As the exclusive source of Legendary Aspects, Dungeons play an important part in the Diablo experience. With over 100+ dungeons currently in the game, which Diablo 4 dungeons should you chase first?
If you’re a Rogue, you should definitely start with all the dungeons that reward Rogue-specific Aspects to maximize your lethality and improve your builds. We cover them all here.
D4 Dungeon Aspects for Rogues: Season 3
There are currently 20 unique Diablo 4 dungeons that reward Rogue-specific Legendary Aspects.
Dungeon | Region | - | Aspect | Class | Type | Specs |
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Derelict Lodge | Fractured Peaks | Aspect of Explosive Verve | Rogue | Utility | Your Grenade Skills count as Trap Skills. Whenever you arm a Trap or drop Grenades, you gain +[10 – 18]% increased Movement Speed for 3 seconds. Slots: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%] |
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Forsaken Quarry | Fractured Peaks | Aspect of Encircling Blades | Rogue | Offensive | Flurry damages enemies in a circle around you and deals x[8 – 15]% increased damage. Slots: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
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Kor Valar Ramparts | Fractured Peaks | Blast-Trapper's Aspect | Rogue | Offensive | Lucky Hit: Dealing direct damage to enemies affected by your Trap Skills has up to a [30 – 50]% chance to make them Vulnerable for 3 seconds. Slots: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
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Sanguine Chapel | Fractured Peaks | Energizing Aspect | Rogue | Resource | Damaging an Elite enemy with a Basic Skill generates [3 – 7] Energy. Slots: Ring |
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Ancient's Lament | Dry Steppes | Aspect of Volatile Shadows | Rogue | Offensive | When a Dark Shroud shadow would be removed you trigger an explosion around yourself that deals [88.6875 – 159.6375]*825 Shadow damage. Slots: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
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Guulrahn Canals | Dry Steppes | Trickster's Aspect | Rogue | Offensive | Caltrops also throw a cluster of exploding Stun Grenades that deal [X] total Physical damage and Stun enemies for 0.5 seconds. Slots: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
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Shifting City | Dry Steppes | Ravenous Aspect | Rogue | Resource | Killing a Vulnerable enemy grants you x[50 – 70]% increased Energy Regeneration for 4 seconds. Slots: Ring |
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Whispering Vault | Dry Steppes | Aspect of Unstable Imbuements | Rogue | Offensive | When casting an Imbuement Skill you trigger an Imbued explosion around yourself, applying the Imbuement effects and dealing [231 – 453.75]*825 damage of the same type. Slots: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
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Bastion of Faith | Hawezar | Trickshot Aspect | Rogue | Offensive | Whenever Penetrating Shot damages an enemy, 2 additional arrows split off to either side. These side arrows deal [10 – 25]% of Penetrating Shot's Base damage and do not split. Slots: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
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Ghoa Ruins | Hawezar | Enshrouding Aspect | Rogue | Defensive | Gain a free Dark Shroud shadow every 3 seconds when standing still. Each Dark Shroud shadow grants [2 – 4]% increased Damage Reduction. Slots: Helm, Chest Armor, Pants, Amulet [+50%] |
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Leviathan's Maw | Hawezar | Aspect of Siphoned Victuals | Rogue | Defensive | Lucky Hit: Damaging a Vulnerable enemy with a Core Skill has up to a [10 – 20]% chance to drop a Healing Potion. Slots: Helm, Chest Armor, Pants, Amulet [+50%] |
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Shadowed Plunge | Hawezar | Aspect of Branching Volleys | Rogue | Offensive | Barrage's arrows have a [15 – 25]% chance to split into 2 arrows whenever they ricochet. Slots: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
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Inferno | Kehjistan | Vengeful Aspect | Rogue | Offensive | Lucky Hit: Making an enemy Vulnerable has up to a [30 – 50]% chance to grant +3% increased Critical Strike Chance for 3 seconds, up to [3 * 3|%+|]. Slots: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
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Prison of Caldeum | Kehjistan | Opportunist's Aspect | Rogue | Offensive | When you break Stealth with an attack, you drop a cluster of exploding Stun Grenades around your location that deal [594 – 742.5]*825 total Physical damage and Stun enemies for [PowerTag.Rogue_Grenades."Script Formula 2"|2|] seconds. Slots: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
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Renegade's Retreat | Kehjistan | Aspect of Corruption | Rogue | Offensive | Your Imbuement Skill effects have x[20 – 40]% increased potency against Vulnerable enemies. Slots: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
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Demon's Wake | Scosglen | Aspect of Uncanny Treachery | Rogue | Defensive | Dealing direct damage to a Dazed Enemy with an Agility Skill grants Stealth for 4 seconds. Breaking Stealth with an attack grants you [15 – 45]% Control Impaired Duration Reduction for 4 seconds. Slots: Helm, Chest Armor, Pants, Amulet [+50%] |
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Howling Warren | Scosglen | Aspect of Arrow Storms | Rogue | Offensive | Lucky Hit: Your Marksman Skills have up to a 10% chance to create an arrow storm at the enemy's location, dealing [extra] Physical damage over 3 seconds. You can have up to 5 active arrow storms. Slots: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
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Jalal's Vigil | Scosglen | Bladedancer's Aspect | Rogue | Offensive | Twisting Blades orbit for a short time after they return to you, dealing [10 – 15]% of Twisting Blades' return damage per hit. Based on the distance the blades returned, the orbit damage increases up to [[10 – 15] * 2|%|] of the return damage. Slots: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
