Path of Exile 2 Unique Items: Weapons & Armor

by | Dec 29, 2024

Uniques are the rarest and most specialized weapons and armor in Path of Exile 2. Despite low drop rates, Uniques are sought-after items in-game. This guide covers every Unique item in Path of Exile 2 today.

PoE 2 Unique Weapons: Early Access

As of the release of Early Access, there are 36 Unique weapons available:

ArtItemTypeStatsUnique EffectsReleasedFamily
Brain Rattler Studded Greatclub art Path of Exile 2
Brain Rattler Studded Greatclub
Two Hand MacePhysical Damage: (42-44) to (66-70)
Critical Hit Chance: 5%
Attacks per Second: (1.21-1.27)
Weapon Range: 1.3
Adds (10–12) to (18–22) Physical Damage
Adds 1 to (36–42) Lightning Damage
(10–15)% increased Attack Speed
All damage with this Weapon causes Electrocution buildup
Early AccessWeapon
Brynhand's Mark Wooden Club art Path of Exile 2
Brynhand's Mark Wooden Club
One Hand MacePhysical Damage: (9-10) to (16-18)
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.1
Adds (3–4) to (6–8) Physical Damage
+(30–50) to Accuracy Rating
+(5–10) to Strength
Causes Double Stun Buildup
The mark of the smith was widely known.
Early AccessWeapon
Chober Chaber Leaden Greathammer art Path of Exile 2
Chober Chaber Leaden Greathammer
Two Hand MacePhysical Damage: (104-128) to (140-172)
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.3
' +100 Intelligence Requirement
(80–120)% increased Physical Damage
+(80–100) to maximum Mana
+5% to Critical Hit Chance
Increases and Reductions to Minion Damage also affect you
Early AccessWeapon
Collapsing Horizon Wyrm Quarterstaff art Path of Exile 2
Collapsing Horizon Wyrm Quarterstaff
QuarterstaffPhysical Damage: 57-94
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.3
100% increased Elemental Damage with Attacks
+(5–10)% to Critical Hit Chance
+(2–4) to Level of all Elemental Skills
Trigger skills refund half of Energy spent
Early AccessWeapon
Death's Harp Dualstring Bow art Path of Exile 2
Death's Harp Dualstring Bow
BowPhysical Damage: 16-31
Critical Hit Chance: 5%
Attacks per Second: 1.1
Bow Attacks fire an additional Arrow
+(50–70)% to Critical Damage Bonus
Bow Attacks fire 3 additional Arrows
Gain (20–30) Life per Enemy Killed
Gain (12–18) Mana per Enemy Killed
Early AccessWeapon
Dusk Vigil Ashen Staff art Path of Exile 2
Dusk Vigil Ashen Staff
Staff-Grants Skill: Firebolt
Grants Skill: Ember Fusillade
(60–80)% increased Spell Damage
Gain (5–10) Life per Enemy Killed
25% increased Mana Regeneration Rate
Trigger Ember Fusillade Skill on casting a Spell
Early AccessWeapon
Earthbound Voltaic Staff art Path of Exile 2
Earthbound Voltaic Staff
Staff-Grants Skill: Lightning Bolt
Grants Skill: Spark
(80–120)% increased Lightning Damage
(10–20)% increased Cast Speed
(20–30)% increased Mana Regeneration Rate
Trigger Spark Skill on killing a Shocked Enemy
Early AccessWeapon
Enezun's Charge Volatile Wand art Path of Exile 2
Enezun's Charge Volatile Wand
Wand-Grants Skill: Volatile Dead
(80–100)% increased Spell Damage
(30–50)% increased Critical Hit Chance for Spells
Gain (10–15) Mana per Enemy Killed
25% chance to not destroy Corpses when Consuming Corpses
Early AccessWeapon
Font of Power Omen Sceptre art Path of Exile 2
Font of Power Omen Sceptre
SceptreSpirit: 100Grants Skill: Malice
(30–50)% increased Spirit
+(40–60) to maximum Mana
(20–30)% increased Mana Regeneration Rate
When a Party Member in your Presence Casts a Spell, you
Sacrifice 20% of Mana and they Leech that Mana
Early AccessWeapon
Frostbreath Slim Mace art Path of Exile 2
Frostbreath Slim Mace
One Hand MacePhysical Damage: (15-17) to (25-29)
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.1
Adds (4–6) to (8–12) Physical Damage
Adds (4–6) to (8–12) Cold Damage
All Damage From Hits With This Weapon Contributes to Freeze Buildup
Culling Strike against Frozen Enemies
Early AccessWeapon
Guiding Palm Shrine Sceptre art Path of Exile 2
Guiding Palm Shrine Sceptre
SceptreSpirit: 100Grants Skill: Purity of Fire
Allies in your Presence deal (4–6) to (7–10) additional Attack Fire Damage
+(5–10) to all Attributes
25% increased Light Radius
50% of your Life Regeneration is granted to Allies in your Presence
Early AccessWeapon
Hoghunt Felled Greatclub art Path of Exile 2
Hoghunt Felled Greatclub
Two Hand MacePhysical Damage: (26-33) to (36-45)
Critical Hit Chance: 5%
Attacks per Second: 0.99
Weapon Range: 1.3
(100–150)% Increased Physical Damage
+15% to Critical Hit Chance
10% Reduced Attack Speed
+10 to Strength
Maim on Critical Hit
Early AccessWeapon
Hrimnor's Hymn Oak Greathammer art Path of Exile 2
Hrimnor's Hymn Oak Greathammer
Two Hand MacePhysical Damage: (22-25) to (42-47)
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.3
Causes (30–50)% Increased Stun Buildup
(60–80)% Increased Physical Damage
+(10–15) to Strength
Gain (10–20) Life per Enemy Killed
Slam Skills you use yourself cause Aftershocks
Early AccessWeapon
Lifesprig Attuned Wand art Path of Exile 2
Lifesprig Attuned Wand
Wand-Grants Skill: Mana Drain
+(10–20) to maximum Mana
+(1–3) to Level of all Spell Skills
(5–10)% increased Cast Speed
Leeches 1% of maximum Life when you Cast a Spell
Early AccessWeapon
Matsya Crescent Quarterstaff art Path of Exile 2
Matsya Crescent Quarterstaff
QuarterstaffPhysical Damage: 19-39
Critical Hit Chance: 10%
Attacks per Second: (1.73-1.8)
Weapon Range: 1.3
' +(3–5)% to Critical Hit Chance
(15–20)% increased Attack Speed
(25–40)% increased Mana Regeneration Rate
Skills reserve 50% less Spirit
Early AccessWeapon
Mist Whisper Makeshift Crossbow art Path of Exile 2
Mist Whisper Makeshift Crossbow
CrossbowPhysical Damage: 6-10
Critical Hit Chance: 5%
Attacks per Second: 1.6
Reload Time: 0.8
Adds (4–6) to (9–12) Cold Damage
Gain 5 Mana per Enemy Killed
(30–50)% increased Freeze Buildup
Attacks Chain an additional time
Early AccessWeapon
Nazir's Judgement Steelpoint Quarterstaff art Path of Exile 2
Nazir's Judgement Steelpoint Quarterstaff
QuarterstaffPhysical Damage: (50-62) to (92-112)
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.3
(80–120)% increased Physical Damage
+(50–100) to Accuracy Rating
(10–20)% increased Stun Duration
Causes Daze buildup equal to 100% of Damage dealt
Early AccessWeapon
Olrovasara Torment Club art Path of Exile 2
Olrovasara Torment Club
One Hand MacePhysical Damage: 44–73
Critical Hit Chance: 5%
Attacks per Second: (1.52–1.89)
Weapon Range: 1.1
Adds 1 to (60–80) Lightning Damage
+(300–400) to Accuracy Rating
(5–30)% Increased Attack Speed
On hitting an enemy, gains maximum added Lightning Damage equal to the enemy's Power for 6 seconds, up to a total of 500
Early AccessWeapon
Pillar of the Caged God Long Quarterstaff art Path of Exile 2
Pillar of the Caged God Long Quarterstaff
QuarterstaffPhysical Damage: 9-18
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.3
16% increased Range
2% increased Area of Effect for Attacks per 5 Intelligence
2% increased Attack Speed per 5 Dexterity
10% increased Weapon Damage per 5 Strength
Early AccessWeapon
Quecholli Crumbing Maul art Path of Exile 2
Quecholli Crumbling Maul
Two Hand MacePhysical Damage: (112-136) to (135-165)
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.3
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
(80–120)% increased Physical Damage
+(10–15) to all Attributes
Gain 30 Life per Enemy Killed
This Weapon's Critical Hit Chance is 100%
Critical Hits do not deal extra Damage
Early AccessWeapon
Quill Rain Shortbow art Path of Exile 2
Quill Rain Shortbow
BowPhysical Damage: 7-14
Critical Hit Chance: 5%
Attacks per Second: 2.5
100% increased Attack Speed
+(10–20) to Dexterity
(50–100)% increased Arrow Speed
40% less Attack Damage
Early AccessWeapon
Rampart Raptor Tense Crossbow art Path of Exile 2
Rampart Raptor Tense Crossbow
CrossbowPhysical Damage: (10-11) to (18-21)
