Short for Time-to-kill, TTK dictates how fast a weapon can kill an enemy. Combining burst damage and time between bullets, TTK is the best indicator of a weapon’s lethality in PvP.
For the sake of clarity, TTKs in Destiny 2 are calculated per archetype and not per weapon. For example, all adaptive hand cannons deal the same damage per bullet at the same rate of fire and therefore have the same time-to-kill. They are differentiated by aesthetics, stats, and perks.
In this post, we will keep things simple and focus on the TTK values of all primary weapon archetypes in the game.
Destiny 2 TTK Spreadsheet
Just as the Destiny 2 Meta, TTK values can dramatically change from season to season. The data below is up to date with Season of the Haunted:
Updated as of Season of Defiance (S20).
- | Weapon Type | Archetype | Optimal TTK | Optimal Kill | Body Shot TTK | Specs | --- | Best in Class |
---|---|---|---|---|---|---|---|---|
Auto Rifle | Adaptive 600 RPM | 0.80 | 8 crit 1 body | 1.30 | High handling, decent elsewhere | Gnawing Hunger | ||
Auto Rifle | High Impact 360 RPM | 0.83 | 5 crit 1 body | 1.33 | Excellent range, low handling and stability | Age-Old Bond | ||
Auto Rifle | Rapid Fire 720 RPM | 0.77 | 9 crit 1 body | 1.17 | High aim assist, very low range | Chroma Rush | ||
Auto Rifle | Precision 450 RPM | 0.80 | 5 crit 2 body | 1.20 | High range, low aim assist | Ammit AR2 | ||
Auto Rifle | Exotic | 0.77 | 9 crit 1 body | 1.17 | - | Quicksilver Storm | ||
Auto Rifle | Exotic | 0.77 | 5 crit 1 body | 1.23 | - | Vex Mythoclast | ||
Auto Rifle | Exotic | 0.67 | 8 crit 1 body | 1.10 | - | SUROS Regime | ||
Auto Rifle | Exotic | 0.60 | 7 crit 3 body | 0.80 | - | Sweet Business | ||
Auto Rifle | Exotic | 1.00 | 6 crit 1 body | 1.67 | - | Cerberus+1 | ||
Hand Cannon | Adaptive 140 RPM | 0.87 | 3 crit | 1.73 | Good stability, decent range | Austringer | ||
Hand Cannon | Aggressive 120 RPM | 1.00 | 2 crit 1 body | 1.50 | High range, low stability and handling | Igneous Hammer | ||
Hand Cannon | Precision 180 RPM | 1.00 | 2 crit 2 body | 1.33 | High stability, poor handling | Frontier's Cry | ||
Hand Cannon | Exotic | 1.00 | 3 crit 1 body | 1.33 | - | Malfeasance | ||
Hand Cannon | Exotic | 1.00 | 2 crit 1 body | 1.50 | - | Sturm | ||
Hand Cannon | Exotic | 0.87 | 3 crit | 1.73 | - | Thorn | ||
Hand Cannon | Exotic | 0.80 | 3 crit | 1.60 | - | Sunshot | ||
Hand Cannon | Exotic | 0.53 | 3 crit | 1.33 | - | The Last Word | ||
Hand Cannon | Exotic | 0.87 | 6 crit 1 body | 1.43 | - | Crimson | ||
Hand Cannon | Exotic | 0.67 | 1 crit 1 body | 1.33 | - | Eriana's Vow | ||
Pulse Rifle | Adaptive 390 RPM | 0.93 | 5 crit 2 body | 1.47 | High handling, decent range | The Third Axiom | ||
Pulse Rifle | Lightweight 450 RPM | 0.87 | 7 crit 1 body | 1.33 | Excellent handling, low range | BxR-55 Battler | ||
Pulse Rifle | Rapid Fire 540 RPM | 0.80 | 7 crit 2 body | 1.40 | High aim assist, low range | Piece of Mind | ||
Pulse Rifle | High-Impact 340 RPM | 0.67 | 5 crit 1 body | 1.20 | High range, low aim assist | The Messenger | ||
Pulse Rifle | Aggressive 450 RPM | 0.73 | 7 crit 1 body | 1.60 | Excellent range, low aim assist | Insidious | ||
Pulse Rifle | Exotic | 0.77 | 7 crit 1 body | 1.72 | 4-Burst mode | Revision Zero | ||
Pulse Rifle | Exotic | 0.7 | 8 crit | 1.20 | - | Vigilance Wing | ||
Pulse Rifle | Exotic | 0.87 | 7 crit 1 body | 1.33 | - | Bad Juju | ||
Pulse Rifle | Exotic | 0.87 | 7 crit 1 body | 1.33 | - | Outbreak Perfected | ||
Pulse Rifle | Exotic | 1.00 | 4 crit 2 body | 1.87 | - | Graviton Lance | ||
