As the exclusive source of Legendary Aspects, Dungeons play an important part in the Diablo experience. With over 100+ dungeons currently in the game, which D4 dungeons should you chase first?
If you’re a Sorcerer, you should definitely start with all the dungeons that reward Sorcerer-specific Aspects to maximize your lethality and improve your builds. We cover them all here.
D4 Dungeon Aspects for Sorcerers: Season 3
There are currently 21 unique Diablo 4 dungeons that reward Sorcerer-specific Legendary Aspects.
Dungeon | Region | - | Aspect | Class | Type | Specs |
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Cultist Refuge | Fractured Peaks | Flamewalker’s Aspect | Sorcerer | Mobility | Coming in contact with your Firewall grants you +[15 – 25]% Movement Speed for 4 seconds. Slots: Boots, Amulet [+50%] |
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Dead Man's Dredge | Fractured Peaks | Aspect of Piercing Cold | Sorcerer | Offensive | Ice Shards pierce [ceil(1/([20 – 25]/100))-1] times, dealing [20 – 25]% less damage per subsequent enemy hit. Slots: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
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Light's Watch | Fractured Peaks | Aspect of Conflagration | Sorcerer | Offensive | While channeling Incinerate, your Burning damage is increased by x[20 – 30]%. Slots: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
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Zenith | Fractured Peaks | Recharging Aspect | Sorcerer | Resource | Each time Chain Lightning bounces off you, gain [4 – 6] Mana. Slots: Ring |
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Forgotten Depths | Dry Steppes | Aspect of Biting Cold | Sorcerer | Offensive | When you Freeze an enemy there is a [25 – 35]% chance they become Vulnerable for 3 seconds. Slots: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
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Komdor Temple | Dry Steppes | Aspect of the Bounding Conduit | Sorcerer | Mobility | Gain [20 – 25]% Movement Speed for 3 seconds after Teleporting. Slots: Boots, Amulet [+50%] |
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Onyx Hold | Dry Steppes | Storm Swell Aspect | Sorcerer | Offensive | You deal x[11 – 20]% increased damage to Vulnerable enemies while you have a Barrier. Slots: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
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Earthen Wound | Hawezar | Aspect of Singed Extremities | Sorcerer | Utility | After Immobilize wears off, enemies are Slowed by [25 – 35]% for 4 seconds. Slots: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%] |
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Fetid Mausoleum | Hawezar | Snowguard's Aspect | Sorcerer | Defensive | While within your own Blizzard, you take [10 – 15]% less damage. Slots: Helm, Chest Armor, Pants, Amulet [+50%] |
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Serpent's Lair | Hawezar | Aspect of Three Curses | Sorcerer | Offensive | Meteor deals x[35 – 50]% increased Critical Strike Damage against Healthy targets. Slots: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
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Witchwater | Hawezar | Prodigy’s Aspect | Sorcerer | Resource | Using a Cooldown restores [15 – 25] Mana. Slots: Ring |
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Crumbling Hekma | Kehjistan | Aspect of Splintering Energy | Sorcerer | Offensive | Lightning Spear has a [11 – 20]% chance to spawn an additional Lightning Spear when you cast it. Slots: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
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Putrid Aquifer | Kehjistan | Aspect of the Unwavering | Sorcerer | Defensive | Taking direct damage has a [2 – 6]% chance to reset the Cooldown of one of your Defensive Skills. Slots: Helm, Chest Armor, Pants, Amulet [+50%] |
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Sunken Library | Kehjistan | Aspect of Control | Sorcerer | Offensive | You deal x[25 – 35]% more damage to Immobilized, Stunned, or Frozen enemies. Slots: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
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Tomb of the Saints | Kehjistan | Incendiary Aspect | Sorcerer | Resource | Lucky Hit: Burning damage has up to a [5 – 10]% chance to restore 10 Mana. Slots: Ring |
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Domhainne Tunnels | Scosglen | Aspect of Efficiency | Sorcerer | Resource | Casting a Basic Skill reduces the Mana cost of your next Core Skill by [10 – 20]%. Slots: Ring |
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Maddux Watch | Scosglen | Charged Aspect | Sorcerer | Mobility | Collecting Crackling Energy increases your Movement Speed by +[10 – 15]% for 4 seconds. Slots: Boots, Amulet [+50%] |
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Sarat's Lair | Scosglen | Snowveiled Aspect | Sorcerer | Defensive | Casting Ice Armor makes you Unstoppable for [2 – 3] seconds. Slots: Helm, Chest Armor, Pants, Amulet [+50%] |
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Wretched Delve | Scosglen | Aspect of Static Cling | Sorcerer | Offensive | Your casts of Charged Bolts have a [15 – 25]% chance to be attracted to enemies and and last 300% longer. Slots: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
Sorcerer Dungeons Locations
Aspects for all classes