Critical Hit Chance: 5%
Attacks per Second: (2.08-2.24)
Reload Time: 0.85
(20–30)% increased Bolt Speed
(40–60)% increased Physical Damage
(30–40)% increased Attack Speed
100% chance to not consume a bolt if you've Reloaded Recently
30% reduced Reload Speed
Early AccessWeapon
Sacred Flame Shrine Sceptre art Path of Exile 2
Sacred Flame Shrine Sceptre
SceptreSpirit: 100Grants Skill: Purity of Fire
Gain (40–60)% of Damage as Extra Fire Damage
Allies in your Presence Gain (20–30)% of Damage as Extra Fire Damage
Allies in your Presence Regenerate (2–3)% of their Maximum Life per second
Enemies in your Presence Resist Elemental Damage based on their Lowest Resistance
Early AccessWeapon
Sanguine Diviner Bone Wand art Path of Exile 2
Sanguine Diviner Bone Wand
Wand-Grants Skill: Bone Blast
(80–100)% increased Spell Damage
Gain (10–15) Life per Enemy Killed
25% chance to inflict Bleeding on Hit
25% of Spell Mana Cost Converted to Life Cost
Early AccessWeapon
Seeing Stars Plated Mace art Path of Exile 2
Seeing Stars Plated Mace
One Hand MacePhysical Damage: 18–38
Critical Hit Chance: 5%
Attacks per Second: (1.54–1.68)
Weapon Range: 1.1
Adds (9–12) to (18–22) Cold Damage
Adds 1 to (30–35) Lightning Damage
(10–20)% Increased Attack Speed
Energy Generation is Doubled
Early AccessWeapon
Splinterheart Recurve Bow art Path of Exile 2
Splinterheart Recurve Bow
BowPhysical Damage: (24-27) to (50-56)
Critical Hit Chance: 5%
Attacks per Second: 1.1
(60–80)% increased Physical Damage
+(50–70) to Accuracy Rating
(20–30)% increased Projectile Speed
Projectiles Split towards +2 targets
Early AccessWeapon
Taryn's Shiver Gelid Staff art Path of Exile 2
Taryn's Shiver Gelid Staff
Staff-Grants Skill: Freezing Shards
(80–120)% increased Cold Damage
(10–20)% increased Cast Speed
100% increased Freeze Buildup
Enemies Frozen by you take 50% increased Damage
Early AccessWeapon
The Blood Thorn Wrapped Quarterstaff art Path of Exile 2
The Blood Thorn Wrapped Quarterstaff
QuarterstaffPhysical Damage: (10-12) to (21-23)
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.3
Adds (3–5) to (9–11) Physical Damage
+(10–15) to Strength
Causes Bleeding on Hit
(4–5) to (8–10) Physical Thorns damage
Early AccessWeapon
The Burden of Shadows Chiming Staff art Path of Exile 2
The Burden of Shadows Chiming Staff
Staff-Grants Skill: Sigil of Power
(20–30)% increased Cast Speed
Skill Mana Costs Converted to Life Costs
Skills gain 1% of Damage as Chaos Damage per 3 Life Cost
Early AccessWeapon
The Dark Defiler Rattling Sceptre art Path of Exile 2
The Dark Defiler Rattling Sceptre
SceptreSpirit: 100Grants Skill: Skeletal Warrior
+(20–30) to maximum Mana
+(5–10) to Intelligence
(10–30)% increased Mana Regeneration Rate
Gain 3% of Damage as Chaos Damage per Undead Minion
Early AccessWeapon
The Searing Touch Pyrophyte Staff art Path of Exile 2
The Searing Touch Pyrophyte Staff
Staff-Grants Skill: Living Bomb
(80–120)% increased Fire Damage
(10–20)% increased Cast Speed
100% increased chance to Ignite
100% increased Magnitude of Ignite you inflict
Early AccessWeapon
The Sentry Gothic Quarterstaff art Path of Exile 2
The Sentry Gothic Quarterstaff
QuarterstaffPhysical Damage: 16-26
Critical Hit Chance: 11.5%
Attacks per Second: 1.4
Weapon Range: 1.3
Adds (8–12) to (16–20) Fire Damage
+20% to Fire Resistance
100% increased chance to Ignite
30% increased Light Radius
Early AccessWeapon
Trenchtimbre Spiked Club art Path of Exile 2
Trenchtimbre Spiked Club
One Hand MacePhysical Damage: (25-27) to (42-46)
Critical Hit Chance: 5%
Attacks per Second: (1.74–1.89)
Weapon Range: 1.1
Adds (10–12) to (18–22) Physical Damage
(20–30)% Increased Attack Speed
+(1–3) to Level of all Minion Skills
Increases and Reductions to Minion Attack Speed also affect you
Early AccessWeapon
Trephina Forge Maul art Path of Exile 2
Trephina Forge Maul
Two Hand MacePhysical Damage: (36-39) to (51-57)
Critical Hit Chance: 5%
Attacks per Second: (1.16-1.21)
Weapon Range: 1.3
Adds (7–10) to (12–18) Physical Damage
(10–15)% increased Attack Speed
Causes (30–50)% increased Stun Buildup
Always deals Critical Hits against Heavy Stunned Enemies
Early AccessWeapon
Widowhail Crude Bow art Path of Exile 2
Widowhail Crude Bow
BowPhysical Damage: 6-9
Critical Hit Chance: 5%
Attacks per Second: 1.2
(150–250)% increased bonuses gained from Equipped QuiverEarly AccessWeapon
Wylund's Stake Smithing Hammer art Path of Exile 2
Wylund's Stake Smithing Hammer
One Hand MacePhysical Damage: (7-8) to (12-13)
Fire Damage: 4.5-7.5
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.1
Adds (2–3) to (4–5) Physical Damage
Adds (2–3) to (4–5) Fire Damage
Hits Break (30–50) Armour
Apply Fire Exposure When Fully Breaking Enemy Armour
Early AccessWeapon
Uniques screen Path of Exile 2

Uniques items, Path of Exile 2

PoE 2 Unique Armor

As of the release of Early Access, there are 156 Unique pieces of armor available:

ArtItemTypeStatsUnique EffectsReleasedFamily
Ab Aeterno Grand Cuisses art Path of Exile 2
Ab Aeterno Grand Cuisses
GlovesArmour: 66
Evasion Rating: 60
Energy Shield: 23
(15–30)% increased Movement Speed
(60–80)% increased Armour, Evasion and Energy Shield
Dodge Roll avoids all Hits
10% less Movement and Skill Speed per Dodge Roll in the past 20 seconds
Early AccessArmor
 class=Ab Aeterno Grand CuissesBootsArmour: 66
Evasion Rating: 60
Energy Shield: 23
(15–30)% increased Movement Speed
(60–80)% increased Armour, Evasion and Energy Shield
Dodge Roll avoids all Hits
10% less Movement and Skill Speed per Dodge Roll in the past 20 seconds
Early AccessArmor
Aerisvane_s Wings Burnished Gauntlets art Path of Exile 2
Aerisvane's Wings Burnished Gauntlets
GlovesArmour: (82-93)
Evasion Rating: (75-85)
(50–70)% increased Armour and Evasion
(5–10)% increased Attack Speed
+(20–30) to Intelligence
Decimating Strike
Early AccessArmor
 class=
Alkem Eira Blazon Crest Shield
ShieldBlock chance: 25%
Armour: (13-15)
Energy Shield: (7-9)
Movement Speed: -1.5%
Grants Skill: Raise Shield
(30–40)% increased Block chance
(30–50)% increased Armour and Energy Shield
+(15–30) to maximum Mana
Damage Blocked is Recouped as Mana
Early AccessArmor
 class=
Alpha's Howl Armoured Cap
HelmetEvasion Rating: (399-444)(80–100)% increased Evasion Rating
+100 to Spirit
+(50–75)% to Cold Resistance
Presence Radius is doubled
Early AccessArmor
 class=
Apron of Emiran Hermit Garb
Body ArmourEvasion Rating: (20-24)
Energy Shield: (20-24)
Movement Speed: -3%
(30–50)% increased Evasion and Energy Shield
+(10–20) to Dexterity
(40–60)% reduced Bleeding Duration on you
Bleeding you inflict is Aggravated
Early AccessArmor
 class=
Arvil's Wheel Hardwood Targe
ShieldBlock chance: 25%
Armour: (16-20)
Evasion Rating: (11-14)
Movement Speed: -1.5%
Grants Skill: Raise Shield
(40–60)% increased Block chance
(60–100)% increased Armour and Evasion
Lose 1% of Life on Kill
Lose 1% of Mana on Kill
(30–50)% increased Skill Effect Duration
Early AccessArmor
 class=
Ashrend Pathfinder Coat
Body ArmourEvasion Rating: 78
Movement Speed: -3%
' +(40–60) to maximum Life
+(20–30)% to Fire Resistance
Cannot be Ignited
-10 Physical Damage taken from Attack Hits
Early AccessArmor
 class=
Assailum Closed Helm
HelmetArmour: (145-194)
Evasion Rating: (130-174)
(50–100)% increased Armour and Evasion
+(200–400) to Accuracy Rating
(30–50)% increased Critical Hit Chance
Skills have a (100–150)% longer Perfect Timing window
Early AccessArmor
 class=
Atsak's Sight Veiled Mask
HelmetEvasion Rating: 58
Energy Shield: 25
(20–40)% increased Critical Hit Chance
+(10–20) to Dexterity
+(10–20) to Intelligence
Critical Hits Poison the enemy
Early AccessArmor
 class=
Atziri's Acuity Moulded Mitts
GlovesArmour: (122-136)(80–100)% increased Armour
(20–30)% increased Critical Hit Chance
+(20–30) to Intelligence
Leech from Critical Hits is instant
Early AccessArmor
 class=