Scout Rifle | High-Impact 150 RPM | 0.80 | 3 crit | 1.60 | Excellent range, low aim assist | The Scholar | ||
Scout Rifle | Lightweight 200 RPM | 0.90 | 3 crit 1 body | 1.80 | Excellent aim assist & handling, low range | Night Watch | ||
Scout Rifle | Precision 180 RPM | 1.00 | 2 crit 2 body | 1.67 | High stability, decent elsewhere | Vision of Confluence | ||
Scout Rifle | Rapid Fire 260 RPM | 0.93 | 3 crit 2 body | 1.40 | High stability, very low range | Aisha's Embrace | ||
Scout Rifle | Aggressive 120 RPM | 1.00 | 2 crit 1 body | 1.50 | High range, low aim assist | Long Arm | ||
Scout Rifle | Exotic | 0.93 | 3 crit 2 body | 1.40 | Last round drains ~10 health per shot | Touch of Malice | ||
Scout Rifle | Exotic | 1.00 | 2 crit 1 body | 1.50 | - | Dead Man's Tale | ||
Scout Rifle | Exotic | 0.93 | 3 crit 2 body | 1.40 | - | Symmetry | ||
Scout Rifle | Exotic | 0.80 | 3 crit | 1.60 | - | Skyburner's Oath | ||
Sidearm | Lightweight 360 RPM | 0.67 | 3 crit 2 body | 1.00 | High handling, very low range | Redback-5si | ||
Sidearm | Adaptive 300 RPM | 0.60 | 4 crit | 1.00 | High aim assist, decent elsewhere | Drang (Baroque) | ||
Sidearm | Aggressive Burst 325 RPM | 0.73 | 3 crit 2 body | 1.10 | High aim assist, low stability & handling | Forgiveness | ||
Sidearm | SUROS Rapid-Fire 450 RPM | 0.67 | 5 crit 1 body | 0.93 | Good recoil, very low range & aim assist | The Fool's Remedy | ||
Sidearm | Precision 260 RPM | 0.70 | 2 crit 2 body | 0.93 | Excellent aim assist, low stability & handling | A Swift Verdict | ||
Sidearm | Omolon Adaptive 491 RPM | 0.73 | 5 crit 2 body | 1.10 | High stability, decent elsewhere | The Vision | ||
Sidearm | Exotic | 0.50 | 6 crit | 1.10 | - | Trespasser | ||
Sidearm | Exotic | 0.60 | 4 crit | 1.00 | - | Devil's Ruin | ||
Sidearm | Exotic | 0.60 | 3 crit | 1.50 | - | Forerunner | ||
SMG | Adaptive 900 RPM | 0.73 | 11 crit 1 body | 1.13 | High stability & range, poor recoil | The Hero's Burden | ||
SMG | Precision 600 RPM | 0.80 | 6 crit 3 body | 1.10 | Excellent range & aim assist, low handling | Shayura's Wrath | ||
SMG | Aggressive 750 RPM | 0.67 | 9 crit | 1.00 | High range, low aim assist | The Immortal | ||
SMG | Lightweight 900 RPM | 0.67 | 11 crit | 1.13 | High aim assist and handling, low range | Funnelweb | ||
SMG | Exotic | 0.73 | 9 crit 3 body | 0.93 | - | Riskrunner | ||
SMG | Exotic | 0.80 | 7 crit 1 body | 1.10 | - | Osteo Striga | ||
SMG | Exotic | 0.67 | 9 crit | 1.00 | - | The Huckleberry | ||
SMG | Exotic | 0.67 | 9 crit | 1.00 | - | Tarrabah | ||
Trace Rifles | Adaptive 1000 RPM | 0.73 | 9 crit 3 body | 0.93 | High handling, decent elsewhere | Hollow Denial | ||
Machine Gun | High-Impact 360 RPM | 0.50 | 4 crit | 0.83 | High range, low aim assist | Fixed Odds | ||
Machine Gun | Adaptive 450 RPM | 0.53 | 4 crit 1 body | 0.80 | High stability & range | Commemoration | ||
Machine Gun | Rapid Fire 900 RPM | 0.47 | 8 crit | 0.67 | High aim assist, low range | Recurrent Impact | ||
Machine Gun | Exotic | 0.50 | 2 body | 0.50 | - | Xenophage | ||
Machine Gun | Exotic | 0.33 | 5 crit 1 body | 0.40 | - | Heir Apparent | ||
Machine Gun | Exotic | 0.53 | 4 crit 1 body | 0.80 | - | Thunderlord |
A big thank you to Mercules for helping us put together this post. Mercules is a Gameplay Specialist at Bungie and creator of the extremely useful Destiny Massive Breakdowns TTK comparison tool.
Always keep these in mind when reading these TTK values:
- All Times-to-Kill are calculated using a player HP of 192, roughly equivalent to Tier 6 Resilience.
