2021 Destiny 2 Roadmap: The Witch Queen and beyond

by | May 28, 2021

Bungie’s weekly TWABs (their “This Week at Bungie” blog posts) are always a great read, but their yearly game updates cannot be missed, not if you’re a true Destiny 2 fan.

And this year’s State of the game was particularly good. It promises long-awaited improvements and suggests that Destiny 2’s best days are still ahead. It also addressed some of the more pressing concerns from the community. You can read the entire thing here.

But as always, it’s hard to keep track of all the new features, promised changes and remember when is coming what. Hopefully, this visual version of Destiny 2’s roadmap will help you:

May 11, 2021

Season 14

Season of the Splicer

Return of the Vault of Glass raid

From Bungie’s Destiny 2021 Update:

In Season 14, the Vault of Glass will return. […] While the high-level experience remains the same, you should expect the raid team to have a few tricks up their sleeves when you tackle the depths of Venus this summer.

Vault of Glass will also launch with both a Contest mode in the first 24 hours and a World First race. Since this is a reprised raid, we’re going to do World First a bit different. Players looking to claim the belt will not only have to complete the raid, but also a curated list of challenging Triumphs.

Launch of Transmog

From Bungie’s Destiny 2021 Update:

 In Destiny 2 we will call this transmog system “Armor Synthesis”.

Every season Ada will offer players a set of bounties that highlight various activity types. Players can complete these quests and receive the materials they need to power up Ada’s Loom, which can turn any piece of armor in your collection into a permanent universal ornament.

Players short on time will also be able to purchase Synthesis tokens for Silver.

Destiny 2 Armor Synthesis

► You can read all about Transmog here.

Changes to the Leveling system

From Bungie’s Destiny 2021 Update:

Starting in Season 14, we will only be raising the Power cap by 10 for each non-expansion season. This means if you reach the maximum Power in Season 13, when next season rolls around you will be directly in the 10-point Pinnacle band of the Power pursuit.

This Power increase should feel familiar to anyone who played Season of Dawn last year, and we’re excited to see how this progression feels alongside our new systems.

► You can read all about Leveling in Destiny 2 here.

The return of Ikora Rey

From Bungie’s Destiny 2021 Update:

Some of you have noticed that Ikora Rey has not been nearly as present recently in Destiny 2. We’ve missed her as well. Not only will you see Ikora again in Season 14, she will be playing a pivotal role in The Witch Queen.

Removal of Gear Sunsetting!!

From Bungie’s Destiny 2021 Update:

We’ve made the decision that any weapon or armor that can currently be infused to max Power will continue to be able to reach max Power permanently.

Starting in Season 14 we won’t be capping the infusion on any weapons or armor that have not already reached the cap as of the start of Season 13. This means you’ll be able to take your Trustee, your Falling Guillotine, and all the high-stat armor you’ve earned this year to take on the raid in The Witch Queen.

► You can read all about Weapon sunsetting here.

PVP Stasis adjustments

From Bungie’s TWAB from May 27, 2021:

We had originally planned to ship these changes in Season 15 alongside a larger subclass balance patch, but we’ve decided to move several of the Stasis gameplay changes up to Hotfix 3.2.0.3, which is planned to go live on June 3rd. We’re still hard at work on additional ability changes that will launch in Seasons 15 and 16, but we wanted to get these Stasis changes into players hands sooner rather than later. Without further ado, here are the changes: 

General Stasis

► Stasis Freeze

  • Reduced duration of all non-Super freezes vs. players to 1.35s.
  • Note: This freeze is too short to break out of, so breaking out is now only possible when frozen by a Super.
  • Reduced Special-weapon, Heavy-weapon, and Light-ability bonus damage vs. frozen players from +50% to +5%.

► Stasis Slow

  • No longer reduces weapon accuracy.
  • Now increases weapon flinch when under fire.
  • No longer suppresses class ability and air moves (e.g., Icarus Dash).
  • Known issue: The Stormcaller’s Ionic Blink is still suppressed when slowed. We plan to address this in a future release.
  • Reduced movement speed penalty while slowed by ~20%. 

►Whisper of Hedrons Fragment

  • No longer increases weapon damage after freezing.
  • Now increases weapon stability, weapon aim assist, Mobility, Resilience, and Recovery after freezing. 