Atziri's Disdain Gold Circlet
HelmetEnergy Shield: 58' +(40–60) to maximum Mana
(10–20)% increased Rarity of Items found
(20–25)% of Damage taken bypasses Energy Shield
Gain (25–30)% of Maximum Life as Extra Maximum Energy Shield
Early AccessArmor
 class=
Aurseize Layered Gauntlets
GlovesArmour: (30-35)
Evasion Rating: (25-28)
(40–60)% increased Armour and Evasion
(40–50)% increased Rarity of Items found
Lose 2% of Life on Kill
Early AccessArmor
 class=
Beetlebite Velour Shoes
BootsEvasion Rating: (118-162)
Energy Shield: (46-63)
(20–30)% increased Movement Speed
(60–120)% increased Evasion and Energy Shield
Aggravate Bleeding on Enemies when they Enter your Presence
100% increased Thorns damage
Early AccessArmor
 class=
Belly of the Beast Explorer Armour
Body ArmourArmour: (228-285)
Evasion Rating: (202-252)
Movement Speed: -4%
(100–150)% increased Armour and Evasion
+(100–150) to maximum Life
+(100–150) to Stun Threshold
Life Recovery from Flasks is instant
Early AccessArmor
 class=
Birth of Fury Stone Greaves
BootsArmour: 10215% increased Movement Speed
+(40–60) to maximum Life
+(10–20)% to Fire Resistance
Drop Ignited Ground while moving, which lasts 8 seconds and Ignites as though dealing Fire Damage equal to 10% of your maximum Life
Early AccessArmor
 class=
Bitterbloom Feathered Robe
Body ArmourEnergy Shield: (52-70)
Movement Speed: -3%
(50–100)% increased Energy Shield
+(50–100) to maximum Mana
50% increased Energy Shield Recharge Rate
Energy Shield Recharge starts when you use a Mana Flask
Early AccessArmor
 class=
Black Sun Crest Wrapped Greathelm
HelmetArmour: (118-142)(50–80)% increased Armour
20% reduced Light Radius
(5–15)% increased Strength
(5–15)% increased Dexterity
(5–15)% increased Intelligence
Early AccessArmor
 class=
Blackbraid Fur Plate
Body ArmourArmour: 60
Movement Speed: -5%
' +(5–15) to Strength
+(5–15) to Intelligence
+(40–60) to Stun Threshold
Armour applies to Elemental Damage
Early AccessArmor
 class=
Blessed Bonds Linen Wraps
GlovesEvasion Rating: (78-118)
Energy Shield: (39-59)
' +(60–100) to Evasion Rating
+(30–50) to maximum Energy Shield
Gain (25–35) Mana per Enemy Killed
Inflict Cold Exposure on Igniting an Enemy
Inflict Fire Exposure on Shocking an Enemy
Inflict Lightning Exposure on Critical Hit
Early AccessArmor
 class=
Blueflame Bracers Goldcast Cuffs
GlovesArmour: 37
Energy Shield: 14
' +(10–20) to Intelligence
+(5–15)% to Fire Resistance
+(5–15)% to Cold Resistance
100% of Fire Damage Converted to Cold Damage
Early AccessArmor
 class=
Bones of Ullr Lattice Sandals
BootsEnergy Shield: (35-40)(40–60)% increased Energy Shield
+25 to maximum Life
+25 to maximum Mana
Undead Minions have 20% reduced Reservation
Early AccessArmor
 class=
Bramblejack Rusted Cuirass
Body ArmourArmour: 45
Movement Speed: -5%
' +(50–80) to maximum Life
+(60–100) to Stun Threshold
250% of Melee Physical Damage taken reflected to Attacker
Early AccessArmor
 class=
Briarpatch Laced Boots
BootsEvasion Rating: 38(10–20)% increased Movement Speed
+(40–60) to maximum Life
+(60–80) to Stun Threshold
+15% to Thorns Critical Hit Chance
Early AccessArmor
 class=
Briskwrap Rhoahide Coat
Body ArmourEvasion Rating: 131
Movement Speed: -3%
(40–60)% increased Flask Life Recovery rate
(40–60)% increased Flask Mana Recovery rate
+(20–30) to Dexterity
+(20–30)% to Cold Resistance
Early AccessArmor
 class=
Bristleboar Leather Vest
Body ArmourEvasion Rating: (42-54)
Movement Speed: -3%
(40–80)% increased Evasion Rating
+(40–60) to maximum Life
Gain 3 Rage when Hit by an Enemy
Gain 10 Rage when Critically Hit by an Enemy
Early AccessArmor
 class=
Bronzebeard Horned Crown
HelmetArmour: (49-66)
Energy Shield: (22-30)
10% reduced Movement Speed
(50–100)% increased Armour and Energy Shield
+(40–60) to maximum Life
(35–50)% reduced Effect of Chill on you
(35–50)% reduced effect of Ignite on you
(35–50)% reduced effect of Shock on you
Early AccessArmor
 class=
Bushwhack Lizardscale Boots
BootsEvasion Rating: (135-162)(15–25)% increased Movement Speed
(50–80)% increased Evasion Rating
+(10–20) to Dexterity
Physical Damage is Pinning
Early AccessArmor
 class=
Candlemaker Sombre Gloves
GlovesEnergy Shield: (22-27)(50–80)% increased Energy Shield
+(15–30)% to Fire Resistance
(-30–-15)% to Cold Resistance
Chance to Ignite is doubled
Early AccessArmor
 class=
Carrion Call Engraved Focus
FocusEnergy Shield: (51-61)' +(30–40) to maximum Energy Shield
Minions have (20–30)% increased maximum Life
(20–30)% increased Mana Regeneration Rate
Minions' Resistances are equal to yours
Early AccessArmor
 class=
Cloak of Flame Silk Robe
Body ArmourEnergy Shield: 61
Movement Speed: -3%
' +(30–50)% to Fire Resistance
(30–50)% reduced Ignite Duration on you
40% of Physical Damage taken as Fire Damage
25 to 35 Fire Thorns damage
Early AccessArmor
 class=
Coat of Red Chain Mail
Body ArmourArmour: (45-50)
Evasion Rating: (28-32)
Movement Speed: -4%
(80–100)% increased Armour and Evasion
+(80–100) to maximum Life
+(75–150) to Stun Threshold
25% chance to be inflicted with Bleeding when Hit
Early AccessArmor
 class=
Cornathaum Heavy Crown
HelmetArmour: 75
Energy Shield: 28
(10–20)% increased Rarity of Items found
+(40–50) to Intelligence
30% increased Light Radius
5% increased Experience gain
Early AccessArmor
 class=
Corona of the Red Sun Warrior Greathelm
HelmetArmour: 146' +(100–150) to Accuracy Rating
+(60–80) to maximum Life
25% increased Light Radius
When you Leech Life from a Hit, Allies in your Presence also Leech the same amount of Life
Early AccessArmor
 class=
Corpsewade Iron Greaves
BootsArmour: (61-70)Grants Skill: Decompose
10% increased Movement Speed
(30–50)% increased Armour
+(5–10) to Strength
Trigger Decompose Skill on Step
Early AccessArmor
 class=
Couture of Crimson Gilded Vestments
Body ArmourArmour: (250-334)
Energy Shield: (88-118)
Movement Speed: -4%
(50–100)% increased Armour and Energy Shield
25% reduced maximum Life
(40–60)% reduced Bleeding Duration on you
Life Leech can Overflow Maximum Life
Early AccessArmor
 class=
Crest of Ardura Jingling Crest Shield
ShieldBlock chance: 25%
Armour: (65-82)
Energy Shield: (25-32)
Movement Speed: -1.5%
Grants Skill: Raise Shield
(60–100)% increased Armour and Energy Shield
+(10–20) to Intelligence
(30–50)% increased Mana Regeneration Rate
(30–50)% increased Cooldown Recovery Rate
Early AccessArmor
 class=
Crown of the Pale King Cultist Crown
HelmetArmour: (66-88)
Energy Shield: (28-38)
(50–100)% increased Armour and Energy Shield
+(40–80) to maximum Life
10% increased Rarity of Items found
Thorns damage is triggered by all Hits
Early AccessArmor
 class=
Crown of the Victor Iron Crown
HelmetArmour: 23
Energy Shield: 12
(10–20)% increased Rarity of Items found
Gain 10 Life per Enemy Killed
Gain 10 Mana per Enemy Killed
+1 to Level of all Skills
Early AccessArmor
 class=
Crown of Thorns Twig Circlet
HelmetEnergy Shield: (119-169)' +(100–150) to maximum Energy Shield
Lose 5 Life when you use a Skill
(3–5) to (6–10) Physical Thorns damage
Pain Attunement
Early AccessArmor
 class=
Darkray Vectors Braced Sabatons
BootsArmour: (49-66)
Evasion Rating: (42-56)
(50–100)% increased Armour and Evasion
+(20–30)% to Lightning Resistance
25% reduced Light Radius
5% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
Early AccessArmor
 class=
Deathblow Doubled Gauntlets
GlovesArmour: (74-92)
Evasion Rating: (66-82)
(100–150)% increased Armour and Evasion
Gain (20–30) Life per Enemy Killed
Gain (20–30) Mana per Enemy Killed
Culling Strike
Early AccessArmor
 class=
Deathrattle Twig Focus
FocusEnergy Shield: (22-32)' +(10–20) to maximum Energy Shield
(20–40)% increased Spell Damage
+(5–10) to Intelligence
20% chance for Energy Shield Recharge to start when you Kill an Enemy
Early AccessArmor
 class=
Deidbell Elite Greathelm
HelmetArmour: (217-272)(60–100)% increased Armour
