To say that Diablo 4’s endgame was lacking at launch would be an understatement. But Blizzard overhauled the entire endgame system and introduced an evolving system of endgame bosses, each with a specific loot table allowing you to finally target farm Mythic and Unique items.
This guide covers Varshan’s loot table, its location, and how to summon it.
Updated as of Season of Hatred (S6).
Varshan Drops: Uniques Loot table (S6)
These are all the Uniques that can drop from Varshan as of Vessel of Hatred’s release:
Art | Item | Class | Slot | Source | Unique Effects | Released | Rarity |
---|---|---|---|---|---|---|---|
![]() | 100,000 Steps Boots | Barbarian | Boots | ► Varshan | ► Evade Grants 10% Attack Speed for 3 Seconds ► Movement Speed ► Movement Speed per Walking Arsenal Bonus ► Damage to Stunned Enemies ► Ground Stomp Size ► When activating or refreshing the full Walking Arsenal Key Passive effect, you automatically cast Ground Stomp and gain [50 - 100] Fury. Can only occur once every 10 seconds. | Launch | Unique |
![]() | Airidah's Inexorable Will Ring | Druid | Ring | ► Varshan | ► Resistance to All Elements ► Lightning Resistance ► Willpower ► Lucky Hit Chance ► Damage to Close Enemies ► Ultimate Skill Cooldown Reduction ► When casting an Ultimate Skill and again 5 seconds after, you Pull in Distant enemies and deal [X] Physical damage to them. This damage is increased by x1% per 1 point of Willpower you have. | Season 2 | Unique |
![]() | Bloodless Scream Scythe | Necromancer | Scythe | ► Varshan | ► Non-Physical Damage ► Bloodless Scream ► Intelligence ► Lucky Hit Chance ► Freeze Duration ► Ranks to Darkness Skills ► Your Darkness Skills Chill enemies for up to 100% and deal [100 - 200%] increased damage to Frozen enemies. Lucky Hit: Your Darkness Skills have up to a 100% chance to generate [15 - 25] additional Essence against Frozen targets. | Launch | Unique |
![]() | Condemnation Dagger | Rogue | Dagger | ► Varshan | ► Damage ► Dexterity ► Basic Attack Speed ► Damage per Combo Point Spent ► Lucky Hit: Up to a [X%] Chance to Make Enemies Vulnerable for 2 Seconds ► Your Core Skills deal [20 - 40%] increased damage when spending 3 Combo Points. Your Skills using this weapon have a 50% chance to generate 3 Combo Points. | Launch | Unique |
![]() | Deathless Visage Helm | Necromancer | Helm | ► Varshan | ► Maximum Resource ► Armor ► Chance for Bone Spear Projectiles to Cast Twice ► Ranks to Bone Spear ► Bone Spear leaves behind echoes as it travels that explode dealing [X] damage, increased by x5% for every 30% of your Critical Strike Damage Bonus. | Launch | Unique |
![]() | Deathspeaker's Pendant Amulet | Necromancer | Amulet | ► Varshan | ► Resistance to All Elements ► Attack Speed ► +1 Essence per Enemy Drained by Blood Surge ► Ranks to Blood Surge ► Ranks to Coalesced Blood ► Blood Surge casts a mini nova on your Minions, dealing [X] damage. Damage is increased by 10% per target drained by the initial cast, up to 50%. | Launch | Unique |
![]() | Esu's Heirloom Boots | Sorcerer | Boots | ► Varshan | ► Evade Grants 125% Movement Speed for 3 Seconds ► Movement Speed ► Movement Speed for 4 Seconds After Killing an Elite ► Critical Strike Damage ► Resistance to All Elements ► Your Critical Strike Chance is increased by [20 - 40%] of your Movement Speed bonus. | Launch | Unique |
![]() | Eyes in the Dark Pants | Rogue | Pants | ► Varshan | ► Traps Arm 1 Second Faster ► Maximum Life ► Ultimate Damage ► Damage Reduction from Enemies Affected by Trap Skills Ranks to Aftermath ► Death Trap deals [50 - 150%] increased damage and will re-arm itself once after activating. | Launch | Unique |
![]() | Fields of Crimson 2H Sword | Barbarian | 2H Sword | ► Varshan | ► Vulnerable Damage ► Strength ► Damage to Bleeding Enemies ► Enhanced Rupture Explosion Size ► Rupture Cooldown Reduction ► While using this weapon, damaging at least one enemy with Rupture creates a blood pool that inflicts [X] Bleeding damage over 6 seconds. Enemies standing in the pool take 30% increased damage. | Launch | Unique |
![]() | Frostburn Gloves | Any | Gloves | ► Varshan | ► Lucky Hit Chance ► Attack Speed ► Fire and Cold Damage ► Lucky Hit: Up to a 40% Chance to Deal [X] Fire Damage ► Lucky Hit: Up to a 40% Chance to Deal [X] Cold Damage ► Lucky Hit: Up to a [20 - 60%] chance to Freeze enemies for 3 seconds. | Launch | Unique |
