Unique items are the rarest and most specialized weapons and armor pieces in the entire game. Not all Unique items are created equal, though, as some of them are class-specific while others aren’t. Plus, a handful of Uniques are so rare Blizzard calls them “Uber” Uniques.
This guide covers all the Diablo 4 Unique items that are either exclusive to Barbarians or that can be used by any class, including Barbarians.
D4 Barbarian Unique Items
There are a handful of Barb Uniques in Diablo 4 as of Season 3, including the 6 six new Uniques released with Season of the Construct.
Art | Item | Class | Slot | Source | Unique Effects | Released | Rarity |
---|---|---|---|---|---|---|---|
Ring of the Ravenous | Barbarian | Ring | Beast of Ice | ► Rend's duration is increased by [2.0 - 4.0] seconds. Damaging enemies with your Brawling Skills applies 2 stacks of Rend's Bleed. This can only affect each enemy once every 4 seconds. | Season 3 | Normal | |
Ring of Red Furor | Barbarian | Ring | Varshan | ► After spending 100 Fury within three seconds, your next cast of Hammer of the Ancients, Upheaval, or Death Blow is a guaranteed Critical Strike and deals 10 - 30% bonus Critical Strike Damage. | Season 2 | Normal | |
Tuskhelm of Joritz the Mighty | Barbarian | Helm | Duriel | ► Maximum Fury ► Attack Speed ► Damage while Berserking ► Ranks of the Aggressive Resistance Passive ► When you gain Berserking while already Berserk, you have a [40 - 60%] chance to become more enraged granting x15% increased damage, 2 Fury per second, and 10% Cooldown Reduction. | Season 2 | Normal | |
Azurewrath | Barbarian | 1H Sword | Duriel | ► Critical Strike Damage ► Attack Speed ► Core Skill Damage ► Non-Physical Damage ► Damage to Crowd Controlled Enemies ► Lucky Hit: Your Core Skills have up to a 20% chance to Freeze enemies for 3 seconds and deal [X] Cold damage to them. | Season 1 | Normal | |
100,000 Steps | Barbarian | Boots | Varshan Beast of Ice | ► Max Evade Charges ► Dexterity ► Damage with Skills that Swap to New Weapons ► Movement Speed ► Ranks of Ground Stomp ► After gaining the final damage bonus from the Walking Arsenal Key Passive, you automatically cast Ground Stomp and gain [32 - 50] Fury. This cannot happen more than once every 30 seconds. | Launch | Normal | |
Ancients' Oath | Barbarian | 2H Axe | Grigoire Beast of Ice | ► Damage to Healthy Enemies ► Damage to Close Enemies ► Vulnerable Damage ► Damage while Berserking ► Ranks of Steel Grasp ► Steel Grasp launches 2 additional chains. Enemies that have been pulled by Steel Grasp take [30 - 50%] bonus damage from you for 3 seconds. | Launch | Normal | |
Battle Trance | Barbarian | Amulet | Grigoire Beast of Ice | ► Resistance to All Elements ► Cooldown Reduction ► Damage Reduction from Close Enemies ► Maximum Fury ► Ranks of Frenzy ► Increase Frenzy's maximum stacks by 2. While you have maximum Frenzy, your other Skills gain [35 - 45%] increased Attack Speed. | Launch | Normal | |
Fields of Crimson | Barbarian | 2H Sword | Varshan Beast of Ice | ► Critical Strike Damage ► Damage with Two-Handed Slashing Weapons ► Damage Over Time ► Critical Strike Damage ► Rupture Cooldown Reduction ► While using this weapon, damaging at least one enemy with Rupture creates a blood pool that inflicts [X] Bleeding damage over 6 seconds. Enemies standing in the pool take 20% increased Bleed damage. | Launch | Normal | |
Gohr's Devastating Grips | Barbarian | Gloves | Varshan Lord Zir | ► Critical Strike Chance Against Close Enemies ► Lucky Hit Chance ► Damage ► Ranks of Whirlwind ► Whirlwind explodes every 2 seconds and after it ends, dealing [16 - 26%] of the total Base damage dealt to surrounding enemies as Fire damage. | Launch | Normal | |
Hellhammer | Barbarian | 2H Mace | Beast of Ice | ► Overpower Damage ► Damage with Two-Handed Bludgeoning Weapons ► Damage to Burning Enemies ► Damage Reduction from Enemies That Are Burning ► Ranks of Upheaval ► Upheaval ignites the ground Burning enemies for an additonal [X] damage over 3 seconds. | Launch | Normal | |
Overkill | Barbarian | 2H Mace | Lord Zir | ► Overpower Damage ► Physical Damage ► Overpower Damage ► Damage to Injured Enemies ► Ranks of Death Blow ► Death Blow creates a shockwave, dealing [24 - 38%] of its Base damage to enemies. Enemies who die to this effect also reset Death Blow's Cooldown. | Launch | Normal | |
Rage of Harrogath | Barbarian | Chest | Grigoire Lord Zir | ► Physical Damage ► Critical Strike Chance with Physical Damage Against Elites ► Damage Reduction from Enemies That Are Bleeding ► Thorns ► Lucky Hit: Up to a [20 - 40%] chance to reduce the Cooldowns of your Non-Ultimate Skills by 1.5 seconds when you inflict Bleeding on Elites. | Launch | Normal | |
Ramaladni's Magnum Opus | Barbarian | 1H Sword | Grigoire Lord Zir | ► Critical Strike Damage ► Damage with Dual-Wielded Weapons ► Damage to Close Enemies ► Maximum Fury ► Lucky Hit: Up to a 5% Chance to Restore [X]% Primary Resource ► Skills using this weapon deal [0.2 - 0.4%] increased damage per point of Fury you have, but you lose 2 Fury every second. | Launch | Normal |
Unique items available to all classes
A few Unique armor pieces are class agnostic, meaning they can be used by any class, including Barbarians (Unique weapons are all Class-specific, though).
