Released on October 8, 2024, Vessel of Hatred is the biggest Diablo 4 update since its launch. On top of delivering a new campaign, a new class, and a new location, Vessel of Hatred overhauled several core systems.
While we cover all Diablo 4 Uniques here, this guide focuses on the new Uniques released with Season 6 and Vessel of Hatred.
Updated as of Season of Hatred (S6).
Diablo 4 New Uniques (S6)
With Vessel of Hatred and Season 6, Blizzard released 24 new Uniques (including four new Mythics):
Art | Item | Class | Slot | Source | Unique Effects | Released | Rarity |
---|---|---|---|---|---|---|---|
Heir of Perdition Helm | Any | Helm | ►Tormented Bosses | ► 200% Damage to Angels and Demons ► 20% Critical Strike Chance ► 20% Lucky Hit Chance ► 20% Movement Speed ► 2 to Core Skills ► Succumb to hatred and earn Mother’s Favor, increasing your damage dealt by x60%. Briefly steal Mother’s Favor from Nearby allies by slaughtering enemies. | Season 6 | Mythic | |
Shroud of False Death Chest | Any | Chest | ►Tormented Bosses | ► 1 to All Passives ► 111 All Stats ► 333% Damage on Next Attack After Entering Stealth ► 222 Maximum Life ► 11.1% Resource Generation ► If you haven't dealt damage in the last 2 seconds, gain Stealth and +40% Movement Speed. | Season 6 | Mythic | |
Shattered Vow Polearm | Any | Polearm | ►Tormented Bosses | ► 400% Damage to Healthy Enemies ► Lucky Hit: Up to a +44.4% Chance to Become Berserking ► 29.6% Attack Speed while Berserking ► 444.4% Damage Over Time ► 444 Maximum Life ► Enemies afflicted by more Damage over Time than remaining Life are Executed. | Season 6 | Mythic | |
Nesekem, the Herald Glaive | Spiritborn | Glaive | ►Tormented Bosses | ► 400% Damage to Elites ► 200 All Stats ► 464 Maximum Life ► 250% Critical Strike Damage ► 450% Overpower Damage ► Every 5 seconds, you randomly mark a Nearby enemy. Marked enemies are Vulnerable, and your attacks against them are guaranteed to Critically Strike and Overpower. Hitting a marked enemy 10 times clears the mark from them. | Season 6 | Mythic | |
Ugly Bastard Helm Helm | Barbarian | Helm | ► Lord Zir | ► Fire Resistance ► Ranks to Prolific Fury ► Wrath of the Berserker Cooldown Reduction ► Ranks to Agressive Resistance ► Lucky Hit: Up to a 40% Chance to Deal [X] Fire Damage ► Explode when activating Wrath of the Berserker, dealing [X] Fire damage to enemies. While Berserking, damage you would deal is converted to Fire damage and deal x [60 - 80%] increased Fire damage. | Season 6 | Unique | |
Stone of Vehemen Totem | Druid | Totem | ► Beast of Ice | ► Damage to Crowd Controlled Enemies ► Chance for Stone Burst to Cast Twice ► Ranks to Stone Burst ► Critical Strike Damage ► Willpower ► While Channeling Stone Burst and for 2 seconds afterwards, you gain 15% Damage Reduction. Stone Burst's final explosion deals x [10 - 15%] increased damage, further increased by x [10 - 15%] for each size increase. | Season 6 | Unique | |
The Unmaker Helm | Necromancer | Helm | ► Beast of Ice | ► Chance for Soulrift to Deal Double Damage ► Resource Generation ► Ranks to Imperfectly Balanced ► Damage Reduction while you Have a Barrier ► Soulrift's duration is increased by 0.5 seconds for every 30 Essence you spend while it is active, up to 8 seconds. Soulrift deals [100 - 200%] of its Shadow damage per second to surrounding enemies for every 30 Essence you gain while it is active. | Season 6 | Unique | |
Pitfighter's Gull Ring | Rogue | Ring | ► Lord Zir | ► Shadow Resistance ► Resistance to All Elements ► Damage on Next Attack After Entering Stealth ► Critical Strike Chance ► Smoke Grenade Cooldown Reduction ► Ranks to Mending Obscurity ► Casting Smoke Grenade increases your Critical Strike Damage by x33% for [3 - 6] seconds and leaves behind a cloud of shadows. While within the cloud, you gain Stealth once per second. | Season 6 | Unique | |