(20–30)% increased Warcry Speed
Corpses in your Presence Explode when you Warcry,
dealing 10% of their Life as Physical Damage
Warcry Skills have (20–30)% increased Area of Effect
Early AccessArmor
 class=
Demon Stitcher Intricate Gloves
GlovesEnergy Shield: (66-86)' +(40–60) to maximum Energy Shield
+(80–120) to maximum Life
(6–12)% increased Cast Speed
Sacrifice (5–15)% of Life to gain that much Energy Shield when you Cast a Spell
Early AccessArmor
 class=
Dionadair Splintered Tower Shield
ShieldBlock chance: 26%
Armour: (28-32)
Movement Speed: -3%
Grants Skill: Raise Shield
(60–80)% increased Armour
+(10–15) to Strength
30% reduced Stun Threshold
Double Stun Threshold while Shield is Raised
Early AccessArmor
 class=
Doedre's Tenure Stitched Gloves
GlovesEnergy Shield: 17100% increased Spell Damage
(15–25)% reduced Cast Speed
+(10–15) to Intelligence
Early AccessArmor
 class=
Doomgate Braced Tower Shield
ShieldBlock chance: 26%
Armour: (82-102)
Movement Speed: -3%
Grants Skill: Raise Shield
80% increased Block chance
(100–150)% increased Armour
You take 20% of damage from Blocked Hits
Enemies are Culled on Block
Early AccessArmor
 class=
Doryani's Prototype Scale Mail
Body ArmourArmour: (187-250)
Evasion Rating: (168-224)
Movement Speed: -4%
(50–100)% increased Armour and Evasion
+(60–80) to maximum Life
Armour also applies to Lightning damage taken from Hits
Enemies in your Presence have Lightning Resistance equal to yours
Lightning Resistance does not affect Lightning damage taken
Early AccessArmor
 class=
Dustbloom Studded Vest
Body ArmourEvasion Rating: (300-375)
Movement Speed: -3%
(100–150)% increased Evasion Rating
+(20–30)% to Cold Resistance
Maximum 10 Fragile Regrowth
0.5% of Life Regenerated per second per Fragile Regrowth
10% increased Mana Regeneration Rate per Fragile Regrowth
Lose all Fragile Regrowth when Hit
Gain 1 Fragile Regrowth each second
Early AccessArmor
 class=
Edyrn's Tusks Iron Cuirass
Body ArmourArmour: (211-249)
Movement Speed: -5%
(120–160)% increased Armour
10% chance to inflict Bleeding on Hit
50% reduced Slowing Potency of Debuffs on You
(15–20) to (25–30) Physical Thorns damage
Early AccessArmor
 class=
Elevore Hunter Hood
HelmetEvasion Rating: (181-217)(50–80)% increased Evasion Rating
+(10–20) to Dexterity
Charms gain 0.5 charges per Second
Early AccessArmor
 class=
Enfolding Dawn Pilgrim Vestments
Body ArmourArmour: (37-50)
Energy Shield: (24-32)
Movement Speed: -4%
(50–100)% increased Armour and Energy Shield
+100 to Spirit
+(5–15)% to all Elemental Resistances
Intelligence provides no inherent bonus to Maximum Mana
Early AccessArmor
 class=
Erian's Cobble Guarded Helm
HelmetArmour: (34-54)
Evasion Rating: (28-43)
' +(0–20) to Armour
+(0–15) to Evasion Rating
+(0–10) to maximum Energy Shield
+(0–30) to Accuracy Rating
+(0–15) to maximum Life
+(0–10) to maximum Mana
(0–10)% increased Rarity of Items found
(0–15)% increased Critical Hit Chance
+(0–5) to Strength
+(0–5) to Dexterity
+(0–5) to Intelligence
+(0–5)% to Fire Resistance
+(0–5)% to Cold Resistance
+(0–5)% to Lightning Resistance
(0–3) Life Regeneration per second
Early AccessArmor
 class=
Ezomyte Peak Soldier Greathelm
HelmetArmour: (99-132)(50–100)% increased Armour
+(30–50) to maximum Life
(10–20)% increased Area of Effect
Unwavering Stance
Early AccessArmor
 class=
Feathered Fortress Crescent Targe
ShieldBlock chance: 25%
Armour: 39
Evasion Rating: 34
Movement Speed: -1.5%
Grants Skill: Raise Shield
+(10–20) to Strength
+(10–20) to Dexterity
+(10–20)% to Fire Resistance
+(10–20)% to Cold Resistance
No Movement Speed Penalty while Shield is Raised
Early AccessArmor
 class=
Forbidden Gaze Chain Tiara
HelmetEnergy Shield: (70-88) (60–100)% increased Energy Shield
+(3–5)% to Maximum Cold Resistance
+(25–35)% to Cold Resistance
25% reduced Light Radius
Early AccessArmor
 class=
Foxshade Quilted Vest
Body ArmourEvasion Rating: (94-114)
Movement Speed: -3%
' +(50–70) to Evasion Rating
+(20–30) to Dexterity
10% increased Movement Speed when on Full Life
100% increased Evasion Rating when on Full Life
Early AccessArmor
 class=
Gamblesprint Embossed Boots
BootsEvasion Rating: (100-120)(100–140)% increased Evasion Rating
+(10–15) to Dexterity
+(5–15)% to Lightning Resistance
Gain 0% to 40% increased Movement Speed at random when Hit, until Hit again
Early AccessArmor
 class=
Ghostmarch Theaded Shoes
BootsEvasion Rating: (56-70)
Energy Shield: (28-35)
(100–150)% increased Evasion and Energy Shield
+(30–50) to maximum Mana
+(17–23)% to Chaos Resistance
Dodge Roll passes through Enemies
Early AccessArmor
 class=
Ghostwrithe Tattered Robe
Body ArmourEnergy Shield: 128
Movement Speed: -3%
' +100 to maximum Energy Shield
+(29–37)% to Chaos Resistance
50% of Maximum Life Converted to Energy Shield
Early AccessArmor
 class=
Glimpse of Chaos Tribal Mask
HelmetEvasion Rating: 66
Energy Shield: 28
Can be modified while Corrupted
+(50–150) to maximum Life
+(50–150) to maximum Mana
(-30–30)% to Cold Resistance
(-30–30)% to Lightning Resistance
Chaos Resistance is Zero
Early AccessArmor
 class=
Gloomform Waxed Jacket
Body ArmourEvasion Rating: (86-107)
Energy Shield: 24
Movement Speed: -3%
(100–150)% increased Evasion Rating
+(10–20) to Dexterity
20% reduced Light Radius
You have a Smoke Cloud around you while stationary
Early AccessArmor
 class=
Goldrim Felt Cap
HelmetEvasion Rating: (78-98)' +(30–50) to Evasion Rating
10% increased Rarity of Items found
+(25–35)% to all Elemental Resistances
Early AccessArmor
 class=
Gravebind Rope Cuffs
GlovesArmour: (16-19)
Energy Shield: (8-9)
(40–60)% increased Armour and Energy Shield
Gain (7–10) Life per Enemy Killed
Gain (4–6) Mana per Enemy Killed
Enemies killed by anyone in your Presence count as being killed by you instead
Early AccessArmor
 class=
Greed's Embrace Vaal Cuirass
Body ArmourArmour: (456-570)
Movement Speed: -5%
50% increased Strength Requirement
20% reduced Movement Speed
(100–150)% increased Armour
(30–50)% increased Rarity of Items found
+(20–30)% to Fire Resistance
Early AccessArmor
 class=
Greymake Brimmed Helm
HelmetArmour: 23
Evasion Rating: 18
' +(30–50) to Strength
+(30–50) to Dexterity
+(30–50) to Intelligence
-1 to all Attributes per Level
Early AccessArmor
 class=
Grip of Winter Firm Bracers
GlovesEvasion Rating: (33-39)(30–50)% increased Evasion Rating
Adds (3–5) to (6–8) Cold damage to Attacks
(40–50)% increased Freeze Buildup
(20–30)% increased Magnitude of Chill you inflict
Early AccessArmor
 class=
Hand of Wisdom and Action Furtive Wraps
GlovesEvasion Rating: 50
Energy Shield: 19
' +(15–25) to Dexterity
+(15–25) to Intelligence
3% increased Attack Speed per 25 Dexterity
Adds 1 to 10 Lightning Damage to Attacks per 10 Intelligence
Early AccessArmor
 class=
Hateforge Moulded Mitts
GlovesArmour: (102-122)(50–80)% increased Armour
Gain (1–3) random Charge on reaching Maximum Rage
Lose all Rage on reaching Maximum Rage
Early AccessArmor
 class=
Horns of Bynden Rusted Greathelm
HelmetArmour: 29(5–15)% increased Rarity of Items found
+(20–30) to Strength
Gain 1 Rage on Melee Hit
Every Rage also grants 1% increased Armour
Early AccessArmor
 class=
Husk of Dreams Shaman Mantle
Body ArmourArmour: (200-250)
Energy Shield: (78-97)
Movement Speed: -4%
(100–150)% increased Armour and Energy Shield
-10% to Fire Resistance
+(13–17)% to Chaos Resistance
(25–50)% increased Flask Charges used
50% chance for Flasks you use to not consume Charges
Early AccessArmor
 class=
Icetomb Mail Vestments
Body ArmourArmour: 67
Energy Shield: 28
Movement Speed: -4%
' +(20–30) to Strength
+(20–30) to Intelligence
+(30–40)% to Cold Resistance
Freeze as though dealing Cold damage equal to 10% of your maximum Mana when Hit
Early AccessArmor
 class=
Idle Hands Sectioned Bracers
GlovesEvasion Rating: (72-83)(40–60)% increased Evasion Rating
+(60–100) to Accuracy Rating
