Destiny 2 Armor Set Bonus: Full List & Effects

by | Jul 8, 2026

For the longest time, armor sets in Destiny 2 had virtually no impact. Specific armor stats mattered, but because of transmog, chasing new armor was rarely worth it. The Edge of Fate changed that with the introduction of Armor set bonuses, and Monument of Triumph made it the norm by adding tens of new set bonuses

Every Armor Set Bonus available today

New and updated Armor sets now offer two set bonus perks when equipping two or four pieces of armor from the same set. As of the release of Monument of Triumph, there are 50+ armor sets that provide bonuses:

Raid Armor Bonus Sets

Armor SetSourceBonuses
Pantheos ResplendentPantheon Raid Gauntlet2 Piece: Well Prepared
Picking up ammo bricks grants you stacks of Armor Charge. This effect grants a passive bonus to your Health stat for each Armor Charge you currently hold.

4 Piece: Down the Line
Dealing sustained damage to minibosses, Champions, and bosses increases your overall weapon damage against base and powerful combatants. Scoring a weapon final blow consumes one stack of this effect.
Wayward PsycheEpic Desert Perpetual Raid2 Piece: Special Relativity
Picking up ammo automatically reloads your stowed Special weapons directly from your reserves

4 Piece: Superluminal Motion
After dealing damage with your Super, your health and shields will continuously regenerate over time as long as you remain in motion. Dealing additional Super damage refreshes this effect.
Collective PsycheThe Desert Perpetual Raid2 Piece: Accretion
Picking up an ammo brick gives you a stacking bonus to weapon swap and stow speeds until you die.

4 Piece: Doppler Effect
Suspend, unravel, and sever effects applied to targets, and radiant and restoration effects applied to you have increased duration.
PromisedSalvation's Edge Raid2 Piece: Stable Resonance
Defeating a powerful combatant generates Stable Resonance, which grants you damage resistance and increased weapon damage for its duration.

4 Piece: Resonance Redirection
While you have the Stable Resonance buff active, continuing to deal weapon damage occasionally generates a resonance burst that damages and exhausts targets.
Crota's MemoryCrota's End Raid2 Piece: Cursed Fist
Your melee final blows trigger a devastating Cursed Thrall explosion.

4 Piece: Power of the Son
Remaining in active combat for an extended duration grants you progressively higher flinch resistance and damage resistance against combatants.
Nezarec's NightmaresRoot of Nightmares Raid2 Piece: Bad Dreams
Scoring final blows against targets debuffed by a subclass element has an escalating chance to spawn an Orb of Power.

4 Piece: Dream-Devourer
Performing a finisher execution against a powerful combatant grants you the Devour buff. While Devour is active, you gain additional damage resistance against combatants.
Ory'x MemoryKing's Fall Raid2 Piece: Iron Sharpens Iron
Landing final blows on Guardians or powerful combatants generates additional ammo progress.

4 Piece: Ascendant Escape
After secure a final blow on a powerful combatant, you will become entirely invisible the next time your shields are broken.
Resonant FuryVow of the Disciple Raid2 Piece: Resonant Plating
Your health begins regenerating immediately after you take melee damage from a powerful combatant.

4 Piece: Siphoning Touch
You gain stacks of Siphoning Touch by landing weapon hits or Glaive melee strikes. Switching your weapons will heal you and consume all active stacks.
Atheon's MemoryVault of Glass Raid2 Piece: Radiolaria Breach
After you pick up an Orb of Power, the next time your shields break, you gain a temporary bonus to your Health stat and release a burst of radiolaria fluid around you.

4 Piece: Collective Power
While you are actively affected by any subclass buff, dealing sustained damage to targets will create an Orb of Power.
Legacy's OathDeep Stone Crypt Raid2 Piece: Augmented Servos
Your powered melee attacks release an additional disorienting pulse when they are used to defeat a target.

4 Piece: God-Like Judgment
When your shields are broken by a combatant, or immediately upon casting your Super, you release a swarm of heat-seeking micro-missiles.
RighteousnessGarden of Salvation Raid2 Piece: Network Admin
Standing near allies creates a relay network that grants you improved weapon handling and reload speed. Being near other allied players running Network Admin additionally grants you a bonus to your Health stat.

4 Piece: Network Upload
Weapon final blows grant melee energy to both you and your nearby allies.
Great HuntLast Wish Raid2 Piece: Taken Barrier
Grenade final blows will temporarily reduce your incoming damage.