► Whisper of Rime Fragment: No longer provides overshield while in Super. 

► Coldsnap Grenade

  • Seeker no longer tracks targets after initial target acquisition.
  • Increased arming duration before seeker spawns from 0.3s to 0.8s.
  • Reduced detonation radius vs. players from 3m to 1.5m.
  • Now bounces off walls and detonates on the ground. 

Titan Behemoth

Between Shiver Strike and Cryoclasm, the Behemoth has incredibly high mobility, making targeting the Behemoth frustrating for controller players in particular. We’ve taken steps to make the Behemoth more targetable while moving, which should hopefully alleviate some of this frustration. 

► Shiver Strike

  • Reduced flight speed and distance.
  • Reduced knockback vs. players.
  • Removed slow detonation on player impact. 

► Cryoclasm

  • Now requires the Titan to sprint for 1.25s before activation when not in Super.
  • Removed cooldown. 

► Howl of the Storm

  • Reduced angle of initial freezing/damage cone.
  • Reduced crystal-creation freezing radius.
  • Slowed down sequence of crystal formation to allow victims more opportunity to escape.
  • Now spawns a small crystal on walls if performed into walls. 

► Glacial Quake 

  • Reduced heavy slam vertical freeze range vs. players.
  • Reduced damage resistance from 50% to 47%. 

Hunter Revenant

 In Trials of Osiris matches, it has the fifth-highest win rate of any subclass tree, but is used by a whopping 36% of Trials players. This high usage means players fall victim to its abilities more often, multiplying the frustration of being slowed by Withering Blade and Winter’s Shroud. We hope that the changes we’ve made to being slowed, paired with the adjustments to the Revenant’s abilities, make this experience better. 

► Withering Blade

  • Reduced slow duration vs. players from 2.5s to 1.5s.
  • Reduced Whisper of Durance slow-duration extension vs. players from 2s to 0.5s.
  • Reduced damage vs. players from 65 to 45 (after one bounce reduced further to 30).
  • Reduced projectile speed by 10%.
  • Reduced tracking after bouncing off a wall. 

► Winter’s Shroud

  • Reduced slow duration vs. players from 2.5s to 1.5s.
  • Reduced Whisper of Durance slow-duration extension vs. players from 2s to 0.5s. 

► Touch of Winter

  • Coldsnap seeker no longer has increased movement speed or travel distance.
  • Coldsnap seeker now spawns a small Stasis crystal on detonation. 

Warlock Shadebinder

While the Shadebinder may not be the most powerful in competitive play, being frozen by its abilities takes a large emotional toll on the victim. We’ve adjusted Penumbral Blast to require more accuracy vs. players in order to turn this ability into more of a skill shot given its powerful effects. 

► Penumbral Blast:

  • Reduced tracking and proximity detonation size and tracking vs. players.
  • Reduced freeze radius vs. players when impacting the environment from 2.7m to 1.5m. 

► Iceflare Bolts:

  • Seeker now only chains once when spawned from a player shatter. 

► Winter’s Wrath:

  • Freezing-projectile tracking strength now ramps down to 0 after 2s of flight. 
Phase 2 of Gilded titles

From Bungie’s State of 2021 post:

 In Season 14, phase two of gilding titles will roll out. When players gild a title, it will now also display how many times that title has been gilded in the past.

Improved Shaders system

From Bungie’s State of 2021 post:

You’ll also find that you can apply shaders here individually or on all pieces of your equipped gear with one click. To make it even easier to try out a bunch of new looks in Season 14 we’ve also changed shaders to be permanent unlocks, meaning you no longer will need to hold onto stacks of shaders in your inventory.

Aug 24, 2021

Season 15

[Redacted]
Vault of Glass Master version

From Bungie’s Destiny 2021 Update:

Before the end of the year we are also looking to add a Master version of Vault of Glass. […] We’d like all our future RAD (raid and dungeon) content to offer Master difficulty versions, where players can earn Adept raid and dungeon gear, and while we aren’t able to commit to a Season 14 timeframe for Master VoG, we do want to take the time to develop a sustainable structure that allows us to ship these closer together in future releases.

Crossplay support

From Bungie’s Destiny 2021 Update:

Crossplay is coming to the masses in Season 15. We’ll be doing some internal rollouts and alpha tests in Season 14 to prepare for a widespread launch this fall.