+(5–10) to Intelligence
25% increased Attack Speed while on Full Mana
You count as on Full Mana while at 90% of maximum Mana or above
Early AccessArmor
 class=
Innsmouth Shabby Hood
HelmetEvasion Rating: 19 25% reduced maximum Mana
+(10–20)% to Cold Resistance
+(13–19)% to Chaos Resistance
100% increased Mana Regeneration Rate
Early AccessArmor
 class=
Irongrasp Vagabond Armour
Body ArmourArmour: (134-167)
Evasion Rating: (112-140)
Movement Speed: -4%
(100–150)% increased Armour and Evasion
+(100–150) to Stun Threshold
Iron Grip
Iron Will
Early AccessArmor
 class=
Ironride Visored Helm
HelmetArmour: (70-79)
Evasion Rating: (59-66)
(60–80)% increased Armour and Evasion
+(30–50) to maximum Mana
+(10–15)% to Lightning Resistance
You have no Accuracy Penalty at Distance
Early AccessArmor
 class=
Jarngreipr Ringmail Gauntlets
GlovesArmour: 13
Evasion Rating: 10
Adds (2–3) to (5–6) Physical Damage to Attacks
+(30–50) to maximum Life
(4–8)% increased Attack Speed
Strength can satisfy other Attribute Requirements of Melee Weapons and Melee Skills
Early AccessArmor
 class=
Kaom's Heart Conqueror Plate
Body ArmourArmour: 445
Movement Speed: -5%
(30–40)% increased Stun Threshold
+1000 to maximum Life
You have no Spirit
Early AccessArmor
 class=
Keeper of the Arc Spiritbone Crown
HelmetArmour: (194-242)
Energy Shield: (70-87)
(100–150)% increased Armour and Energy Shield
(15–25) Life Regeneration per second
(15–25)% increased Mana Regeneration Rate
Alternating every 5 seconds:
Take 30% less Damage from Hits
Take 30% less Damage over time
Early AccessArmor
 class=
Killjoy Linen Wraps
GlovesEvasion Rating: (23-28)
Energy Shield: (11-14)
(30–60)% increased Evasion and Energy Shield
+(30–50) to maximum Life
Life Flasks do not recover Life
On-Kill Effects happen twice
Early AccessArmor
 class=
Kingsguard Full Plate
Body ArmourArmour: 208
Movement Speed: -5%
' +(60–80) to maximum Life
+(40–60) to maximum Mana
+(5–10)% to all Elemental Resistances
25% reduced Endurance Charge Duration
Recover 5% of Life for each Endurance Charge consumed
Early AccessArmor
 class=
Kitoko's Current Jewelled Gloves
GlovesEnergy Shield: (28-33)(30–50)% increased Energy Shield
+(10–20) to Dexterity
(10–15)% reduced Attack and Cast Speed
Lightning damage from Hits Contributes to Electrocution Buildup
Early AccessArmor
 class=
Leer Cast Hooded Mask
HelmetEvasion Rating: 37
Energy Shield: 19
' +(30–50) to maximum Life
+(30–50) to maximum Mana
Allies in your Presence deal 50% increased Damage
25% reduced Damage
Early AccessArmor
 class=
Legionstride Rough Greaves
BootsArmour: (33-39)(50–80)% increased Armour
+(30–50) to Stun Threshold
-10 Physical damage taken from Projectile Attacks
+10% to Block chance
Early AccessArmor
 class=
Lochtonial Caress Tempered Mitts
GlovesArmour: 40(10–15)% increased Skill Speed
+(40–60) to maximum Life
(10–15)% reduced maximum Mana
Share Charges with Allies in your Presence
Early AccessArmor
 class=
Luminous Pace Straw Sandals
BootsEnergy Shield: 1410% increased Movement Speed
+(5–10) to Intelligence
(20–30)% reduced Energy Shield Recharge Rate
100% faster start of Energy Shield Recharge
Early AccessArmor
 class=
Lycosidae Rampart Tower Shield
ShieldBlock chance: 26%
Armour: (120-150)
Movement Speed: -3%
Grants Skill: Raise Shield
(30–40)% increased Block chance
(60–100)% increased Armour
Accuracy Rating is Doubled
Blocking Damage Poisons the Enemy as though dealing 100 Base Chaos Damage
Early AccessArmor
 class=
Mahuxotl's Machination Omen Crest Shield
ShieldBlock chance: 25%
Armour: (216-383)
Energy Shield: (82-145)
Movement Speed: -1.5%
Grants Skill: Raise Shield
(333–666)% increased Armour and Energy Shield
(333–666)% increased effect of Socketed Soul Cores
Early AccessArmor
 class=
Maligaro's Virtuosity Fine Bracers
GlovesEvasion Rating: (126-142)(60–80)% increased Evasion Rating
(20–30)% increased Critical Hit Chance
5% increased Attack Speed
+(10–20) to Dexterity
Your Critical Damage Bonus is 300%
Early AccessArmor
 class=
Mask of the Sanguimancer Face Mask
HelmetEvasion Rating: 26
Energy Shield: 15
(20–40)% increased Critical Hit Chance for Spells
+(10–20) to Strength
+(10–20) to Intelligence
Blood Magic
Early AccessArmor
 class=
Mask of the Stitched Demon Feathered Tiara
HelmetEnergy Shield: (112-132)(120–160)% increased Energy Shield
+(17–23)% to Chaos Resistance
Cannot have Energy Shield
Regenerate 0.05 Life per second per Maximum Energy Shield
Early AccessArmor
 class=
Merit of Service Pelage Targe
ShieldBlock chance: 25%
Armour: (28-32)
Evasion Rating: (22-25)
Movement Speed: -1.5%
Grants Skill: Raise Shield
(30–50)% increased Block chance
(60–80)% increased Armour and Evasion
+(60–80) to Stun Threshold
Allies in your Presence have Block Chance equal to yours
Early AccessArmor
 class=
Morior Invictus Grand Regalia
Body ArmourArmour: 135
Evasion Rating: 123
Energy Shield: 46
Movement Speed: -4%
(200–300)% increased Armour, Evasion and Energy Shield
[2 Random Socket Modifiers]
[Has 4 Rune Sockets]
Early AccessArmor
 class=
Myris Uxor Covert Hood
HelmetEvasion Rating: (270-308)(40–60)% increased Evasion Rating
+(100–150) to Accuracy Rating
+(40–60) to maximum Mana
100% increased Culling Strike Threshold
Early AccessArmor
 class=
Necromantle Bone Raiment
Body ArmourEnergy Shield: 52
Movement Speed: -3%
' +(40–60) to maximum Life
+(30–50) to maximum Mana
Minions gain (20–30)% of their Maximum Life as Extra Maximum Energy Shield
Minions Revive 50% faster
Early AccessArmor
 class=
Northpaw Suede Bracers
GlovesEvasion Rating: 10 Adds (2–3) to (5–6) Physical Damage to Attacks
(20–30)% increased Critical Damage Bonus
Base Critical Hit Chance for Attacks with Weapons is 8%
Early AccessArmor
 class=
Oaksworn Sigil Crest Shield
ShieldBlock chance: 25%
Armour: (30-37)
Energy Shield: (14-17)
Movement Speed: -1.5%
Grants Skill: Raise Shield
(40–60)% increased Block chance
(80–120)% increased Armour and Energy Shield
+50 to Spirit
+(17–23)% to Chaos Resistance
Early AccessArmor
 class=
Obern's Bastion Stacked Sabatons
BootsArmour: (140-168)
Evasion Rating: (125-150)
(150–200)% increased Armour and Evasion
(20–25) Life Regeneration per second
200% increased Stun Recovery
(30–50)% reduced Chill Duration on you
(30–50)% reduced Freeze Duration on you
(30–50)% reduced Shock duration on you
Early AccessArmor
 class=
Painter's Servant Torn Gloves
GlovesEnergy Shield: 9' +(5–10)% to Fire Resistance
+(5–10)% to Cold Resistance
+(5–10)% to Lightning Resistance
33% of Elemental Damage Converted to Cold Damage
33% of Elemental Damage Converted to Fire Damage
33% of Elemental Damage Converted to Lightning Damage
Early AccessArmor
 class=
Pariah's Embrace Cloaked Mail
Body ArmourArmour: (142-171)
Evasion Rating: (124-149)
Movement Speed: -4%
(50–80)% increased Armour and Evasion
+50 to Spirit
(10–15) Life Regeneration per second
20% reduced Mana Cost of Skills
Early AccessArmor
 class=
Perfidy Knight Armour
Body ArmourArmour: (296-370)
Evasion Rating: (266-332)
Movement Speed: -4%
(100–150)% increased Armour and Evasion
(10–40)% chance to Avoid Physical Damage from Hits
(10–40)% chance to Avoid Chaos Damage from Hits
Enemies in your Presence are Intimidated
Early AccessArmor
 class=
Plaguefinger Gauze Wraps
GlovesEvasion Rating: (10-12)
Energy Shield: (7-9)
(30–50)% increased Evasion and Energy Shield
(4–6)% increased Attack Speed
(5–10)% chance to Poison on Hit
All Damage from Hits Contributes to Poison Magnitude
Early AccessArmor
 class=
Powertread Hunting Shoes
BootsEvasion Rating: (80-90)
Energy Shield: (33-37)
(10–15)% increased Movement Speed
(60–80)% increased Evasion and Energy Shield
+(10–20) to Intelligence
+1 to Maximum Power Charges
+8% to Critical Damage Bonus per Power Charge
Early AccessArmor
 class=
Pragmatism Explorer Armour
Body ArmourArmour: (342-456)
Evasion Rating: (303-404)