Art | Item | Class | Slot | Source | Unique Effects | Released | Rarity |
---|---|---|---|---|---|---|---|
Paingorger’s Gauntlets | Any | Gloves | Beast of Ice | ► Damaging enemies with a Non-Basic Skill cast marks them for 3 seconds. When a Basic Skill first hits a marked enemy, the Basic Skill's damage is echoed to all marked enemies, dealing [100 - 200]% increased damage. | Season 3 | Normal | |
Banished Lord's Talisman | Any | Amulet | Duriel | ► Critical Strike Chance ► Overpower Damage ► Resource Generation ► Ranks of All Core Skills ► After you spend 300 of your Primary Resource, your next Core Skill is guaranteed to Overpower. Your Critical Strikes that Overpower deal [80 - 120%] increased damage. | Season 2 | Normal | |
Flickerstep | Any | Boots | Duriel | ► Attacks Reduce Evade's Cooldown by 0.8 Seconds. ► Flickerstep ► All Stats ► Movement Speed ► Ultimate Skill Damage ► Damage Reduction from Close Enemies ► Each enemy you Evade through reduces your active Ultimate Cooldown by [2.0 - 4.0] seconds, up to 10 seconds. | Season 2 | Normal | |
Godslayer Crown | Any | Helm | Duriel | ► Cooldown Reduction ► Crowd Control Duration ► Maximum Life ► Damage ► When you Stun, Freeze, or Immobilize an Elite enemy, or damage a Boss, it pulls in nearby enemies. You deal [30 - 60%] increased damage to them for 3 seconds. This effect can only occur once every 12 seconds. | Season 2 | Normal | |
Soulbrand | Any | Chest | Duriel | ► Lucky Hit Chance while You Have a Barrier ► Barrier Generation ► Maximum Life ► Damage Reduction from Close Enemies ► Your Healing Potion no longer Heals instantly, instead it grants a Barrier for 200% of the healing for 4 seconds. While you have a Barrier, you gain [10 - 20%] Damage Reduction. | Season 2 | Normal | |
Tassets of the Dawning Sky | Any | Pants | Beast of Ice | ► While Injured, Your Potion Also Grants 30% Movement Speed for 2 Seconds ► Control Impaired Duration Reduction ► Maximum Life ► All Stats ► Resistance to All Elements ► When you take damage from a Non-Physical damage type, you gain + [6 - 10%] Maximum Resistance to that damage type for 6 seconds. This effect can only apply to one damage type at a time. | Season 2 | Normal | |
Tibault's Will | Any | Pants | Duriel | ► While Injured, Your Potion Also Restores 20% Resource ► Damage Reduction from Close Enemies ► Potion Capacity ► Damage ► Maximum Resource ► You deal [20 - 40%] increased damage while Unstoppable and for 4 seconds after. When you become Unstoppable, gain 50 of your Primary Resource. | Season 2 | Normal | |
X'Fal's Corroded Signet | Any | Ring | Duriel | ► Resistance to All Elements ► Fire Resistance ► All Stats ► Damage Over Time ► Lucky Hit Chance ► Cooldown Reduction ► Lucky Hit: Your damage over time effects have up to a 50% chance to erupt, dealing [5.0 - 6.0] damage of the same type to Nearby enemies. | Season 2 | Normal | |
Ahavarion, Spear of Lycander | Any | Staff | Duriel | ► Critical Strike Chance ► Attack Speed ► Damage ► Lucky Hit: Up to a [X]% Chance to Stun ► Gain a random Shrine effect for 10-20 seconds after killing an Elite enemy. Can only occur once every 30 seconds. | Season 1 | Uber | |
Andariel's Visage | Any | Helm | Duriel | ► All Stats ► Attack Speed ► Life Steal ► Poison Resistance ► Lucky Hit: Up to a [15-20%] chance to trigger a poison nova that applies [X] Poisoning damage over 5 seconds to enemies in the area. | Launch | Uber | |
Doombringer | Any | 1H Sword | Duriel | ► Critical Strike Damage ► Core Skill Damage ► Damage ► Lucky Hit: Up to a 5% Chance to Heal [X] Life ► Maximum Life ► Lucky Hit: Up to a [15 - 25%] chance to deal [X] Shadow damage to surrounding enemies and reduce their damage done by 20% for 5 seconds. | Launch | Uber | |
Fists of Fate | Any | Gloves | Beast of Ice | ► Lucky Hit: Up to a 10% Chance to Gain [X]% Damage for 4 Seconds ► Lucky Hit: Up to a 5% Chance to Restore [X]% Primary Resource ► Lucky Hit: Up to a [X]% Chance to Immobilize ► Lucky Hit: Up to a [X]% Chance to Daze ► Your attacks randomly deal 1% to [200 - 300%] of their normal damage. | Launch | Normal | |