4 Piece: Taken Armaments
Grenade final blows grant additional Heavy ammo generation progress.

Dungeon Armor Bonus Sets

Armor SetSourceBonuses
Sage ProtectorEquilibrium Dungeon2 Piece: Combat Meditation
Landing hits with a Sword returns both grenade and class ability energy. Bonus energy is granted if your Blade Focus buff is currently active.

4 Piece: Blade Focus
You can briefly guard with a Sword to ready the Blade Focus mechanic. While Blade Focus is readied, hitting a target with your sword increases your Sword damage and lunge distance for a moderate duration.
FlainSundered Doctrine Dungeon2 Piece: Knit Together
Taking incoming damage from combatants has a random chance to automatically spawn an allied Threadling.

4 Piece: Sinew Stitching
For a short window of time after your shields are completely broken, your next several Threadling hits will restore your health.
SpacewalkVesper's Host Dungeon2 Piece: Augmented Armaments
Your Primary ammo weapons deal increased damage against any combatants that are currently disoriented.

4 Piece: Augmented Explosives
Your grenade abilities release an additional disorienting pulse of energy a short moment after detonating.
Dark AgeWarlord's Ruin Dungeon2 Piece: Taking Initiative
Hitting combatants with standard melee attacks or Sword strikes grants a stack of Initiative, providing bonus weapon handling and reload speed. These stacks decay slowly over time.

4 Piece: Healing Initiative
While you possess active stacks of Initiative, using your class ability creates a stationary healing aura on the ground. This aura offers increased healing potency based on the number of Initiative stacks you held upon activation.
Taken KingGhosts of the Deep Dungeon2 Piece: The Ceremony
Finishing combatants or reviving fallen allies initiates a Lucent Hive ritual. While this ritual remains active, you gain an increased Super stat.

4 Piece: Lucent Swarm
Collecting Orbs of Power extends the duration of the Ceremony ritual. While active, your ability final blows will occasionally spawn allied Arc moths that seek out enemies.
TM CustomSpire of the Watcher Dungeon2 Piece: Old Martian Diplomacy
Stowing a weapon immediately after defeating a powerful combatant or an enemy Guardian heals you for a small amount and disorients nearby combatants.

4 Piece: High Noon
Freshly drawn weapons deal significantly increased precision damage to combatants for a short period. Weapons featuring the Tex Balanced Stock Origin Trait or Exotics manufactured by the Tex Mechanica Foundry receive even greater benefits.
Deep ExplorerDuality Dungeon2 Piece: Built Bitter
Taking damage from enemies increases the reload speed of your currently equipped weapon until it is stowed. Taking subsequent damage further amplifies this speed effect.

4 Piece: Bittersweet
When you stow your weapon, you restore a portion of your health based directly on the number of Built Bitter stacks consumed.
EchoGrasp of Avarice Dungeon2 Piece: Untold Greed
Picking up ammo, Orbs of Power, or Elemental pickups, or destroying a Strand Tangle, grants stacks of Untold Greed. These stacks slightly reduce incoming damage and boost the reload speed of your equipped weapons, though some stacks are lost when your shields break.

4 Piece: Overflowing Coffers
While you hold stacks of Untold Greed, Orbs of Power and Elemental pickups provide significantly more energy, and Strand Tangles deal increased damage. When your shields break, all active stacks are instantly converted into a fountain of Orbs of Power.
CODAProphecy Dungeon2 Piece: Between Poles
Final blows secured with Light-element weapons grant stacks of Light Polarity, which increase your Grenade stat. Final blows secured with Darkness or Kinetic weapons grant stacks of Dark Polarity, which increase your Melee stat.

4 Piece: So Very Thin
Final blows with Light weapons grant bonus grenade energy, while final blows with Dark or Kinetic weapons grant bonus melee energy. Rapidly alternating final blows between Light and Darkness elements grants a short period of damage resistance.
Apostate's BladePit of Heresy Dungeon2 Piece: Regenerative Threshold
Performing a finisher stores power within your armor. The next time your shields break, this stored power is consumed to immediately heal you and trigger health regeneration.

4 Piece: Melee Conduction
While you are actively under the effects of Radiant, Restoration, or Cure, your standard melee hits release a burst of energy that scorches the target.
Techeun's RegaliaShattered Throne Dungeon2 Piece: Queensfoil Rush
You gain a powerful protective overshield while performing a finisher execution. Finishing a target also releases a slowing burst of energy around you.

4 Piece: Truth to Power
You gain increasing damage resistance as you deal damage or land final blows, and execution finishers grant accelerated progress toward this effect. At maximum stacks, the recharge rate of your abilities is significantly increased.