Movement Speed: -4%
(200–300)% increased Armour and Evasion
+(10–20)% to all Elemental Resistances
-17% to Chaos Resistance
Charms use no Charges
Early AccessArmor
 class=
Prayers for Rain Keth Raiment
Body ArmourEnergy Shield: (112-140)
Movement Speed: -3%
(60–100)% increased Energy Shield
+(10–15) to Intelligence
30% slower start of Energy Shield Recharge
Energy Shield Recharge is not interrupted by Damage if Recharge began Recently
Early AccessArmor
 class=
Quatl's Molt Serpentscale Coat
Body ArmourEvasion Rating: 198
Movement Speed: -3%
' +(30–50) to maximum Life
+(17–23)% to Chaos Resistance
(10–20) Life Regeneration per second
Cannot be Poisoned
Early AccessArmor
 class=
Queen of the Forest Smuggler Coat
Body ArmourEvasion Rating: (512-640)
Movement Speed: -3%
(100–150)% increased Evasion Rating
(-15–-10)% to Fire Resistance
+(25–30)% to Cold Resistance
+(10–15)% to Lightning Resistance
1% increased Movement Speed per 500 Evasion Rating
Other Modifiers to Movement Speed do not apply
Early AccessArmor
 class=
Radiant Grief Lace Hood
HelmetEvasion Rating: (120-134)(80–100)% increased Evasion Rating
+(15–25)% to Fire Resistance
30% increased Light Radius
Enemies in your Presence are Ignited as though dealt 100 Base Fire Damage
Early AccessArmor
 class=
Redflare Conduit Anchorite Garb
Body ArmourEvasion Rating: 101
Energy Shield: 43
Movement Speed: -3%
' +(50–70) to maximum Mana
+(20–30)% to Lightning Resistance
20% chance to gain a Power Charge on Hit
Lose all Power Charges on reaching maximum Power Charges
Shocks you when you reach maximum Power Charges
Early AccessArmor
 class=
Rise of the Phoenix Omen Crest Shield
ShieldBlock chance: 25%
Armour: 50
Energy Shield: 19
Movement Speed: -1.5%
Grants Skill: Raise Shield
+5% to Maximum Fire Resistance
+(20–25)% to Fire Resistance
+25% to Fire Resistance while on Low Life
Regenerate 3% of Life per second
Regenerate 3% of Life per second while on Low Life
Early AccessArmor
 class=
Saffell's Frame Emblem Crest Shield
ShieldBlock chance: 25%
Armour: 27
Energy Shield: 12
Movement Speed: -1.5%
Grants Skill: Raise Shield
+(15–25)% to Fire Resistance
+(15–25)% to Cold Resistance
+(15–25)% to Lightning Resistance
You cannot Block
No Chance to Block
Modifiers to Maximum Block Chance instead apply to Maximum Resistances
Early AccessArmor
 class=
Sandstorm Visage Chain Tiara
HelmetEnergy Shield: (124-164)' +(80–120) to maximum Energy Shield
+(20–30) to Dexterity
Enemies in your Presence are Blinded
Enemies in your Presence gain Critical Weakness every second
Early AccessArmor
 class=
Serpent's Lesson Tonal Focus
FocusEnergy Shield: 25' +(60–100) to maximum Life
+(60–100) to maximum Mana
You count as on Low Life while at 35% of maximum Mana or below
You count as on Low Mana while at 35% of maximum Life or below
Early AccessArmor
 class=
Shackles of the Wretched Aged Cuffs
GlovesArmour: (28-33)
Energy Shield: (11-13)
(30–50)% increased Armour and Energy Shield
You cannot be Chilled for 6 seconds after being Chilled
You cannot be Frozen for 6 seconds after being Frozen
You cannot be Ignited for 6 seconds after being Ignited
You cannot be Shocked for 6 seconds after being Shocked
Curses you inflict are reflected back to you
Early AccessArmor
 class=
Sierran Inheritance Marabout Garb
Body ArmourEvasion Rating: (84-100)
Energy Shield: (42-50)
Movement Speed: -3%
(50–80)% increased Evasion and Energy Shield
+(15–25)% to Lightning Resistance
(30–50)% faster start of Energy Shield Recharge
The Effect of Chill on you is reversed
Early AccessArmor
 class=
Sine Aequo Grand Manchettes
GlovesArmour: 44
Evasion Rating: 40
Energy Shield: 15
(10–15)% increased Skill Speed
(40–60)% increased Armour, Evasion and Energy Shield
Immobilise enemies at 50% buildup instead of 100%
Enemies Immobilised by you take 25% less Damage
Early AccessArmor
 class=Sine Aequo Grand ManchettesGlovesArmour: 44
Evasion Rating: 40
Energy Shield: 15
(10–15)% increased Skill Speed
(40–60)% increased Armour, Evasion and Energy Shield
Immobilise enemies at 50% buildup instead of 100%
Enemies Immobilised by you take 25% less Damage
Early AccessArmor
 class=
Skin of the Loyal Garment
Body Armour-' +(5–40)% to all Elemental Resistances
Elemental Ailment Threshold is increased by Overcapped Chaos Resistance
Armour is increased by Overcapped Fire Resistance
Energy Shield is increased by Overcapped Cold Resistance
Evasion Rating is increased by Overcapped Lightning Resistance
Early AccessArmor
 class=
Snakebite Spined Bracers
GlovesEvasion Rating: (84-96)(40–60)% increased Evasion Rating
+(7–17)% to Chaos Resistance
20% chance to Poison on Hit
Targets can be affected by +1 of your Poisons at the same time
Early AccessArmor
 class=
Solus Ipse Grand Visage
HelmetArmour: 88
Evasion Rating: 80
Energy Shield: 30
' +(60–100) to maximum Mana
25% increased Light Radius
(100–150)% increased Armour, Evasion and Energy Shield
Equipment and Skill Gems have 25% increased Attribute Requirements
You can use two copies of the same Support Gem in different Skills
Early AccessArmor
 class=Solus Ipse Grand VisageHelmetArmour: 88
Evasion Rating: 80
Energy Shield: 30
' +(60–100) to maximum Mana
25% increased Light Radius
(100–150)% increased Armour, Evasion and Energy Shield
Equipment and Skill Gems have 25% increased Attribute Requirements
You can use two copies of the same Support Gem in different Skills
Early AccessArmor
 class=
Svalinn Crucible Tower Shield
ShieldBlock chance: 26%
Armour: (220-275)
Movement Speed: -3%
Grants Skill: Raise Shield
Grants Skill: Cast on Block
(100–150)% increased Armour
(-20–-10)% to maximum Block chance
Block chance is Lucky
Early AccessArmor
 class=
Temporalis Silk Robe
Body ArmourEnergy Shield: (161-211)
Movement Speed: -3%
' +(100–150) to maximum Energy Shield
+(10–20)% to all Elemental Resistances
(5–30)% of Damage taken Recouped as Life
(5–30)% of Damage taken Recouped as Mana
Skills have (-4–-2) seconds to Cooldown
Early AccessArmor
 class=
Tetzlapokal's Desire Votive Raiment
Body ArmourEnergy Shield: (156-195)
Movement Speed: -3%
(100–150)% increased Energy Shield
+(20–30) to Strength
+(17–23)% to Chaos Resistance
Life Recharges
Early AccessArmor
 class=
The Barrow Dweller Rogue Armour
Body ArmourArmour: (84-106)
Evasion Rating: (68-86)
Movement Speed: -4%
(60–100)% increased Armour and Evasion
(-20–-10)% to Fire Resistance
+50% to Cold Resistance
50% chance to Avoid Death from Hits
Early AccessArmor
 class=
The Black Doubt Hexer's Robe
Body ArmourEnergy Shield: (70-88)
Movement Speed: -3%
(60–100)% increased Energy Shield
+(10–30) to Intelligence
Damage over Time bypasses your Energy Shield
While not on Full Life, Sacrifice 10% of Mana per Second to Recover that much Life
Early AccessArmor
 class=
The Brass Dome Champion Cuirass
Body ArmourArmour: (1340-1675)
Movement Speed: -5%
(300–400)% increased Armour
-5% to all Maximum Elemental Resistances
+(200–300) to Stun Threshold
Take no Extra Damage from Critical Hits
Early AccessArmor
 class=
The Covenant Altar Robe
Body ArmourEnergy Shield: (178-222)
Movement Speed: -3%
(100–150)% increased Energy Shield
+(100–150) to maximum Life
5% of Spell Damage Leeched as Life
Skills gain a Base Life Cost equal to 50% of Base Mana Cost
Early AccessArmor
 class=
The Dancing Mirage Wayfarer Jacket
Body ArmourEvasion Rating: (140-176)
Energy Shield: (62-78)
Movement Speed: -3%
(60–100)% increased Evasion and Energy Shield
+(10–20)% to Lightning Resistance
20% less Damage taken if you have not been Hit Recently
100% increased Evasion Rating if you have been Hit Recently
Early AccessArmor
 class=
The Devouring Diadem Wicker Tiara
HelmetEnergy Shield: (44-56)(60–100)% increased Energy Shield
+(10–20) to Intelligence
+(13–19)% to Chaos Resistance
Every 3 seconds, Consume a nearby Corpse to Recover 20% of Life
Early AccessArmor
 class=