- Auto rifles, submachine guns, and pulse rifles may sometimes take one or two extra shots to kill someone, depending on rounding errors in the displayed numbers.
- Times-to-kills are listed with optimal damage (maximum damage at close range) and damage falloff will dramatically affect the listed numbers (SMGs and sidearms in particular).
Destiny 2 fastest TTK weapons
Here you can see the different TTK values in seconds for primary weapons from best to worst:
Adaptive Sidearms | 300 RPM 0,60s
High Impact Pulse Rifles | 340 RPM 0,67s
Lightweight Sidearms | 360 RPM 0,67s
Rapid-Fire Sidearms | 450 RPM 0,67s
Aggressive SMGs | 750 RPM 0,67s
Lightweight SMGs | 900 RPM 0,67s
Precision Sidearms | 260 RPM 0,70s
Aggressive Burst Sidearms | 325 RPM 0,73s
Omolon Adaptive Sidearms | 491 RPM 0,73s
Aggressive Pulse Rifles | 450 RPM 0,73s
Adaptive SMGs | 900 RPM 0,73s
Rapid Fire Auto Rifles | 720 RPM 0,77s
Precision SMGs | 600 RPM 0,80s
Rapid Fire Pulse Rifles | 540 RPM 0,80s
High-Impact Scout Rifle | 150 RPM 0,80s
Adaptive Auto Rifles | 600 RPM 0,80s
Precision Auto Rifles | 450 RPM 0,80s
High-Impact Auto Rifles | 360 RPM 0,83s
Lightweight Pulse Rifles | 450 RPM 0,87s
Adaptive Hand Cannons | 140 RPM 0,87s
Lightweight Scout Rifle | 200 RPM 0,90s
Adaptive Pulse Rifles | 390 RPM 0,93s
Rapid Fire Scout Rifle | 260 RPM 0,93s
Precision Hand Cannons | 180 RPM 1,0s
Aggressive Hand Cannons | 120 RPM 1,0s
Precision Scout Rifle | 180 RPM 1,0s
Adaptive0,60s
High Impact Pulse0,67s
Lightweight0,67s
Rapid-Fire0,67s
Aggressive SMGs0,67s
Lightweight SMGs0,67s
Precision0,70s
Aggressive Burst0,73s
Omolon Adaptive0,73s
Aggressive Pulse0,73s
Adaptive SMGs0,73s
Rapid Fire Auto0,77s
Precision SMGs0,80s
Rapid Fire Pulse0,80s
High-Impact Scout0,80s
Adaptive Auto0,80s
Precision Auto0,80s
High-Impact Auto0,83s
Lightweight Pulse0,87s
Adaptive HC0,87s
Lightweight Scout0,90s
Adaptive Pulse0,93s
Rapid Fire Scout0,93s
Precision HC1,0s
Aggressive HC1,0s
Precision Scout1,0s
TTK Calculator
99% of your needs should be covered with the TTK table above, but if you want to dive deeper into a specific weapon and/or situation, you can use this TTK Comparison Tool.
That tool is the closest you’ll find to a Destiny 2 TTK Calculator and it allows you to set:
- Player Crit Accuracy (in %)
- Opponent Resiliency Tier (from 1 to 10)
- Opponent HP (hit points)
To use it, you’ll need to create a copy of the Google sheet for yourself.
TTK Formulas
There’s absolutely no reason why you’d want to do this yourself as Mercules already does it for you, but if you ever wanted to calculate TTK values yourself, these are the formulas you can use.
- Constant Rate of Fire weapons: (Shots to kill – 1) * (60sec /Game Rate of Fire)
- Burst Rate of Fire weapons: [Frames to kill – Frames per Bullet – Frames between Burst – Frames between Bullets – (Uneven Burst Frames to Kill * Uneven Burst Frame Correction)]
Again, there’s no reason why you’d want to put yourself through using these formulas, but these work for Destiny 2 and for any other modern FPS for that matter.
Best TTK Exotics
The TTK for most Exotic primary weapons is covered in the chart above as most Exotics share the same base damage profile as their Legendary counterparts. That said, some Exotics can have significantly lower TTK figures, which is why we also cover the most requested Exotics below:
No Time to Explain TTK:
- Optimal TTK: 0.67 seconds
- Body Shot TTK: 1.20 seconds
Tarrabah TTK:
- Optimal TTK: 0.67 seconds
- Body Shot TTK: 1.0 seconds
Huckleberry TTK:
- Optimal TTK: 0.67 seconds
- Body Shot TTK: 1.0 seconds
Coldheart TTK:
- Optimal TTK: 0.67 seconds
- Body Shot TTK: 0.93 seconds
Vigilance Wing TTK:
- Optimal TTK: 0.7 seconds
- Body Shot TTK: 1.20 seconds
Dead Man’s Tale TTK:
- Optimal TTK: 0.8 seconds
- Body Shot TTK: 1.63 seconds
Ace of Spades TTK:
- Optimal TTK: 0.87 seconds
- Body Shot TTK: 1.30 seconds
Crimson TTK:
- Optimal TTK: 0.87 seconds
- Body Shot TTK: 1.43 second
Graviton Lance TTK:
- Optimal TTK: 1.0 seconds
- Body Shot TTK: 1.87 seconds
And finally, while not technically an Exotic, the Messenger Pulser rifle has one of the best perks in the entire game:
Desperado TTK:
- Optimal TTK: 0.47 seconds
- Body Shot TTK: 0.8 seconds
TTK and ease of use
It would be a mistake to look solely at TTK values. Equally important is a weapon’s ease of use.
