2021 Destiny 2 Roadmap

The Witch Queen and Beyond

By Ric (aka Prim)updated Updated Mar 3, 2021

Bungie’s weekly TWABs (their “This Week at Bungie” blog posts) are always a great read, but their yearly game updates cannot be missed, not if you’re a true Destiny 2 fan.

And this year’s State of the game was particularly good. It promises long-awaited improvements and suggests that Destiny 2’s best days are still ahead. It also addressed some of the more pressing concerns from the community. You can read the entire thing here.

But as always, it’s hard to keep track of all the new features, promised changes and remember when is coming what. Hopefully, this visual version of Destiny 2’s roadmap will help you:

May 11, 2021

Season 14

[Redacted]

Return of the Vault of Glass raid

From Bungie’s Destiny 2021 Update:

In Season 14, the Vault of Glass will return. […] While the high-level experience remains the same, you should expect the raid team to have a few tricks up their sleeves when you tackle the depths of Venus this summer.

Vault of Glass will also launch with both a Contest mode in the first 24 hours and a World First race. Since this is a reprised raid, we’re going to do World First a bit different. Players looking to claim the belt will not only have to complete the raid, but also a curated list of challenging Triumphs.

Launch of Transmog

From Bungie’s Destiny 2021 Update:

 In Destiny 2 we will call this transmog system “Armor Synthesis”.

Every season Ada will offer players a set of bounties that highlight various activity types. Players can complete these quests and receive the materials they need to power up Ada’s Loom, which can turn any piece of armor in your collection into a permanent universal ornament.

Players short on time will also be able to purchase Synthesis tokens for Silver.

Destiny 2 Armor Synthesis

► You can read all about Transmog here.

Changes to the Leveling system

From Bungie’s Destiny 2021 Update:

Starting in Season 14, we will only be raising the Power cap by 10 for each non-expansion season. This means if you reach the maximum Power in Season 13, when next season rolls around you will be directly in the 10-point Pinnacle band of the Power pursuit.

This Power increase should feel familiar to anyone who played Season of Dawn last year, and we’re excited to see how this progression feels alongside our new systems.

► You can read all about Leveling in Destiny 2 here.

The return of Ikora Rey

From Bungie’s Destiny 2021 Update:

Some of you have noticed that Ikora Rey has not been nearly as present recently in Destiny 2. We’ve missed her as well. Not only will you see Ikora again in Season 14, she will be playing a pivotal role in The Witch Queen.

Removal of Gear Sunsetting!!

From Bungie’s Destiny 2021 Update:

We’ve made the decision that any weapon or armor that can currently be infused to max Power will continue to be able to reach max Power permanently.

Starting in Season 14 we won’t be capping the infusion on any weapons or armor that have not already reached the cap as of the start of Season 13. This means you’ll be able to take your Trustee, your Falling Guillotine, and all the high-stat armor you’ve earned this year to take on the raid in The Witch Queen.

► You can read all about Weapon sunsetting here.

Universal PVP Stasis adjustments

From Bungie’s Destiny 2021 Update:

Across Season 13 and 14 we will be adjusting Stasis in the Crucible in order to bring its overall effectiveness in line with our Light subclasses. Here are some of the changes you can expect coming to updates this Season and next:

► Behemoth Titan:

  • Decrease Super damage reduction.
  • Increase Super energy cost when performing light attacks.
  • Remove freeze AOE on Super cast.
  • Reduce travelling efficacy of Shiver Strike when slowed.

► Revenant Hunter:

  • Decrease Withering Blade damage and tracking.
  • Decrease slow stacks applied to targets.
  • Remove Shatterdive damage reduction.

► Shadebinder Warlock:

  • Fix bug where Iceflare Bolts wouldn’t track towards targets immediately on creation.
  • Fix bug where Shadebinder Super projectiles were not tracking until a certain distance travelled.

► General:

  • Decrease crystal shatter damage.

For Season 15 we are also looking at universal adjustments to Stasis by increasing damage reduction when frozen to provide more survivability for the victim.

Phase 2 of Gilded titles

From Bungie’s State of 2021 post:

 In Season 14, phase two of gilding titles will roll out. When players gild a title, it will now also display how many times that title has been gilded in the past.