The Eternal Spark Crystal Focus
FocusEnergy Shield: (42-47)(50–70)% increased Energy Shield
+5% to Maximum Lightning Resistance
+(20–30)% to Lightning Resistance
50% increased Mana Regeneration Rate while stationary
Early AccessArmor
 class=
The Hollow Mask Hewn Mask
HelmetEvasion Rating: 18
Energy Shield: 12
' +(60–80) to maximum Life
15% additional Physical Damage Reduction
-10% to all Elemental Resistances
Early AccessArmor
 class=
The Immortan Raider Plate
Body ArmourArmour: (181-242)
Movement Speed: -5%
(50–100)% increased Armour
+(15–25)% to Fire Resistance
+(15–25)% to Lightning Resistance
Moving while Bleeding doesn't cause you to take extra damage
Early AccessArmor
 class=
The Infinite Pursuit Bronze Greaves
BootsArmour: (120-150) 10% increased Movement Speed
(100–150)% increased Armour
+(80–100) to maximum Life
(80–100)% increased Chance to be afflicted by Ailments when Hit
20% increased Movement Speed while affected by an Ailment
Early AccessArmor
 class=
The Knight-errant Mail Sabatons
BootsArmour: (24-28)
Evasion Rating: (19-22)
10% increased Movement Speed
(30–50)% increased Armour and Evasion
+(30–50) to Stun Threshold
Iron Reflexes
Early AccessArmor
 class=
The Rat Cage Scout's Vest
Body ArmourEvasion Rating: (368-460)
Movement Speed: -3%
(100–150)% increased Evasion Rating
+300 to maximum Life
25% reduced Attribute Requirements
100% of Fire Damage from Hits taken as Physical Damage
Early AccessArmor
 class=
The Smiling Knight Cowled Helm
HelmetArmour: (80-93)
Evasion Rating: (70-81)
' +(50–100) to Accuracy Rating
(30–50)% increased Armour and Evasion
(15–25)% increased Critical Hit Chance
Aggravate Bleeding on targets you Critically Hit with Attacks
Early AccessArmor
 class=
The Surrender Stone Tower Shield
ShieldBlock chance: 26%
Armour: (227-273)
Movement Speed: -3%
Grants Skill: Raise Shield
(40–60)% increased Block chance
(150–200)% increased Armour
+(150–200) to Stun Threshold
Recover 4% of Life when you Block
Early AccessArmor
 class=
The Three Dragons Solid Mask
HelmetEvasion Rating: (121-139)
Energy Shield: (49-56)
(40–60)% increased Evasion and Energy Shield
+(10–20)% to all Elemental Resistances
Fire Damage from Hits Contributes to Shock Chance instead of Ignite Chance and Magnitude
Cold Damage from Hits Contributes to Ignite Chance and Magnitude instead of Chill Magnitude
Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance
Early AccessArmor
 class=
The Vertex Tribal Mask
HelmetEvasion Rating: (132-165)
Energy Shield: (56-70)
(100–150)% increased Evasion and Energy Shield
(20–30)% increased Critical Hit Chance
+(13–17)% to Chaos Resistance
Equipment and Skill Gems have 50% reduced Attribute Requirements
Early AccessArmor
 class=
The Vile Knight Shielded Helm
HelmetArmour: (120-150)
Evasion Rating: (105-132)
(60–100)% increased Armour and Evasion
+(75–125) to Accuracy Rating
(10–15) Life Regeneration per second
Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%
Early AccessArmor
 class=
The Wailing Wall Effigial Tower Shield
ShieldBlock chance: 26%
Armour: (120-150)
Movement Speed: -3%
Grants Skill: Raise Shield
10% reduced Movement Speed
(100–150)% increased Armour
+(100–150) to Stun Threshold
Can Block damage from all Hits
Cannot use Shield Skills
Early AccessArmor
 class=
Threaded Light Woven Focus
FocusEnergy Shield: (22-25)(50–70)% increased Energy Shield
(30–40)% increased Mana Regeneration Rate
20% increased Light Radius
(8–12)% increased Spell Damage per 10 Spirit
Early AccessArmor
 class=
Thrillsteel Spired Greathelm
HelmetArmour: 116OnslaughtEarly AccessArmor
 class=
Thunderstep Steeltoe Boots
BootsEvasion Rating: (110-126)(10–15)% increased Movement Speed
(40–60)% increased Evasion Rating
+(3–5)% to Maximum Lightning Resistance
+(25–35)% to Lightning Resistance
Early AccessArmor
 class=
Titanrot Cataphract Maraketh Cuirass
Body ArmourArmour: (423-564)
Movement Speed: -5%
(200–300)% increased Armour
(10–20)% increased Strength
10% reduced Dexterity
10% reduced Intelligence
You have no Life Regeneration
Early AccessArmor
 class=
Trampletoe Trimmed Greaves
BootsArmour: (130-174)10% increased Movement Speed
(50–100)% increased Armour
50% increased Attribute Requirements
Deal 30% of Overkill damage to enemies within 2 metres of the enemy killed
Early AccessArmor
 class=
Treefingers Riveted Mitts
GlovesArmour: (40-49)(30–60)% increased Armour
Adds (3–5) to (6–8) Physical Damage to Attacks
Giant's Blood
Early AccessArmor
 class=
Veil of the Night Martyr Crown
HelmetArmour: 66
Energy Shield: 25
50% increased maximum Life
+(10–20) to all Attributes
40% reduced Light Radius
You have no Elemental Resistances
Early AccessArmor
 class=
Visage of Ayah Beaded Circlet
HelmetEnergy Shield: (51-61)(50–80)% increased Energy Shield
(10–15)% increased Rarity of Items found
(20–30)% increased Critical Hit Chance
Eldritch Battery
Early AccessArmor
 class=
Voll's Protector Ironclad Vestments
Body ArmourArmour: (228-285)
Energy Shield: (86-107)
Movement Speed: -4%
(100–150)% increased Armour and Energy Shield
25% reduced maximum Mana
25% chance to gain a Power Charge on Critical Hit
Early AccessArmor
 class=
Wake of Destruction Secured Leggings
BootsArmour: (42-52)
Energy Shield: (18-22)
(30–60)% increased Armour and Energy Shield
Adds 1 to (30–50) Lightning damage to Attacks
Drop Shocked Ground while moving, lasting 8 seconds
Early AccessArmor
 class=
Wandering Reliquary Steel Plate
Body ArmourArmour: (265-354)
Movement Speed: -5%
(50–100)% increased Armour
+(40–60) to maximum Mana
+(10–20) to Strength
50% of Physical Damage prevented Recouped as Life
Early AccessArmor
 class=
Wanderlust Wrapped Sandals
BootsEnergy Shield: (32-42)20% increased Movement Speed
+(10–20) to maximum Energy Shield
+5 to Dexterity
Your speed is unaffected by Slows
Early AccessArmor
 class=
Wandertrap Silk Slippers
BootsEnergy Shield: 34(5–15)% increased Movement Speed
+(5–15) to Strength
+(5–15) to Dexterity
+(5–15) to Intelligence
50% increased Rarity of Items found when on Low Life
Early AccessArmor
 class=
Windscream Feathered Sandals
BootsEnergy Shield: (57-76)(10–15)% increased Movement Speed
(50–100)% increased Energy Shield
+(10–20) to Intelligence
Curses have no Activation Delay
Early AccessArmor
 class=
Wings of Caelyn Rusted Greathelm
HelmetArmour: 29(5–15)% increased Rarity of Items found
+(20–30) to Dexterity
Gain 1 Rage on Melee Hit
Every Rage also grants 1% increased Stun Threshold
Early AccessArmor
 class=
Wulfsbane Painted Tower Shield
ShieldBlock chance: 26%
Armour: 29
Movement Speed: -3%
Grants Skill: Raise Shield
+(40–60) to maximum Life
+(10–15) to Strength
+(60–80) to Stun Threshold
Permanently Intimidate enemies on Block
Early AccessArmor

PoE 2 Unique Accessories

As of the release of Early Access, there are 76 Unique Accessories available:

ArtItemTypeStatsUnique EffectsReleasedFamily
 class=Against the Darkness Time-Lost DiamondJewelLimited To: 1
Radius: Large (1300)
[2 Random Jewel Modifiers]Early AccessAccessory
 class=Andvarius Gold RingRing-(6–15)% increased Rarity of Items found
(50–70)% increased Rarity of Items found
+10 to Dexterity
-20% to all Elemental Resistances
Early AccessAccessory
 class=Asphyxia's Wrath Broadhead QuiverQuiver-Adds 1 to 3 Physical Damage to Attacks
(5–10)% increased Attack Speed
+(5–10)% to Cold Resistance
Enemies Chilled by your Hits increase damage taken by Chill Magnitude
Attacks Gain (5–10)% of Damage as Extra Cold Damage
Early AccessAccessory
 class=Astramentis Stellar AmuletAmulet-' +(5–7) to all Attributes
+(80–100) to all Attributes
-4 Physical Damage taken from Attack Hits
Early AccessAccessory
 class=Beacon of Azis Solar AmuletAmulet-' +(10–15) to Spirit
+(60–100) to maximum Mana
+30 to Spirit
30% increased Light Radius
Critical Hits ignore Enemy Monster Elemental Resistances
Early AccessAccessory