![]() | Gohr's Devastating Grips Gloves | Barbarian | Gloves | ► Varshan | ► Attack Speed ► Movement Speed ► Critical Strike Chance Against Close Enemies ► Ranks to Whirlwind ► Whirlwind explodes every 2 seconds and after it ends, dealing [40 - 70%] of the base damage dealt to surrounding enemies as Fire damage. | Launch | Unique |
![]() | Greatstaff of the Crone Staff | Druid | Staff | ► Varshan | ► Damage to Close Enemies ► Critical Strike Damage ► Damage to Close Enemies ► Storm Strikes Chains to 2 Targets ► Ranks to Basic Skills ► Claw is now a Storm Skill and also casts Storm Strike at [120 - 200%] normal damage. | Launch | Unique |
![]() | Mad Wolf's Glee Chest | Druid | Chest | ► Varshan | ► Maximum Life ► Werewolf Attack Speed ► Lupine Ferocity's Damage Bonus ► Ranks to Digitigrade Gait ► Werewolf form is now your true form, and you gain [2 - 5] Ranks to all Werewolf Skills. | Launch | Unique |
![]() | Mother's Embrace Ring | Any | Ring | ► Varshan | ► Fire Resistance ► Cold Resistance ► All Stats ► Lucky Hit Chance ► Critical Strike Damage ► Maximum Life ► If a Core Skill hits 4 or more enemies, [20 - 40%] of the Resource is refunded. ► Resistance to All Elements ► Shadow Resistance ► All Stats ► Attack Speed ► Critical Strike Chance ► Lucky Hit Chance ► If a Core Skill hits 4 or more enemies, [30 - 60%] of the Resource is refunded. | Launch | Unique |
![]() | Raiment of the Infinite Chest | Sorcerer | Chest | ► Varshan | ► Intelligence ► Ranks to Glass Cannon ► Ranks to Elemental Attunement ► Ranks to Shocking Impact ► After using Teleport, Close enemies are Pulled to you and Stunned for [2 - 3] seconds, but Teleport's cooldown is increased by 20%. | Launch | Unique |
![]() | Ring of Red Furor Ring | Barbarian | Ring | ► Varshan | ► Resistance to All Elements ► Fire Resistance x2 ► Maximum Resource ► Attack Speed ► Critical Strike Damage ► After spending 100 Fury within 3 seconds, your next cast of Hammer of the Ancients, Upheaval, or Death Blow within 5 seconds is a guaranteed Critical Strike and deals [10 - 40%] bonus Critical Strike Damage. | Season 2 | Unique |
![]() | Ring of the Sacrilegious Soul Ring | Necromancer | Ring | ► Varshan | ► Resistance to All Elements ► Poison Resistance ► Lucky Hit Chance ► Movement Speed ► Ranks to Corpse Skills ► Ranks to Grim Harvest ► You automatically activate the following equipped Skills on Corpses around you: Raise Skeleton every [2 - 1] seconds. Corpse Explosion every [2 - 1] seconds. Corpse Tendrils every [12 - 6] seconds. | Season 2 | Unique |
![]() | Skyhunter Bow | Rogue | Bow | ► Varshan | ► Critical Strike Damage ► Dexterity ► Critical Strike Damage ► Chance for Marksman Projectiles to Cast Twice ► Ranks to Stutter Step ► The first direct damage you deal to an enemy is a guaranteed Critical Strike. When you consume Precision casting a Skill, that Skill gains x [20 - 60%] increased Critical Strike Damage and you gain [30 - 60] Energy. | Launch | Unique |
![]() | Staff of Endless Rage Staff | Sorcerer | Staff | ► Varshan | ► Fire Damage ► Intelligence ► Fireball Projectile Speed ► Chance for Fireball Projectiles to Cast Twice ► Ranks to Fireball ► Every 3rd cast of Fireball launches 2 additional projectiles dealing [50 - 90%] increased damage. | Launch | Unique |
![]() | Tal Rasha's Iridescent Loop Ring | Sorcerer | Ring | ► Varshan | ► Resistance to All Elements x2 ► Lucky Hit Chance ► Non-Physical Damage ► Cooldown Reduction ► Ranks to Potent Warding ► For each type of Elemental damage you deal, gain [10 - 20%] increased damage for 4 seconds, up to [40 - 80%]. Dealing Elemental damage refreshes all bonuses. Capped at four Elements. | Season 2 | Unique |
![]() | Vasily's Prayer Helm | Druid | Helm | ► Varshan | ► Willpower ► Maximum Life ► Armor ► Ranks to Defensive Posture ► Your Earth Skills are now also Werebear Skills and Fortify you for [2 - 5%] of your Maximum Health. | Launch | Unique |
![]() | Writhing Band of Trickery Ring | Rogue | Ring | ► Varshan | ► Resistance to All Elements ► Shadow Resistance ► Dexterity ► Damage to Crowd Controlled Enemies ► Trap Damage ► Subterfuge Cooldown Reduction ► Casting a Subterfuge Skill leaves behind a Decoy Trap that continuously Taunts and lures enemies. After 2 seconds, it explodes, dealing [X] Shadow damage. This effect is treated as a Trap Skill and can only spawn one Decoy Trap every 6 seconds. | Season 2 | Unique |
