2022 Destiny 2 Roadmap: The Witch Queen and beyond

by | Apr 21, 2022 | Leveling

Bungie’s TWABs (short for “This Week at Bungie” blog posts) are always a great read, but their yearly game updates, ViDocs, and live events are even better.

It has to be said that Bungie is one of the most transparent AAA developers out there, and the amount of information they share about Destiny’s future is impressive.

But as always, it’s hard to keep track of all the upcoming features, and promised changes and remember what is coming when. Hopefully, this visual version of Destiny 2’s roadmap will help you stay on top Destiny 2’s roadmap:

February 22, 2022

Year 5: The Witch Queen

Season of the Risen (S16)

Pivotal role for Ikora Rey

From Bungie’s Destiny 2021 Update:

Some of you have noticed that Ikora Rey has not been nearly as present recently in Destiny 2. We’ve missed her as well. Not only will you see Ikora again in Season 14, she will be playing a pivotal role in The Witch Queen.

Gambit rework

In Season of the Risen, Gambit has gone through several reworks and changes, including the addition of Gambit: Labs weekends.

The latest Lab was revealed on April 21’s TWAB:

Invasion Swaps went off well, giving us great data and feedback on Mote dunking, invasion cadence, and primeval healing in a world where you invited opponents onto your playing field when hitting certain thresholds. For this edition of Labs, we’ll be experimenting with Mote Thieves starting on April 26.

The jury is still out and more changes will continue to come but the vast majority of the community agrees that Gambit remains in a sorry state…

Weapon crafting

Weapon crafting makes it’s official debut! More information here.

Void 3.0

Season of the Risen marked the debut of the revised 3.0 Subclasses with the introduction of Void 3.0. Mimicking the same setup and customization as Stasis, Void 3.0 also offers an extremely powerful toolkit with insane ability uptime.

May 24, 2022

Season of [Redacted]

Season 17

Iron Banner rework

Season 17 will see a significant change to the loot system for the Iron Banner PVPV “endgame” mode. This should mimic the system recently introduced to Gambit or Trials of Osiris. This overhaul has been teased several times. From April 7’s TWAB:

While we’re planning a larger TWAB to cover upcoming changes, our one piece of advice to you this week is to spend your Iron Banner tokens, complete your Iron Banner quest, and redeem your Iron Banner bounties. We have some updates to Saladin and how he’ll be dishing out rewards, which naturally leads to the retirement of Iron Banner tokens and bounties. 

New Dungeon

Bungie has confirmed multiple times that one new Dungeon will be released on Season 17. The last time it did, was on April 14’s TWAB:

Each Season, the newly released raid and dungeon will grant Pinnacle rewards for all encounters. As an example, in Season 17, Vow of the Disciple and the upcoming [REDACTED] dungeon. 

This Dungeon will not be free-to-play and is part of The Witch Queen’s Deluxe edition. It will also become available for purchase separately. We’ll learn more as we get closer to its release.

Brand-new PVP map

In Season 17, Bungie will finally break its 2-year dry spell without a new PVP map! As announced by Joe Blackburn, Destiny 2’s Game Director:

After reprised maps in season 16, season 17 will come with a brand-new map. There are a bunch of new environments in Destiny 2, and we’re excited to start bringing them into the crucible.

Raids & Dungeons rotator

Season 17 will see the introduction of a rotating system for raids and dungeons. From April 14’s TWAB:

Each Season, the newly released raid and dungeon will grant Pinnacle rewards for all encounters. As an example, in Season 17, Vow of the Disciple and the upcoming [REDACTED] dungeon. Outside of these, we’ll have a raid rotator and a dungeon rotator, each offering a Pinnacle reward once completed.

For those wondering about the weekly rotation, this particular inclusion will have a chance to feature all raids and dungeons not listed as the Seasonal rotation. Want to revisit the Vex in Garden of Salvation? Do it! Want to go toe-to-toe with Riven because you like to feel hungry for that wildly impressive (and stressful as all heck for players like me that are prone to panic) final encounter? Weird, but get on with yo’ brave and Light-driven self. Get that bread. 

