. This suddenly shattered every wall that separated players of different skill levels. To be clear, the removal of SBMM was sold as a way to improve the quality of matches.
According to Bungie, the purpose was to:
- Respond to community feedback.
- Shorten queue times for players.
- Improve the connection quality of matches.
- Provide more places where the outcome of the match isn’t as important as enjoying the experience.
- Play into the strengths of Crucible being a bombastic, frenetic action game.
But in reality, this affected players very differently. My take:
The big winners of the removal of SBMM:
- Streamers and content creators: Look, I get it. All their matches were against the top players in the world. This translated to painfully difficult matches all the time and often very bad connections with unbearable lag. This also led to long queue times and the inability to just “have fun” without having to play their best just to compete.
- Bungie: With this move, they made PVP 100X times more enjoyable for streamers and content creators, whom in turn give the game free publicity and encourage their large audiences to play more Destiny 2.
The players for whom it’s neither better nor worst:
- The truly average PVP players: Statistically speaking, players that are truly near the average should now face an equal number of opponents that are worst and opponents that are better than them. Whereas SBMM made every match tight because everyone had a similar skill level, CBMM matches should remain tight because the average player will now face both better and worst players.
- I would put myself in this category. I personally enjoy the shorter queue times but my enjoyment of the Crucible varies from lobby to lobby. Sometimes, I do really well (rarely the best in my team but not far). But other times, I get stomped in ways it’s ridiculous… Oh, and I cannot use “fun loadouts” or else I get destroyed by the 1-2 top opposing players.
The big losers of the removal of SBMM:
- Below average PVP players: Make no mistake, below-average players got screwed here. The population of below-average players was so big that queue times and connection quality were never a problem. With SBMM, they were protected from the more skilled players and could attempt to have fun. Nowadays, they get utterly destroyed by top-tier players and dominated by somewhat competent players. But alas, this is the silent majority.
Rant aside, this is why Glory ranks and the Survival playlist are now more important than ever.
If you are average or below-average and are looking for a place where you can slowly improve as you face gradually tougher opponents, Survival and Elimination are the only places you have left.

A playlist that drastically improved the life of solo players
And I would argue Survival is even better as it offers a “solo” playlist called Survival: Freelance where you can be sure you will only match against other solo players (and therefore avoid stacked teams). Unless you already have a Fireteam or are willing to find a good one on Discord, stay away from the vanilla Survival playlist.
Finally, if you’re ready to take PVP seriously, this post covers the Pro settings and hardware used by the top PVP (and PVE) Destiny 2 players out there.
Hopefully, you are now more enticed to give it a shot. But how does it work?
How the Glory system works in Destiny 2
Glory can only be earned in the Survival Competitive mode, either the Freelance (for solo players) playlist or the “normal” (for fireteams) playlist.
As mentioned before, winning grants Glory points while losing takes points away. Winning streaks grant more points per win.
The table below is a good summary of how many total points you need to earn for each Glory rank and also tells you:
- How many points does a Loss costs
- How many points does a single Win reward
- How many points a Win as part of a streak rewards
Rank | Total Points Needed | Loss | Win 1 | Win 2 | Win 3 | Win 4 | Win 5+ |
---|---|---|---|---|---|---|---|
Guardian I | 39 | -60 | 80 | 100 | 120 | 140 | 160 |
Guardian II | 109 | -60 | 80 | 100 | 120 | 140 | 160 |
Guardian III | 199 | -60 | 80 | 100 | 120 | 140 | 160 |
Brave I | 369 | -60 | 68 | 88 | 108 | 136 | 148 |
Brave II | 664 | -60 | 68 | 88 | 108 | 136 | 148 |
Brave III | 1049 | -60 | 68 | 88 | 108 | 136 | 148 |
Heroic I | 1259 | -52 | 60 | 80 | 100 | 128 | 140 |
Heroic II | 1624 | -52 | 60 | 80 | 100 | 128 | 140 |
Heroic III | 2099 | -52 | 60 | 80 | 100 | 128 | 140 |
Fabled I | 2379 | -60 | 40 | 60 | 80 | 108 | 120 |
Fabled II | 2869 | -60 | 40 | 60 | 80 | 108 | 120 |
Fabled III | 3499 | -60 | 40 | 60 | 80 | 108 | 120 |
Mythic I | 3879 | -68 | 40 | 60 | 80 | 108 | 120 |
Mythic II | 4544 | -68 | 40 | 60 | 80 | 108 | 120 |
Mythic III | 5449 | -68 | 40 | 60 | 80 | 108 | 120 |
Legend | 5500 | -68 | 40 | 60 | 80 | 108 | 120 |
Max | 5500 | -68 | 0 | 0 | 0 | 0 | 0 |
The information from this table comes from the excellent spreadsheet from Reddit user xxCH3M1STxx.
Also, the Survival playlists are not Power-enabled, meaning your Power Level does not matter.
On that note, grinding XP to increase your Artifact’s Power Level is always pointless in PVP in general as only the base Power Level counts for Trials of Osiris and Iron Banner. You’ll be better off grinding Lost Sectors for better Exotics.
The Last Word
The removal of SBMM remains a heated topic within the community. I’m genuinely curious to know how it changed your PVP experience in Destiny 2.
Is it better? Worst? The same? Let me know in the comments below!
Couple of things. you note that, “ Glory is a skill ranking system,” but you never specify whether or not progression throughout the mode is skill-based (ELO) or glory based. There does not seem to be a definitive answer to this question anywhere. In other words, if I have 5000 glory, will I be only matched with 5000 Glory balance, or will it be based on some other skill metric. My guess would be it’s a scale metric or at the affinitive range, for example you’ll be matched with people within 1000 of your glory ranking.
I think you failed to mention that classic mix used to be the place where connection based matchmaking was a thing. Classic mix was a shit show of stacked flawless/unbroken players. Any normal player going in there was in for a bad time.
In any case, I think the move to CBMM was a very poor choice. The skill creep and distinctive drop in numbers of players both in trials of a Osiris and in the crucible in general clearly demonstrate how this change has made the crucible very unfun for the bulk of the players. I know dozens of people who tell me they will not go back into the crucible and tell something has been fixed. If Bungie really cares about the crucible, they’re gonna have to pay attention to all the new light people coming into the game. New people don’t want to be bitch slapped every time they turn on a game mode. Because when that happens, people stop playing.
My personal statistics have dramatically improved with the change. I am now in diamond ELO in a number of playlists. But honestly, it’s not as fun as it used to be in the crucible. Stomping on people, and getting pub Stomped is not fun really for either party.
The game used to be a fun challenge, and now it is a shit show.
If Bungie really wanted to make a more frenetic, loadout-flexible game mode, they need to remove statistics from it entirely—Make them unavailable to any third-party app, or internally. Because when people care about their stats and ratings, it’s always going to be sweaty play.
Small data point, at Mythic 2 I’m just getting 115 per win at max streak, no longer 120. Not sure what else may have changed.
I’m squarely in the silent majority of below average pvp players. The normal playlists are just an ego, soul crushing nightmare that I avoid if I can at all help it.
PvP sucks as a beginner. I remember when Unreal Tournament was a thing. Same armour and weapons, just had to rely on skills. Much more fun.