With Crossplay, you’ll be able to play with all your friends no matter what platform you call home. And don’t worry, we won’t be matching console and PC players together in the Crucible unless PC players specifically invite their console friends to play with them in the PC Crucible pools.

► You can read all about Cross-Platform support here.

Legendary Stasis weapons

From Bungie’s Destiny 2021 Update:

In Beyond Light, we introduced Stasis subclasses. Like Solar, Arc, and Void, Stasis will continue to evolve into a fully supported damage type. In Season 15, we will introduce our first round of Legendary Stasis Energy and Power weapons.

Three-peeking removal in Trials

From Bungie’s Destiny 2021 Update:

In Season 15 we will be addressing “three-peeking” in Trials and Competitive. In these modes, emotes will be disabled and players will be unable to pull out any third person weapon that doesn’t have ammo.

Third person experiences are part of what make Destiny’s gameplay feel so good, but it was clear in our most competitive arenas that these mechanics were being used in ways we did not intend. This is a tricky problem to solve in Destiny’s complicated sandbox, but we think this is a good starting point.

Buffs to Light subclasses in PVP

From Bungie’s Destiny 2021 Update:

In Season 15, we will also focus on Light subclasses and release a set of targeted buffs to our most underutilized specializations.

The goal of all these changes is to keep Stasis feeling great in PVE and to bring its representation in PVP more in line with our Light-based abilities.

And from their May 27, 2021, TWAB:

We are planning to deliver another balance patch focused on updates to the Light subclasses while continuing to iterate on Stasis. The goal here is to address some key pieces of feedback and make more of the Light subclasses viable across the game.

Fall 2021

Season 16

[Redacted]
Balancing of ability usage rates

From Bungie’s Destiny 2021 Update:

 In addition, at Season 15 we will also be looking to adjust overall ability usage rates to make sure guns and gunplay are always key to success in the Crucible.

And from their May 27, 2021, TWAB:

After Season 15, things become a little more nebulous because we’re still early in development. We’ll be looking at ability regeneration rates and redesigning how the ability-energy economy works across the game. Our goal here is to keep the PvE experience largely similar to the state of the game today but reduce how often abilities are used in the Crucible. After that, we’ll be taking a long hard look at the Void, Solar, and Arc subclasses to re-examine each subclass path and how they fit into the combat sandbox.  

Winter 2021

Rest of 2021

[Redacted]
Trials of Osiris overhaul

From Bungie’s Destiny 2021 Update:

We specifically want to target a few things:

 Improve the overall health of the Trials matchmaking pool, both by incentivizing a wider audience to engage, and better defining separation of skill tiers.

 Rebuild the Trials reward structure so that it encourages more players to stick to their active cards longer. […] We want to build a reward structure that continually pushes higher skill players to want to progress deeper into their card even after a loss, making 3-5 wins a more achievable goal for more players.

► Investigate opportunities for solo players to participate in Trials regularly. We believe this will not only make the matchmaking pools healthier, but also will also encourage more players to see what Trials is all about.

Fight against cheating continues

From Bungie’s Destiny 2021 Update:

We’re always working to maintain security as new exploits emerge, and as always, we don’t want to talk about a lot of those improvements for fear of empowering the bad guys. A few areas we can talk about are:

 We’re aiming to nearly double the size of the Bungie game security team this year, reflecting our long-term commitment to fair play.

We’ve begun regular surveys to better understand your experiences with cheating and to measure our progress. This new data enriches our existing streams from player reports and game instrumentation.

 We’ve begun a strategy of aggressive legal action against cheat developers. […] We will continue to pursue those who undermine fair play using every tool at our disposal, both in partnerships with other studios and under our own flag.

Early 2022

Year 5: The Witch Queen

[Redacted]
Pivotal role for Ikora Rey

From Bungie’s Destiny 2021 Update:

Some of you have noticed that Ikora Rey has not been nearly as present recently in Destiny 2. We’ve missed her as well. Not only will you see Ikora again in Season 14, she will be playing a pivotal role in The Witch Queen.

Early 2023

Year 6: Lightfall

[Redacted]


The Last Word

This unofficial “Roadmap” will continue to be updated as we learn more from Bungie. Did I miss anything important? Let me know in the comments.

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