Solar 3.0

Bungie promised that all three Light Subclasses will be getting the 3.0 overhaul in Year 5. One Subclass per season, in consecutive seasons.

Season 17 features Solar 3.0.

August 2022

Season of [Redacted]

Season 18

New "classic" Raid

Bungie has confirmed that in Year 5, there will be either a new dungeon or a new/reprised raid each Season.

We already know Season 18 will feature a “classic” raid, which means that another Destiny 1 raid should make its return. From Bungie’s 2021 Livestream:

We’re also going to be remastering another classic Destiny 1 raid and releasing it free for all players. 

Raids being the ultimate Destiny 2 experience, we’re glad to get up to two new raids each year!

D1 remastered PVP map

In Season 18, Bungie will continue its efforts with the remastering of a Destiny 2 map! As also announced by Joe Blackburn, Destiny 2’s Game Director:

Finally, after those 3 maps are added to the rotation in 16 and 17, we will be remastering a Destiny 1 map and bringing it to Destiny 2 for the first time in season 18.

Arc 3.0

Bungie promised that all three Light Subclasses will be getting the 3.0 overhaul in Year 5. One Subclass per season, in consecutive seasons.

Season 18 will feature Arc 3.0.

November 2022

Season of [Redacted]

Season 19

New Dungeon

Bungie has confirmed that in Year 5, there will be either a new dungeon or (new/reprised) raid per Season. These should alternate. 

With a “classic” raid planned for Season 18, Season 19 should feature a new dungeon. This makes sense as we already know The Witch Queen will feature 2 new dungeons, as clearly stated in the game’s Deluxe edition:

Deluxe Edition

  • Exotic SMG, Catalyst, and Ornament
  • Access to Seasons 16, 17, 18, and 19
  • 2 Dungeons Released in Year 5
  • Throne World Exotic Sparrow 
New PVP game modes

Finally, after the release of reprised, remastered and brand-new maps, Bungie aims to close the year with the introduction of new game modes. As also announced by Joe Blackburn, Destiny 2’s Game Director:

First, the team is investigating getting Rift in Destiny 2 next year. It’s been too long since we’ve dunked on some guardians. The Destiny Sandbox has sped up in Destiny 2, so right now the team is validating that the mode still holds up with our new gameplay.

Second, the team is working on multiple brand-new modes for 2022. We aren’t quite ready to spoil these yet, but we’re excited to offer new twists and rules to the ways you can make shaxx proud.

New "Glory" PVP system

Bungie’s competitive system, aka, the Glory playlist, will finally receive a much-needed overhaul. From March 31’s TWAB:

For the Season 19 release, we are taking a pass on Glory and how players engage with it in the Crucible. What playlists offer Glory? How do players earn it? What does “becoming legend” look like? While we can’t answer any of these questions just yet, we wanted to plant a flag in the sand for the timeframe.

Early 2023

Year 6: Lightfall

Season 20

Stay tuned...

Everything about the Lightfall expansion remains a mystery but be sure we’ll be updating this section as we learn more.

Early 2024

Year 7: The Final Shape

Season of [Redacted]

Stay tuned...

Everything about the The Final Shape expansion remains a mystery but be sure we’ll be updating this section as we learn more.

The Last Word

If you’re unclear on what is still available in the game and what has been removed to put into the Destiny Content Vault, this post will tell you exactly what content is still available. And if you want to get your information straight from the source, this post covers all recent TWAB (Bungie’s weekly blog post).

Concerning the game’s future, this unofficial “Roadmap” will continue to be updated as we learn more from Bungie.

Did I miss anything important? Let me know in the comments.

Let's keep the conversation going

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2 Comments
  1. Gregg

    Masterworked weapons and armor should return ALL materials used in upgrading items when broken down. This would help with the sunsetting issue and costs to remasterwork new yearly weapons and armor.

    Reply
    • Ric (aka Primatrix)

      We will have to see how much easier it gets finding shards and prisms with Beyond Light. If it stays as hard as it is today, than yeah, armor sunsetting will be very painful…

      Reply
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