Keep in mind that there are also several Dungeons that reward players with Aspects that can be used by all Classes, including Sorcerers:
Dungeon | Region | - | Aspect | Class | Type | Specs |
---|---|---|---|---|---|---|
Caldera Gate | Fractured Peaks | Eluding Aspect | General | Utility | Becoming Injured while Crowd Controlled grants you Unstoppable for 4 seconds. This effect has a [20 – 40] second Cooldown. Slots: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%] |
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Lost Archives | Fractured Peaks | Aspect of the Protector | General | Defensive | Damaging an Elite enemy grants you a Barrier absorbing up to *825 damage for 10 seconds. This effect can only happen once every seconds. Slots: Helm, Chest Armor, Pants, Amulet [+50%] |
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Buried Halls | Dry Steppes | Rapid Aspect | General | Offensive | Basic Skills gain +[15 – 30]% Attack Speed. Slots: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
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Champions Demise | Dry Steppes | Aspect of the Umbral | General | Resource | Restore [1 – 4] of your Primary Resource when you Crowd Control an enemy. Slots: Ring |
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Dark Ravine | Dry Steppes | Aspect of Might | General | Defensive | Basic Skills grant 20% Damage Reduction for [2 – 6] seconds. Slots: Helm, Chest Armor, Pants, Amulet [+50%] |
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Pallid Delve | Dry Steppes | Elementalist's Aspect | General | Offensive | Core or Mastery Skills cast at or above 100 Mana gain a +[20 – 40]% increased Critical Strike Chance. Slots: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
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Lost Keep | Hawezar | Aspect of the Deflecting Barrier | General | Defensive | While you have a Barrier active, there is a [7 – 13]% chance to ignore incoming direct damage from Distant enemies. Slots: Helm, Chest Armor, Pants, Amulet [+50%] |
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Oblivion | Hawezar | Aspect of Shared Misery | General | Utility | Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a [30 – 50]% chance for that Crowd Control effect to spread to another unaffected enemy. Slots: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%] |
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Abandoned Mineworks | Kehjistan | Aspect of Retribution | General | Offensive | Distant enemies have a 8% chance to be Stunned for 2 seconds when they hit you. You deal x[20 – 40]% increased damage to Stunned enemies. Slots: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
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Hall of the Damned | Kehjistan | Aspect of Disobedience | General | Defensive | You gain x[0.25 – 0.5]% increased Armor for 4 seconds when you deal any form of damage, stacking up to x[25 – 50]%. Slots: Helm, Chest Armor, Pants, Amulet [+50%] |
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Shivta Ruins | Kehjistan | Wind Striker Aspect | General | Mobility | Critical Strikes grant +[8 – 16]% Movement Speed for 1 second, up to [1*6] seconds. Slots: Boots, Amulet [+50%] |
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Yshari Sanctum | Kehjistan | Needleflare Aspect | General | Offensive | Thorns damage dealt has a [20 – 40]% chance to deal damage to all enemies around you. Slots: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
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Broken Bulwark | Scosglen | Ghostwalker Aspect | General | Mobility | While Unstoppable and for 4 seconds after, you gain +[10 – 25]% increased Movement Speed and can move freely through enemies. Slots: Boots, Amulet [+50%] |
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Raethwind Wilds | Scosglen | Aspect of Inner Calm | General | Offensive | Deal x[5 – 10]% increased damage for each second you stand still, up to 30%. Slots: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
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Underroot | Scosglen | Aspect of the Expectant | General | Offensive | Attacking enemies with a Basic Skill increases the damage of your next Core Skill cast by x[5 – 10]%, up to 30%. Slots: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
How to use Legendary Aspects?
Once you’ve unlocked an Aspect, you can use it to turn a Rare weapon (yellow) into a Legendary weapon (orange) by applying the Aspect’s benefits to the weapon. This may sound complicated at first, I know I missed this for longer than I’d like to admit, but it’s a simple process once you do it once or twice.
To apply a Legendary Aspect to one of your weapons, you need to visit a vendor called Occultist. These can be found in all major cities. He will present you with the screen below, which will guide you through the process:
- Open the Imprint Aspect tab
- Select a Rare weapon you’d like to upgrade
- Click on the “Codex of Power” box
- Select a Legendary Aspect that matches your weapon’s slot
- Click on Imprint Aspect
And voila, your rare weapon is now much stronger! Do keep in mind that this is an expensive process that costs rare resources and gold, so think twice before upgrading your gear.
Before you go…
If you’re interested in other classes, you can check our Barbarian Dungeon guide or our Dungeon hub featuring every single Dungeon in the game right now.
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