Crucible Armor Bonus Sets

Armor SetSourceBonuses
Twofold CrownTrials of Osiris (Crucible)2 Piece: Crook and Flail
Picking up an ammo brick heals you.

4 Piece: Gift of Sight
Final blows with Primary ammo weapons grant you briefly increased radar resolution.
New DemoticTrials of Osiris (Crucible)2 Piece: Paroli
Your Primary ammo weapons gain a significant bonus to flinch resistance for a brief moment after you perform a slide.

4 Piece: Martingale
Your weapons gain a temporary increase to handling and aim-down-sights speed whenever an ally is defeated or when you successfully revive a fallen teammate.
Cruel ElectrumTrials of Osiris (Crucible)2 Piece: Primary Survivor
When an ally is defeated, your Primary ammo weapons gain increased handling, reload speed, target acquisition, and reduced flinch. This bonus increases further if multiple allies are dead simultaneously or if you are running solo.

4 Piece: Primary Phantom
Final blows secured with Primary ammo weapons entirely remove you from enemy radar for a short time. Drawing any weapon that does not use Primary ammo will immediately terminate this effect.
Iron PanoplyIron Banner (Crucible)2 Piece: Vigilant Watch
As your health drops lower, your equipped weapons gain increased baseline stability and handling. Weapon final blows secured while your shields are completely depleted will heal you.

4 Piece: Iron Conviction
When your shields become broken, you temporarily gain increased ammo generation, flinch resistance, and overall damage resistance against nearby combatants. Final blows extend the duration of this effect.
Iron BattalionIron Banner (Crucible)2 Piece: Primary Honing
This perk inherently increases the handling and reload speed of all Primary ammo weapons. Additionally, your Primary weapons deal increased damage against non-boss combatants based directly on your Weapons stat.

4 Piece: Supercyclical
Securing final blows while your Super ability is active refunds a portion of your Super energy back to you once the Super ends.
Disaster CorpsCrucible Ops2 Piece: Pleas Heard
Reloading an Auto Rifle, Scout Rifle, or Sidearm immediately after a final blow slowly restores your health until you reenter active combat.

4 Piece: Magnificent Duty
When you reach critical health, or when you successfully heal an ally who is at critical health, your Auto Rifles, Scout Rifles, and Sidearms gain a period of increased range, stability, and reload speed.
Last DisciplineCrucible Ops2 Piece: Terminal Velocity
Final blows with primary ammo weapons grant your primary ammo weapons temporarily increased reload speed.

4 Piece: Power Loader
Picking up an Orb of Power grants special ammo progress.
Wild AnthemCrucible Ops2 Piece: Fanfare
You receive a passive increase to your reload speed whenever you reload from the bottom half of your weapon's magazine.

4 Piece: Suros Harmony
Reloading a weapon grants it a temporary bonus to weapon handling and reduces incoming flinch. Weapons equipped with the SUROS Synergy Origin Trait are granted increased effective range instead.
Triumphal AnthemCrucible Ops2 Piece: Scoot to Loot
Sliding over ammo blocks automatically collects them and temporarily grants enhanced reload speed and handling to your weapons.

4 Piece: Shoot to Scoot
Dealing damage with your weapons temporarily grants you enhanced sliding capabilities. Sliding while this is active provides damage resistance.
Per AudaciaCrucible Ops2 Piece: Primary Chain
Primary ammo weapon final blows grant a stacking bonus to your mobility, weapon range, and weapon handling that persists until you are defeated.

4 Piece: Sublime Transit
This perk inherently increases your mobility stat while granting enhanced sprint speed and a longer slide distance.

Destination Armor Bonus Sets

Armor SetSourceBonuses
WildwoodEDZ Destination2 Piece: Watchtower
Landing precision final blows while looking down your sights grants damage resistance that persists until you stop aiming.

4 Piece: Field Expertise
Precision final blows with any weapon grant a stacking bonus to reload speed, target acquisition, and weapon damage against non-boss combatants. Scoring a weapon final blow with a non-precision direct hit ends this effect prematurely.
Seventh SeraphCosmodrome Destination2 Piece: Rasputin's Wrath
Final blows with area-of-effect damage, Solar abilities, Seventh Seraph weapons, or IKELOS weapons grant Warmind Charges. Each stack of Warmind Charge increases your baseline Weapons and Grenade stats.

4 Piece: Rasputin's Reprisal
While you hold Warmind Charges, defeating powerful combatants, destroying a construct, or destroying a Tangle releases a Solar detonation that damages combatants and heals nearby allies.
Exodus DownNessus Destination2 Piece: Emergency Electromagnet
When your shields become broken, you instantly collect all nearby Orbs of Power and ammo bricks.