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Luban's Rest | Scosglen | Cheat's Aspect | Rogue | Defensive | You take [15 – 25]% less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain +15% Movement Speed for 2 seconds. Slots: Helm, Chest Armor, Pants, Amulet [+50%] |
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Twisted Hollow | Scosglen | Shadowslicer Aspect | Rogue | Offensive | When you cast Dash, a Shadow Clone is spawned at your location that also casts Dash, dealing [25 – 35]% of the Base damage. Slots: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
Rogue Dungeons Locations
Aspects for all classes
Keep in mind that there are also several Dungeons that reward players with Aspects that can be used by all Classes, including Rogues:
Dungeon | Region | - | Aspect | Class | Type | Specs |
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Caldera Gate | Fractured Peaks | Eluding Aspect | General | Utility | Becoming Injured while Crowd Controlled grants you Unstoppable for 4 seconds. This effect has a [20 – 40] second Cooldown. Slots: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%] |
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Lost Archives | Fractured Peaks | Aspect of the Protector | General | Defensive | Damaging an Elite enemy grants you a Barrier absorbing up to *825 damage for 10 seconds. This effect can only happen once every seconds. Slots: Helm, Chest Armor, Pants, Amulet [+50%] |
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Buried Halls | Dry Steppes | Rapid Aspect | General | Offensive | Basic Skills gain +[15 – 30]% Attack Speed. Slots: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
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Champions Demise | Dry Steppes | Aspect of the Umbral | General | Resource | Restore [1 – 4] of your Primary Resource when you Crowd Control an enemy. Slots: Ring |
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Dark Ravine | Dry Steppes | Aspect of Might | General | Defensive | Basic Skills grant 20% Damage Reduction for [2 – 6] seconds. Slots: Helm, Chest Armor, Pants, Amulet [+50%] |
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Pallid Delve | Dry Steppes | Elementalist's Aspect | General | Offensive | Core or Mastery Skills cast at or above 100 Mana gain a +[20 – 40]% increased Critical Strike Chance. Slots: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
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Lost Keep | Hawezar | Aspect of the Deflecting Barrier | General | Defensive | While you have a Barrier active, there is a [7 – 13]% chance to ignore incoming direct damage from Distant enemies. Slots: Helm, Chest Armor, Pants, Amulet [+50%] |
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Oblivion | Hawezar | Aspect of Shared Misery | General | Utility | Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a [30 – 50]% chance for that Crowd Control effect to spread to another unaffected enemy. Slots: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%] |
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Abandoned Mineworks | Kehjistan | Aspect of Retribution | General | Offensive | Distant enemies have a 8% chance to be Stunned for 2 seconds when they hit you. You deal x[20 – 40]% increased damage to Stunned enemies. Slots: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
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Hall of the Damned | Kehjistan | Aspect of Disobedience | General | Defensive | You gain x[0.25 – 0.5]% increased Armor for 4 seconds when you deal any form of damage, stacking up to x[25 – 50]%. Slots: Helm, Chest Armor, Pants, Amulet [+50%] |
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Shivta Ruins | Kehjistan | Wind Striker Aspect | General | Mobility | Critical Strikes grant +[8 – 16]% Movement Speed for 1 second, up to [1*6] seconds. Slots: Boots, Amulet [+50%] |
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Yshari Sanctum | Kehjistan | Needleflare Aspect | General | Offensive | Thorns damage dealt has a [20 – 40]% chance to deal damage to all enemies around you. Slots: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
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Broken Bulwark | Scosglen | Ghostwalker Aspect | General | Mobility | While Unstoppable and for 4 seconds after, you gain +[10 – 25]% increased Movement Speed and can move freely through enemies. Slots: Boots, Amulet [+50%] |
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Raethwind Wilds | Scosglen | Aspect of Inner Calm | General | Offensive | Deal x[5 – 10]% increased damage for each second you stand still, up to 30%. Slots: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
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Underroot | Scosglen | Aspect of the Expectant | General | Offensive | Attacking enemies with a Basic Skill increases the damage of your next Core Skill cast by x[5 – 10]%, up to 30%. Slots: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
How to use Legendary Aspects?
Once you’ve unlocked an Aspect, you can use it to turn a Rare weapon (yellow) into a Legendary weapon (orange) by applying the Aspect’s benefits to the weapon. This may sound complicated at first, I know I missed this for longer than I’d like to admit, but it’s a simple process once you do it once or twice.
To apply a Legendary Aspect to one of your weapons, you need to visit a vendor called Occultist. These can be found in all major cities. He will present you with the screen below, which will guide you through the process:
- Open the Imprint Aspect tab
- Select a Rare weapon you’d like to upgrade
- Click on the Codex of Power box
- Select a Legendary Aspect that matches your weapon’s slot
- Click on Imprint Aspect
And voila, your rare weapon is now much stronger! Do keep in mind that this is an expensive process that costs rare resources and gold, so think twice before upgrading your gear.
Before you go…
If you’re interested in other classes, you can check our Necromancer Dungeon guide or our Dungeon hub featuring every single Dungeon in the game right now.
This helped me so much! thank you!