![]() | Ring of the Midday Hunt Ring | Spiritborn | Ring | ► Varshan | ► Fire Resistance ► Poison Resistance ► Movement Speed for 2 Seconds After Killing an Enemy ► Life On Kill ► Attack Speed ► Ranks to Nourishment ► Your Maximum Vigor is increased by 50% and every kill grants you [1 - 7] Vigor. While you have any Ferocity, your Poisoning effects deal their damage across 33% of the normal duration. | Season 6 | Unique |
![]() | Ring of Writhing Moon Ring | Spiritborn | Ring | ► Varshan | ► Lightning Resistance ► Poison Resistance ► Critical Strike Chance ► Movement Speed ► Lucky Hit: Up to a [X%] Chance to Make Enemies Vulnerable for 2 Seconds ► Ranks to Unrestrained ► A Pestilent Swarm spawns from you every 10 seconds, dealing [X] Poison damage per hit. Your Pestilent Swarms now orbit around you and generate 1 Vigor per hit. | Season 6 | Unique |
![]() | Craze of the Dead God Gloves | Spiritborn | Gloves | ► Varshan | ► Ranks to Antivenom ► Ranks to Nourishment ► Ranks to Touch of Death ► Critical Strike Chance ► When you would take direct damage, it is instead distributed as Poisoning over the next 10 seconds but increased by [30 - 0%] . Lucky Hit: Direct damage has up to a 25% chance based on your Poisoned Life percentage to infect an enemy with Touch of Death. | Season 6 | Unique |
Echo of Varshan can also drop the following items:
- The Flesh-Weld Rod Trophy
- Mucus-Slick Egg (required to summon Duriel)
- A guaranteed Resplendent Spark per week
- A small chance to drop a Mythic Unique
How to Summon Varshan: Malignant Heart
The requirements to summon Varshan are:
- Torment 1 or higher difficulty
- 4x Malignant Hearts
Malignant Hearts can drop from random monsters and activities, including Whisper Caches, Treasure Goblins, World Bosses, etc.
Art | Boss | Difficulty | How to summon? | Level | Element | Rewards |
---|---|---|---|---|---|---|
![]() | Echos of Vershan | Torment 1 | Whispers of the Death | 75 | Shadow | Uniques & Cosmetics |
Season 6 Changes
With the release of Season 6 and Patch 1.6.0:
- All Unique items now have a single boss for target farming.
- The summoning material requirements have been adjusted and standardized for the following bosses.
Where to find Varshan: Malignant Burrow
Once you’ve gathered the required materials, you can take them to the Malignant Burrow, located next to the Tree of Whispers. After clearing a couple of short corridors, you’ll arrive at the Malignant Altar, where you can deposit the required items.
As soon as you enter Torment 1, the Malignant Burrows will appear on your map and mini-map. There are no requirements to enter, but you’ll need the necessary items to summon Varshan.
How to defeat Varshan
All Endgame Bosses have an elemental theme to encourage players to farm the appropriate elemental resist gear. Varshan deals Shadow damage, which means you should increase your Shadow resistance as much as possible. If you can’t reach the 70% Shadow resistance cap through your gear, you can always use a Shadow resistance potion.
Tormented Varshan: More Rewards
All Endgame Bosses are now available at a much higher level. Called Tormented Echoes, they can be summoned using their regular Materials alongside 1x Stygian Stone. Stygian Stones can only be found in The Pit.
A source of Mythic Uniques
Tormented Bosses cost more to summon, but they drop far more rewards, making them instantly worth it if you can rise to the challenge. Since Season 5:
- Tormented Bosses drop 5 times as many Boss Materials.
- All Tormented Bosses have 5 chances to drop a Mythic at 1.5% chance each. In total, a 7.5% chance to drop a Mythic Unique.
This means that Tormented Bosses can drop multiple Mythic Uniques instead of just 1!
How Endgame Bosses Work
Endgame Bosses are available in Torment 1 difficulty and higher. Each Boss has specific requirements to summon, and each has a defined loot table that includes specific Unique Items and Cosmetics (Uber Duriel and Echo of Andariel have a higher chance to drop Uber Uniques).
Before you go…
If you’re looking to tackle Grigoire, The Galvanic Saint, we cover Grigoire’s loot table, location, and strategy here.
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