4 Piece: Repurposed Charge
Whenever you gain, lose, or spend an Armor Charge, you heal and gain damage reduction for a short time. This defensive effect scales dynamically with the amount of Armor Charge shifted.
Reverie DawnDreaming City Destination2 Piece: A Wish for Protection
Taking significant damage in a short window of time generates a Protective Wish that makes it harder for combatants to hit you, while granting increased reload speed and flinch resistance.

4 Piece: A Wish Fulfilled
When the Protective Wish buff naturally expires, it immediately cures your health. Securing rapid final blows will prematurely terminate the Protective Wish.
DreambaneMoon Destination2 Piece: Nightmarish Power
Final blows dealt to a challenging combatant or higher-ranked target grant Unstable Essence. While you hold Unstable Essence, you receive passive grenade and melee stat bonuses.

4 Piece: Nightmarish Resilience
While you hold the Unstable Essence buff, landing rapid weapon damage or securing quick final blows heals you and triggers health regeneration.
CrystocreneEuropa Destination2 Piece: Resupply
After remaining out of combat for a moderate duration, your very next final blow grants bonus ammo progress and creates an Orb of Power.

4 Piece: From the Storm
After staying completely out of combat for a moderate duration, you slowly stack Frost Armor over time until you reenter a fight.
VeritasThrone World Destination2 Piece: Lucent Transmutation
Performing a finisher execution on a combatant, or landing successive powered melee final blows, generates an Elemental pickup matching your current Light subclass.

4 Piece: Lucent Tithes
Performing a finisher execution on a powerful combatant heals you and spawns loyal Void moths that defend your position.
ThunderheadNeomuna Destination2 Piece: License to Thrill
Activating your grenade ability or triggering the Nanotech Tracer Missiles Origin Trait provides stacking resistance against incoming damage at point-blank range.

4 Piece: Lethal Weave
Defeating an unraveled combatant grants immediate grenade ability energy. If your grenade energy is already maxed out, you are granted Special ammo meter progress instead.
First AscentPale Heart Destination2 Piece: Stack 'Em Up
Defeating targets with unique elemental damage types grants a stacking bonus to your Transcendence energy gains while Transcendence is inactive.

4 Piece: Burn 'Em Down
While Transcendence is active, using your grenade ability completely consumes all active stacks of Stack 'Em Up to grant an escalating amount of bonus grenade energy.
Shrewd SurvivorLawless Frontier Destination2 Piece: Reflex Action
Swapping to a Heat weapon, a Submachine Gun, or a Hand Cannon grants a short period of increased handling and accuracy. This effect is extended by dealing damage with that weapon.

4 Piece: Hotshot
Securing final blows while Reflex Action is active grants a bonus to your weapon stats and increases stability, reload, and aim assist for Heat weapons, Submachine Guns, and Hand Cannons for a moderate duration.
Thriving SurvivorLawless Frontier Destination2 Piece: Opening Act
Final blows secured with grenades grant Heat weapons bonus stability and vent cooling speed, while granting Primary ammo weapons bonus stability and reload speed.

4 Piece: Room Clearing
Securing multiple final blows with Heat weapons or Primary ammo weapons grants temporary bonuses to both your weapon and grenade stats, alongside increased ammo generation for those weapon types.
AION RenewalKepler Destination2 Piece: Force Converter
After a final blow with any Rocket or Grenade Launcher, sprint for a short time to gain Speed Booster.

4 Piece: Reactive Booster
Once per activation of Force Converter, sprinting while at critical health, being suspended, or being slowed by a Stasis effect will immediately grant Speed Booster for a short duration.
AION AdapterKepler Destination2 Piece: Force Absorption
Final blows with any Rocket or Grenade Launcher temporarily decrease incoming area-of-effect damage.

4 Piece: Reactive Shock
When Force Absorption is active, taking melee damage causes you to emit a disorienting burst once.

Other Playlists Bonus Sets

Armor SetSourceBonuses
CircuitSparrow Racing League2 Piece: Revving Up
Sustaining fast movement builds up an elemental charge that gradually accelerates your health regeneration speed. Once you are fully revved up, sprinting grants you the Speed Booster buff.

4 Piece: Dielectric Drift
Performing a slide while the Speed Booster buff is active will jolt any combatants positioned directly in front of you.
Cyberserpent NullGambit Ops2 Piece: Adrenal Rush
Sprinting for a short duration grants a temporary period of highly improved weapon reload speed and handling. Landing final blows extends the duration of this period.