Sidhe Bindings Gloves | Sorcerer | Gloves | ► Lord Zir | ► Non-Physical Damage ► Chance for Familiar to Hit Twice ► Familiar Explosion Size ► Ranks to Familiar ► Casting Familiar now summons all three elemental variants at once. Familiar's duration is increased by x [25 - 50%] and its Cooldown is reduced by 2 seconds, but its maximum Charges are reduced by 1. | Season 6 | Unique | |
Loyalty's Mantle Helm | Spiritborn | Helm | ► Grigoire | ► All Stats ► Movement Speed ► Damage Reduction ► Ranks to Velocity ► While your Spirit Hall choices match: Their bonuses are 100% more potent. Skills of their Base Spirit gain [20 - 60%] Vigor Cost Reduction. Skills of their Base Spirit gain [20 - 60%] Cooldown Reduction. | Season 6 | Unique | |
Harmony of Ebewaka Helm | Spiritborn | Helm | ► Beast of Ice | ► All Stats ► Movement Speed ► Damage Reduction ► Ranks to Velocity ► According to your secondary Spirit Hall choice, your Skills are all additionally Jaguar, Eagle, Gorilla, or Centipede Skills. Your Skills deal x [10 - 30]% increased damage per Spirit type they have. | Season 6 | Unique | |
Band of First Breath Ring | Spiritborn | Ring | ► Lord Zir | ► Lightning Resistance ► Armor ► Damage for 4 Seconds After Gainiing Resolve ► Lucky Hit Chance while You Have a Barrier ► Maximum Life ► Ranks to Auspicious ► Evading consumes 1 stack of Resolve to generate [20 - 40] Vigor. Gain Armored Hide's Passive Effect. | Season 6 | Unique | |
Peacemonger's Signet Ring | Spiritborn | Ring | ► Grigoire | ► Fire Resistance ► Armor ► Dodge Chance ► All Stats per Ferocity or Resolve Stack ► Ranks to Perseverance ► Ranks to Fueled ► While you have at least 4 stacks of Ferocity, you gain [1 - 7] Vigor per second. Gaining Ferocity also grants Resolve. | Season 6 | Unique | |
Ring of the Midday Hunt Ring | Spiritborn | Ring | ► Varshan | ► Fire Resistance ► Poison Resistance ► Movement Speed for 2 Seconds After Killing an Enemy ► Life On Kill ► Attack Speed ► Ranks to Nourishment ► Your Maximum Vigor is increased by 50% and every kill grants you [1 - 7] Vigor. While you have any Ferocity, your Poisoning effects deal their damage across 33% of the normal duration. | Season 6 | Unique | |
Ring of the Midnight Sun Ring | Spiritborn | Ring | ► Grigoire | ► Fire Resistance ► Lightning Resistance ► Dexterity ► Cooldown Reduction ► Critical Strike Damage ► Ranks to Mirage ► When you Critically Strike, you regain [20 - 50%] of the Vigor you've spent in the last 2 seconds. Gain Counterattack's Passive Effect. | Season 6 | Unique | |
Wound Drinker Ring | Spiritborn | Ring | ► Beast of Ice | ► Poison Resistance ► Armor ► Thorns ► Damage Reduction from Poisoned Enemies ► Damage to Poisoned Enemies ► Ranks to Toxic Skin ► Every time you deal Thorns damage, you gain [1 - 7] Vigor. Gain Toxic Skin's Passive Effect. | Season 6 | Unique | |
Ring of Writhing Moon Ring | Spiritborn | Ring | ► Varshan | ► Lightning Resistance ► Poison Resistance ► Critical Strike Chance ► Movement Speed ► Lucky Hit: Up to a [X%] Chance to Make Enemies Vulnerable for 2 Seconds ► Ranks to Unrestrained ► A Pestilent Swarm spawns from you every 10 seconds, dealing [X] Poison damage per hit. Your Pestilent Swarms now orbit around you and generate 1 Vigor per hit. | Season 6 | Unique | |
Craze of the Dead God Gloves | Spiritborn | Gloves | ► Varshan | ► Ranks to Antivenom ► Ranks to Nourishment ► Ranks to Touch of Death ► Critical Strike Chance ► When you would take direct damage, it is instead distributed as Poisoning over the next 10 seconds but increased by [30 - 0%] . Lucky Hit: Direct damage has up to a 25% chance based on your Poisoned Life percentage to infect an enemy with Touch of Death. | Season 6 | Unique | |
