Unlike Valor, Glory points can only be earned in the Survival Competitive PVP mode in Destiny 2.
In a nutshell, Glory is a skill ranking system. Winning games grants Glory points that will help you climb the ranks and losing games will cost you points. In order to move up the ladder (in this case, the different Glory ranks), you will need to win more matches than you lose.
There are a total of 6 Glory ranks in Destiny 2, and the first 5 ranks also have sub-ranks:
- Guardian – Sub-ranks: Guardian I, Guardian II, Guardian III
- Brave – Sub-ranks: Brave I, Brave II, Brave III
- Heroic – Sub-ranks: Heroic I, Heroic II, Heroic III
- Fabled – Sub-ranks: Fabled I, Fabled II, Fabled III
- Mythic – Sub-ranks: Mythic I, Mythic II, Mythic III
We will cover exactly how the glory system works, but let’s start with a more important question:
Why should you care about Glory Ranks?
Previously, Glory Ranks only served 2 purposes:
- Acquiring Pinnacle weapons
- Bragging rights via the Unbroken seal
With weapon sunsetting on the horizon, Pinnacle weapons will definitely take a backseat, but they will remain viable for most content except end-game activities.
These are the Pinnacle weapons that require a specific Glory rank (among many other steps/requirements):
|Fabled||The Recluse, Luna’s Howl|
When it comes to bragging rights, the Unbroken seal remains a good challenge for committed PVP players.
But the utility of the Glory system would stop there.
The purpose of a ranking system is that it pits you against opponents of similar skill. The more you improve and move up the ranks, the tougher your opponents. And the Glory system does that for the Competitive playlist (Comp).
The problem was that virtually every other PVP mode in the game had skill-based matchmaking (SBMM) too.
But recently, Glory ranks, and the Survival Competitive playlist, became much more important (and useful).
The move from Skill-based to Connection-based matchmaking
Just a few weeks ago, Bungie removed Skill-based matchmaking (SBMM) in favor of connection-based matchmaking (CBMM) for all PVP modes in the Crucible except for the Elimination, Survival, and Trials of Osiris playlists.
This means that instead of trying to pit you against opponents of similar skill, the game now favors connection speeds. This suddenly shattered every wall that separated players of different skill levels. To be clear, the removal of SBMM was sold as a way to improve the quality of matches.
According to Bungie, the purpose was to:
- Respond to community feedback.
- Shorten queue times for players.
- Improve connection quality of matches.
- Provide more places where the outcome of the match isn’t as important as enjoying the experience.
- Play into the strengths of Crucible being a bombastic, frenetic action game.
But in reality, this affected players very differently. My take:
The big winners of the removal of SBMM:
- Streamers and content creators: Look, I get it. All their matches were against the top players in the world. This translated to painfully difficult matches all the time and often very bad connections with unbearable lag. This also led to very long queue times and the inability to just “have fun” without having to play their best just to compete.
- Bungie: With this move, they made PVP 100X times more enjoyable for streamers and content creators, which in turn give the game good free publicity, play it more, and encourage their large audiences to play more Destiny 2.
The players for whom it’s neither better nor worst:
- The truly average PVP players: Statistically speaking, players that are truly near the average should now face an equal number of players that are worst and players that are better than them. Whereas SBMM made every match tight because everyone had a similar skill-level, CBMM matches should remain tight because the average player will now face both better and worst players.
- I would put myself in this category. I personally enjoy the shorter queue times but my enjoyment of the Crucible varies from lobby to lobby. Sometimes, I do really well (rarely the best in my team but not far). But other times, I get stomped in ways it’s ridiculous… Oh, and I cannot use “fun loadouts” or else I get destroyed by the 1-2 top opposing players.
The big losers of the removal of SBMM:
- Below average PVP players: Make no mistake, below-average players got screwed here. The population of below-average players was so big that queue times and connection quality were never a problem. With SBMM, they were protected from the more skilled players and could attempt to have fun. Nowadays, they get utterly destroyed by top tier players and dominated by somewhat competent players. But alas, this is the silent majority.
Rant aside, this is why Glory ranks and the Survival playlist are now more important than ever.
If you are average or below-average and are looking for a place where you can slowly improve as you slowly face tougher opponents, Survival and Elimination are the only places you have left.
And I would argue Survival is even better as it offers a “solo” playlist called Survival: Freelance where you can be sure you will only match against other solo players (and therefore avoid stacked teams). Unless you already have a Fireteam or are willing to find a good one on Discord, stay away from Trials of Osiris.
Hopefully, you are now more enticed to give it a shot. But how does it work?
Glory can only be earned in the Survival Competitive mode, either the Freelance (for solo players) playlist or the “normal” (for fireteams) playlist.
As mentioned before, winning grants Glory point while losing takes points away. Winning streaks grant more points per win.
The table below is a good summary of how many total points you need to earn for each Glory rank and also tells you:
- How many points a Loss costs
- How many points a single Win rewards
- How many points a Win as part of a streak rewards
|Rank||Total Points Needed||Loss||Win 1||Win 2||Win 3||Win 4||Win 5+|
The information from this table comes from the excellent spreadsheet from Reddit user xxCH3M1STxx.
Also, the Survival playlists are not Power-enabled, meaning your Power Level does not matter. On that note, grinding XP to increase your Artifact’s Power Level is pointless as only the base Power Level counts for Trials of Osiris and Iron Banner.
The removal of SBMM remains a heated topic within the community. I’m genuinely curious to know how did the removal SBMM change your PVP experience in Destiny 2.
Is it better? Worst? The same? Let me know in the comments below!