4 Piece: Bountiful Munitions
While the Adrenal Rush buff is active, scoring final blows grants Special ammo progress. Defeating powerful combatants, Guardians, and Taken grants significantly more progress.
BushidoPinnacle & Arena Ops2 Piece: Iaido
Final blows with freshly drawn or reloaded weapons heal you.

4 Piece: Unfaltering Focus
Bow, Shotgun, or Sword final blows temporarily reduce incoming damage. Damaging targets with those weapons extends the effect.
SwordmasterPinnacle & Arena Ops2 Piece: Balestra
Damaging a target with a Sword, a Glaive, or any standard melee attack leaves them completely exhausted. Exhausted targets deal reduced outgoing damage to you and your fireteam.

4 Piece: Stesso Tempo
Successfully blocking attacks with a Sword or a Glaive grants a short period of heavy damage resistance against targets the next time you drop your guard.
EutechnologyPinnacle & Arena Ops2 Piece: Gift of the Ley Lines
Rapidly defeating combatants using Void energy spawns a Void breach at their location.

4 Piece: Techeun's Foresight
After collecting a Void breach, your next final blow with a Void weapon triggers an elemental detonation. This detonation becomes significantly more powerful if it is triggered quickly after the initial breach collection.
TechsecFireteam & Solo Ops2 Piece: Wrecker
You deal significantly increased Kinetic damage to combatant shields, overshields, vehicles, and constructs. Constructs include barricades, turrets, Stasis crystals, and other objects created in the field.

4 Piece: Concussive Rounds
Defeating powerful combatants or breaking a combatant shield with Kinetic damage releases a disorienting Kinetic shockwave.
Smoke JumperFireteam & Solo Ops2 Piece: Ride Together, Die Together
When you pick up an Orb of Power, you gain a brief period of rapidly decaying damage reduction.

4 Piece: Too Old For This
Defeating a powerful combatant with a finisher execution grants you Special ammo progress and replenishes a small amount of your health.
FerropotentFireteam & Solo Ops2 Piece: Rapid Repair
The exact moment your shields begin to regenerate, you gain a short window of increased flinch resistance and damage resistance.

4 Piece: Built From Scratch
While your weapon reserves are running low, combatant final blows provide additional ammo progress based entirely on their ammo type. Primary weapons boost Special ammo progress, while Special weapons boost Heavy ammo progress.
LuminopotentFireteam & Solo Ops2 Piece: Ionic Overclock
While you are amplified, your Fusion Rifles, Linear Fusion Rifles, and Heat weapons gain increased handling, reload speeds, and vent cooling speeds.

4 Piece: Shock and Clear
Landing final blows with Jolt effects or directly against jolted combatants creates Ionic Traces that travel back to you.
LustrousTenet of Bravery (Solstice)2 Piece: Photogalvanic
Receiving healing temporarily grants your Solar weapons increased flinch resistance, handling, and reload speed.

4 Piece: Cauterize
Rapid Solar final blows heal you.

What are Armor Set Bonuses

Since Update 9.0.0.1, Armor Set Bonuses returned to Destiny 2 as part of the new Armor 3.0 system, which also delivered several other changes:

  • All Armor 3.0 will drop with full Mod Energy.
  • Armor now rolls with three stats – a primary stat (highest), secondary stat (second highest), and tertiary (lowest) stat.
  • A piece of armor’s total stats are determined by its gear tier.
  • Armor stats no longer require round numbers of 10 to improve their effects.
  • Armor stats now provide two benefits:
    • One benefit is provided from 1 to 100 points.
    • A secondary “enhanced” benefit is provided from 101 to 200 points.
Armor Sets Bonuses screen Destiny 2

Armor Sets Bonuses, Destiny 2

Regarding Masterworking:

  • Masterworking now provides +1 to your three lowest stats on the armor per level, up to a maximum of +5.
  • Only for New Armor: masterwork levels reduced from 10 to 5..
  • Only for New Armor: masterworking now increases stats, not Armor Mod slots.
  • Infusion costs of new Armor changes based on their tier.

Before you go…

Don’t miss all the new weapons released with Monument of Triumph.

About The Author

Ric Molina
Ric Molina
Covering gaming since 2012, some of my work has been featured by sites such as MSN, Forbes, Rock Paper Shotgun, and more. I've been obsessed with Destiny 2 for years now, and I hope to provide new and returning players with the guides and resources I wish I had when I first started.
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