The game’s meta itself is determined by both TTK (lethality) and ease of use (forgiveness). A good combination of both is what defines the best PVP weapons in Destiny 2.
What does Meta even mean? Meta refers to the most used weapons for a particular activity. Generally, these weapons are the most used because they are the most powerful/efficient.
Three scenarios come to mind:
- A weapon with a fast TTK and easy to use will instantly become meta and will be used by many: 600 RPM Auto rifles are the perfect example right now.
- A weapon with a fast TTK but low ease of use (i.e, offering little forgiveness) might only work in the hands of a skilled player: Redrix’s Broadsword comes to mind.
- A weapon with a slow TTK and low ease of use will barely see any: Precision frame Scout rifles are the perfect example.
But what exactly does “ease of use mean”? As Mercules puts it:
Ease of use is a combination of a weapon’s optimal crit percentage and its numerical stats such as stability, range, aim assist, zoom, etc.
In conclusion, you want to take into account TTK values, crit percentages, and overall stats, and chose a weapon according to your playstyle.
What about Special and Heavy weapons’ TTKs?
Mercules’ original Google sheet includes data and TTK values for every weapon in the game, including Special and Heavy ammo weapons and Exotics.
However, the vast majority of Special and Heavy weapons used in PVP can one-shot kill any guardian. That’s why shotguns and sniper rifles are so widely used.
For that reason, we prefer to keep those types of weapons out of this review.
The Last Word
Seasoned PVP players have a good understanding of the current PVP meta, and by extension, TTK values. However, if all of this is new to you, this is how you can use these values to your advantage.
You should always use the weapons you like the most and/or have the most fun with.
That said, the lower the TTK of a weapon archetype, the more lethal it can be. If you’re looking for a competitive advantage, these figures should point you to the most effective weapons out there.
Latest changes
Things change fast in Destiny 2, especially when it comes to the game’s sandbox (and hence Meta, DPS, and TTK values). One can expect major sandbox changes once per season.
Changes introduced this season:
- New Exotic archetypes were introduced, some of them featuring brand-new damage archetypes.
- Some weapons types received buffs or nerfs. You can read more about those changes here.
Very clean overview, however there is a small typo in the graph-section: 450rpm puls-rifles are listed as adaptive -> should be lightweight and adaptives, currently listed as 340 lightweight should be 390rpm adaptives.
keep up the great work!
Thank you for helping me spot that typo! Everything is corrected, cheers and thanks again! 🙂
Any chance of bows being added to this list?
the ttk of a bow is just its charge time as its measured in milliseconds
Last word optimal ttk is 0.8, because that’s how long it takes to fire 3 bullets with 225 rpm. I did the math.
Did you remember to subtract the first bullet? Those aren’t included in the calculations. The TTK should be around 0.53 seconds at max RoF.
The last word optimal ttk is 3 crits at 0.53 seconds
What about Rampage, Kill Clip etc.
Hi. Is the information here up to date with lates dlc/patch?
Yes it is 🙂
By the way, most guides have a box right after the intro that indicates when was the last update.
Great work so far Ric, thanks for this!
Might one ask when the Season of the Risen (Witch Queen) weapon analysis will be added?
“High Albedo” is a different Archetype of sidearm than the 4 crit type. “High Albedo” is a 3 round burst “Adaptive” as well as “Peacebond”. The “Adaptive” Archetype that takes 4 crit has one available sidearm and it is “The Keening”. “Peacebond” and “High Albedo” equal to the “Omolon Adaptive” Archetype. They aren’t Omolon because Omolon requires an element. The only element 3-burst sidearm that isn’t Omolon is “Peacebond” but that’s because it’s Iron Banner themed I guess. “High Albedo” for some reason does show 5 extra impact in comparison to all the other 3-Burst “Adaptives” but that is just a visual bug, I went and tested it on some enemies just now and found it does the same exact damage as “Peacebond”.
How is graviton lance even in the conversation at 1.0 optimal ttk?
Any chance you have been working on the new Sandbox Update?