Frostburn | Any | Gloves | Varshan Beast of Ice | ► Critical Strike Chance ► Attack Speed ► Freeze Duration ► Lucky Hit: Up to a 5% Chance to Restore [X]% Primary Resource ► Lucky Hit: Up to a [15 - 25%] chance to Freeze enemies for 2 seconds. | Launch | Normal | |
Harlequin Crest | Any | Helm | Duriel | ► Maximum Life ► Cooldown Reduction ► Resource Generation ► All Stats ► Gain [10.0 - 20.0%] Damage Reduction. In addition, gain +4 Ranks to all Skills. | Launch | Uber | |
Melted Heart of Selig | Any | Amulet | Duriel | ► Resistance to All Elements ► All Stats ► Core Skill Damage ► Damage While Healthy ► Resource Regeneration ► Gain +30% Maximum Resource. In addition, when you take damage, drain [3 - 6] Resource for every 1% of Life you would have lost instead. | Launch | Uber | |
Mother's Embrace | Any | Ring | Varshan Beast of Ice | ► Fire Resistance ► Cold Resistance ► All Stats ► Lucky Hit Chance ► Critical Strike Damage ► Maximum Life ► If a Core Skill hits 4 or more enemies, [20 - 40%] of the Resource is refunded. | Launch | Normal | |
Penitent Greaves | Any | Boots | Grigoire Lord Zir | ► Dodge Chance While Evading ► Movement Speed ► Crowd Control Duration ► Slow Duration Reduction ► Cold Resistance ► You leave behind a trail of frost that Chills enemies. You deal [7 - 10%] more damage to Chilled enemies. | Launch | Normal | |
Razorplate | Any | Chest | Lord Zir | ► Gain [X] Thorns. | Launch | Normal | |
Ring of Starless Skies | Any | Ring | Duriel | ► Lightning Resistance ► Shadow Resistance ► Lucky Hit Chance ► Critical Strike Chance ► Critical Strike Damage ► Core Skill Damage ► Each consecutive Core Skill cast reduces the Resource cost of your next Core Skill by [8 - 12%] up to a maximum of 40%. | Launch | Uber | |
Temerity | Any | Pants | Lord Zir | ► Your Potion Also Briefly Grants Movement Speed ► Temerity ► Maximum Life ► Potion Drop Rate ► Lucky Hit: Up to a 5% Chance to Heal [X] Life ► Healing Received ► Effects that Heal you beyond 100% Life grant you a Barrier up to [40 - 80%] of your Maximum Life that lasts for 8 seconds. | Launch | Normal | |
The Butcher's Cleaver | Any | 1H Axe | Grigoire Lord Zir | ► Damage to Healthy Enemies ► Physical Damage ► Damage to Crowd Controlled Enemies ► Critical Strike Damage ► Critical Strike Chance Against Injured Enemies ► Lucky Hit: When you Critically Strike an enemy you have up to a 100% chance to Fear and Slow them by [61 - 75%] for 4 seconds. | Launch | Normal | |
The Grandfather | Any | 2H Sword | Duriel | ► Critical Strike Damage ► The Grandfather ► Damage ► Maximum Life ► All Stats ► Ignores Durability Loss ► Increases your Critical Strike Damage by [60 - 100%] . The other properties of this weapon can roll higher than normal. | Launch | Uber |
How to target farm Barbarian Uniques
Before Season 2, there were no specific methods to farm Unique items in Diablo 4. All you could do was farm the associated Enemy types in Nightmare dungeons and hope for the best. That method still works, and you can still farm Uniques by chasing specific enemy types; however, you can now farm Uniques, including Barbarian Unique, by farming Endgame Bosses.
The table above tells you exactly what Endgame boss drops which Uniques in the column “Source”.
What are Unique items
Unique items are among the most sought-after items in the entire game. Offering top-tier stats and powerful affixes, Uniques are only available in World Tier 3 (Nightmare) difficulty and above. Unlike Legendary weapons that can drop with random Aspects and Affixes, Unique items feature fixed Affixes and unique Effects that can’t be found anywhere else. Most Uniques are Class-specific, but a few of them can be equipped by any Class.
Rarest Unique items in Diablo 4
A handful of Unique items are so rare and hard to find that Adam Jackson, Lead Class Designer for Diablo IV, took it to Twitter to clarify how these can be obtained. We cover the Uber Uniques in Diablo 4 here.
Before you go…
If you’re interested in other classes, you can check our Rogue Uniques guide or our Barbarian Dungeons guide featuring every single Barbarian Dungeon (to chase those Legendary Aspects!) in the game right now.
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