Jacinth Shell Chest | Spiritborn | Chest | ► Lord Zir | ► Damage Reduction while Injured ► Maximum Life ► Life On Hit ► Ranks to Endurance ► Spending Vigor Heals you for [1 - 10%] of your Maximum Life. Every second, your active Cooldowns now drain 10% of your Maximum Life to reduce their durations by 3 seconds. | Season 6 | Unique | |
Protection of the Prime Pants | Spiritborn | Pants | ► Grigoire | ► Maximum Life ► Damage for 4 Seconds After Dodging an Attack ► Damage Reduction while Standing Still ► Ranks to Defensive Skills ► While moving you gain [10 - 30%] Dodge Chance. After standing still for 2 seconds you become Unstoppable until you move. | Season 6 | Unique | |
Scorn of the Earth Boots | Spiritborn | Boots | ► Beast of Ice | ► Maximum Evade Charges ► Movement Speed ► Ranks to Soar ► Soar Deals up to [X%] Damage Based on Distance Traveled ► Soar Grants [X%] Maximum Life as a Barrier for 1.5 Seconds ► Your Evade is now Soar. Soar deals [10 - 50%] increased damage. | Season 6 | Unique | |
Rod of Kepeleke Quarterstaff | Spiritborn | Quarterstaff | ► Duriel & Andariel | ► Block Chance ► Critical Strike Damage ► Maximum Resource ► Ranks to Velocity ► Chance for Core Skills to Hit Twice ► Your Core Skills are now additionally Basic Skills, free to cast, and deal up to 30% less damage based on their Vigor Cost. When cast at Maximum Vigor, your Core Skills consume all Vigor to return to full damage, cast at their largest Size, and become guaranteed Critical Strikes, with x [1 - 3%] increased Critical Strike Damage for each point of Vigor spent this way. | Season 6 | Unique | |
Sepazontec Quarterstaff | Spiritborn | Quarterstaff | ► Duriel & Andariel | ► Block Chance ► Chance for Basic Skills to Deal Double Damage ► Ranks to Follow Through ► Dexterity ► Basic Skill Lucky Hit Chance ► Your Basic Skills deal [25 - 50%] increased damage and always use their 3rd attack. Every 3rd cast of a Basic Skill strikes three times. | Season 6 | Unique | |
Wushe Nak Pa Glaive | Spiritborn | Glaive | ► Lord Zir | ► Attacks Reduce Ultimate Cooldown by 0.4 Seconds ► Ultimate Damage ► Dexterity ► Casting Ultimate Skills Restores [X] Primary Resource ► Ranks to Supremacy ► Casting an Ultimate Skill grants or amplifies its matching Primary Spirit Hall Bonus with [50 - 100%] potency for 15 seconds. Your Ultimate Skills each gain an additional Skill Type: The Seeker is a Focus Skill. The Hunter is a Mobility Skill. The Devourer is a Potency Skill. The Protector is a Defensive Skill. | Season 6 | Unique |
By the way, this is the most Uniques Blizzard has ever released since Diablo 4’s launch:
- Season 1: 6 new Uniques
- Season 2: 12 new Uniques
- Season 3: 6 new Uniques
- Season 4: 12 new Uniques
- Season 5: 14 new Uniques
- Season 6 + DLC: 24 new Uniques
Is Blizzard releasing enough new Uniques?
There were many complaints regarding the limited number of new Uniques released on Season 1 (only 6), especially compared to the 54 Uniques released at launch. But it was unreasonable to expect much more from the very first Season of a brand-new live-service game. Even Blizzard recognized that Season 1 was developed alongside the base game, meaning that very few resources were actually dedicated to Season of the Malignant compared to the development of the core Diablo 4 experience.
While we will never see as many new Uniques in a single season compared to Diablo 4’s launch, we have definitely seen an improvement.
Are you happy with the current pace of Uniques released each Season?
Copydedit: You need to switch the pictures for the Ebonpiercer amulet and Cruor’s Embrace gloves.