Improved Shaders system

From Bungie’s State of 2021 post:

You’ll also find that you can apply shaders here individually or on all pieces of your equipped gear with one click. To make it even easier to try out a bunch of new looks in Season 14 we’ve also changed shaders to be permanent unlocks, meaning you no longer will need to hold onto stacks of shaders in your inventory.

Summer 2021

Season 15

[Redacted]
Vault of Glass Master version

From Bungie’s Destiny 2021 Update:

Before the end of the year we are also looking to add a Master version of Vault of Glass. […] We’d like all our future RAD (raid and dungeon) content to offer Master difficulty versions, where players can earn Adept raid and dungeon gear, and while we aren’t able to commit to a Season 14 timeframe for Master VoG, we do want to take the time to develop a sustainable structure that allows us to ship these closer together in future releases.

Crossplay support

From Bungie’s Destiny 2021 Update:

Crossplay is coming to the masses in Season 15. We’ll be doing some internal rollouts and alpha tests in Season 14 to prepare for a widespread launch this fall.

With Crossplay, you’ll be able to play with all your friends no matter what platform you call home. And don’t worry, we won’t be matching console and PC players together in the Crucible unless PC players specifically invite their console friends to play with them in the PC Crucible pools.

► You can read all about Cross-Platform support here.

Intro of Legendary Stasis weapons

From Bungie’s Destiny 2021 Update:

In Beyond Light, we introduced Stasis subclasses. Like Solar, Arc, and Void, Stasis will continue to evolve into a fully supported damage type. In Season 15, we will introduce our first round of Legendary Stasis Energy and Power weapons.

Three-peeking removal in Trials

From Bungie’s Destiny 2021 Update:

In Season 15 we will be addressing “three-peeking” in Trials and Competitive. In these modes, emotes will be disabled and players will be unable to pull out any third person weapon that doesn’t have ammo.

Third person experiences are part of what make Destiny’s gameplay feel so good, but it was clear in our most competitive arenas that these mechanics were being used in ways we did not intend. This is a tricky problem to solve in Destiny’s complicated sandbox, but we think this is a good starting point.

Buffs to Light subclasses in PVP

From Bungie’s Destiny 2021 Update:

In Season 15, we will also focus on Light subclasses and release a set of targeted buffs to our most underutilized specializations.

The goal of all these changes is to keep Stasis feeling great in PVE and to bring its representation in PVP more in line with our Light-based abilities.

Balancing of ability usage rates

From Bungie’s Destiny 2021 Update:

 In addition, at Season 15 we will also be looking to adjust overall ability usage rates to make sure guns and gunplay are always key to success in the Crucible.

Fall 2021

Rest of 2021

[Redacted]
Trials of Osiris overhaul

From Bungie’s Destiny 2021 Update:

We specifically want to target a few things:

 Improve the overall health of the Trials matchmaking pool, both by incentivizing a wider audience to engage, and better defining separation of skill tiers.

 Rebuild the Trials reward structure so that it encourages more players to stick to their active cards longer. […] We want to build a reward structure that continually pushes higher skill players to want to progress deeper into their card even after a loss, making 3-5 wins a more achievable goal for more players.

► Investigate opportunities for solo players to participate in Trials regularly. We believe this will not only make the matchmaking pools healthier, but also will also encourage more players to see what Trials is all about.

Fight against cheating continues

From Bungie’s Destiny 2021 Update:

We’re always working to maintain security as new exploits emerge, and as always, we don’t want to talk about a lot of those improvements for fear of empowering the bad guys. A few areas we can talk about are:

 We’re aiming to nearly double the size of the Bungie game security team this year, reflecting our long-term commitment to fair play.

We’ve begun regular surveys to better understand your experiences with cheating and to measure our progress. This new data enriches our existing streams from player reports and game instrumentation.

 We’ve begun a strategy of aggressive legal action against cheat developers. […] We will continue to pursue those who undermine fair play using every tool at our disposal, both in partnerships with other studios and under our own flag.

Early 2022

Year 5: The Witch Queen

[Redacted]
Pivotal role for Ikora Rey

From Bungie’s Destiny 2021 Update:

Some of you have noticed that Ikora Rey has not been nearly as present recently in Destiny 2. We’ve missed her as well. Not only will you see Ikora again in Season 14, she will be playing a pivotal role in The Witch Queen.

Early 2023

Year 6: Lightfall

[Redacted]


The Last Word

This unofficial “Roadmap” will continue to be updated as we learn more from Bungie. Did I miss anything important? Let me know in the comments.