 class=Beyond Reach Visceral QuiverQuiver-(20–30)% increased Critical Hit Chance for Attacks
(10–15)% reduced Attack Speed
Chaos Damage from Hits also Contributes to Freeze Buildup
Chaos Damage from Hits also Contributes to Electrocute Buildup
Attacks Gain (10–20)% of Physical Damage as extra Chaos Damage
Early AccessAccessory
 class=Birthright Buckle Wide BeltBelt-(20–30)% increased Flask Charges gained
+(100–150) to Armour
(10–15)% reduced Flask Charges used
(20–30)% increased Flask Charges gained
Life Flasks used while on Low Life apply Recovery Instantly
Mana Flasks used while on Low Mana apply Recovery Instantly
Early AccessAccessory
 class=Blackflame Amethyst RingRing-' +(7–13)% to Chaos Resistance
(15–30)% increased Mana Regeneration Rate
50% reduced Ignite Duration on Enemies
Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite
50% increased Magnitude of Ignite you inflict
Early AccessAccessory
 class=Blackgleam Fire QuiverQuiver-Adds 3 to 5 Fire damage to Attacks
+(30–50) to maximum Mana
50% increased chance to Ignite
Projectiles Pierce all Ignited enemies
Attacks Gain (5–10)% of Damage as Extra Fire Damage
Early AccessAccessory
 class=Blackheart Iron RingRing-Adds 1 to 4 Physical Damage to Attacks
(3–6) Life Regeneration per second
Adds (2–3) to (4–5) Chaos Damage to Attacks
25% chance to Intimidate Enemies for 4 seconds on Hit
Early AccessAccessory
 class=Blistering Bond Ruby RingRing-' +(20–30)% to Fire Resistance
+(40–60) to maximum Life
+(20–30)% to Fire Resistance
(-15–-10)% to Cold Resistance
You take Fire Damage instead of Physical Damage from Bleeding
Early AccessAccessory
 class=Brynabas Wide BeltBelt-(20–30)% increased Flask Charges gained
+(40–60) to maximum Mana
+(20–30)% to Lightning Resistance
(7–12) Life Regeneration per second
Cannot be Shocked
Early AccessAccessory
 class=Call of the Brotherhood Topaz RingRing-' +(20–30)% to Lightning Resistance
+(10–20) to Intelligence
(25–35)% increased Mana Regeneration Rate
(20–30)% increased Freeze Buildup
100% of Lightning Damage Converted to Cold Damage
Early AccessAccessory
 class=Carnage Heart Amber AmuletAmulet-' +(10–15) to Strength
20% reduced maximum Life
+(10–20) to all Attributes
+(10–20)% to all Elemental Resistances
100% increased amount of Life Leeched
Early AccessAccessory
 class=Choir of the Storm Jade AmuletAmulet-' +(10–15) to Dexterity
Grants Skill: Lightning Bolt
+(20–30)% to Lightning Resistance
Critical Hits Ignore Enemy Monster Lightning Resistance
Trigger Lightning Bolt Skill on Critical Hit
Early AccessAccessory
 class=Controlled Metamorphosis DiamondJewelLimited To: 1
Radius: Small (800)
Only affects Passives in Medium-Large Ring
Passives in Radius can be Allocated without being connected to your tree
(-20–-5)% to all Elemental Resistances
(-23–-3)% to Chaos Resistance
Early AccessAccessory
 class=Coward's Legacy Mail BeltBelt-(10–15)% reduced Flask Charges used
(-20–-10) to Strength
+(20–30) to Dexterity
(30–40)% increased Life and Mana Recovery from Flasks
You count as on Low Life while at 75% of maximum Life or below
Early AccessAccessory
 class=Cracklecreep Ruby RingRing-' +(20–30)% to Fire Resistance
(20–30)% increased Fire Damage
(3.1–6) Life Regeneration per second
(20–30)% increased Mana Regeneration Rate
Ignites you inflict spread to other Enemies that stay within 1.5 metres for 2 seconds
Early AccessAccessory
 class=Death Rush Emerald RingRing-' +(120–160) to Accuracy Rating
+(75–125) to Accuracy Rating
+(75–125) to Evasion Rating
Leech 5% of Physical Attack Damage as Life
You gain Onslaught for 4 seconds on Kill
Early AccessAccessory
 class=Defiance of Destiny Jade AmuletAmulet-' +(10–15) to Dexterity
(6–10)% increased maximum Life
+(10–20) to Strength
(25–40)% increased Mana Regeneration Rate
Recover 5% of Missing Life before being Hit by an Enemy
Early AccessAccessory
 class=Doedre's Damning Lazuli RingRing-' +(20–30) to maximum Mana
+(5–15)% to all Elemental Resistances
Gain (1–10) Mana per Enemy Killed
You can apply an additional Curse
Early AccessAccessory
 class=Dream Fragments Sapphire RingRing-' +(20–30)% to Cold Resistance
20% increased maximum Mana
(30–50)% increased Mana Regeneration Rate
You cannot be Chilled or Frozen
Early AccessAccessory
 class=Eye of Chayula Gold AmuletAmulet-(12–20)% increased Rarity of Items found
(20–30)% reduced maximum Life
+(10–15) to all Attributes
+2500 to Stun Threshold
Early AccessAccessory
 class=Fireflower Solar AmuletAmulet-' +(10–15) to Spirit
(10–20)% increased Rarity of Items found
(30–40)% increased Mana Regeneration Rate
Take 100 Fire Damage when you Ignite an Enemy
+(1–4) to Level of all Fire Skills
Early AccessAccessory
 class=Fixation of Yix Stellar AmuletAmulet-' +(5–7) to all Attributes
+100 to maximum Life
Allies in your Presence have (30–50)% increased Critical Hit Chance
Allies in your Presence have (30–50)% increased Critical Damage Bonus
Allies in your Presence have (10–20)% increased Attack Speed
Allies in your Presence have (10–20)% increased Cast Speed
50% reduced Presence Area of Effect
Early AccessAccessory
 class=From Nothing DiamondJewelLimited To: 1Passives in Radius can be Allocated without being connected to your treeEarly AccessAccessory
 class=Glowswarm Lazuli RingRing-' +(20–30) to maximum Mana
+(40–60) to maximum Mana
(20–30)% increased Flask Mana Recovery rate
Mana Flasks gain (0.17–0.25) charges per Second
Early AccessAccessory
 class=Grand Spectrum EmeraldJewelLimited To: 32% increased Spirit per socketed Grand SpectrumEarly AccessAccessory
 class=Grand Spectrum RubyJewelLimited To: 32% increased Maximum Life per socketed Grand SpectrumEarly AccessAccessory
 class=Grand Spectrum SapphireJewelLimited To: 3 +4% to all Elemental Resistances per socketed Grand SpectrumEarly AccessAccessory
 class=Headhunter Heavy BeltBelt-(20–30)% increased Stun Threshold
+(40–60) to maximum Life
+(20–40) to Strength
+(20–40) to Dexterity
When you Kill a Rare monster, you gain its Modifiers for 20 seconds
Early AccessAccessory
 class=Heartbound Loop Pearl RingRing-(7–10)% increased Cast Speed
Minions have (10–15)% increased maximum Life
(10–15) Life Regeneration per second
(20–40)% increased Mana Regeneration Rate
300 Physical Damage taken on Minion Death
Minions Revive (10–15)% faster
Early AccessAccessory
 class=Heroic Tragedy Timeless JewelJewelRadius: Large (1500)Bathed in the blood of (100–8000) sacrificed in the name of Xibaqua
Passives in radius are Conquered by the Vaal
Historic
Early AccessAccessory
 class=Idol of Uldurn Crimson AmuletAmulet-(2–4) Life Regeneration per second
+(60–80) to maximum Life
+(10–20) to Dexterity
Skills have +1 to Limit
Early AccessAccessory
 class=Igniferis Crimson AmuletAmulet-(2–4) Life Regeneration per second
+(10–20)% to Fire Resistance
(20–30)% increased Mana Regeneration Rate
25% increased Light Radius
Life Recovery from Regeneration is not applied
Every 4 seconds, Recover 1 Life for every 0.2 Life Recovery per second from Regeneration
Early AccessAccessory
 class=Infernoclasp Plate BeltBelt-' +(100–140) to Armour
+(100–150) to Armour
+(10–20) to Strength
+(3–5)% to Maximum Fire Resistance
+(25–35)% to Fire Resistance
Early AccessAccessory
 class=Ingenuity Utility BeltBelt-20% of Flask Recovery applied Instantly
(40–80)% increased bonuses gained from Equipped Rings
Early AccessAccessory
 class=Kalandra's Touch RingRing-Reflects your other RingEarly AccessAccessory
 class=Keelhaul Linen BeltBelt-(20–30)% increased Mana Recovery from Flasks
(-25–25)% reduced Flask Life Recovery rate
(-25–25)% reduced Flask Mana Recovery rate
Life Flasks gain (0–0.25) charges per Second
Mana Flasks gain (0–0.25) charges per Second
Early AccessAccessory
 class=Levinstone Topaz RingRing-' +(20–30)% to Lightning Resistance
+(40–60) to maximum Mana
(10–20)% increased chance to Shock
+1 to Level of all Lightning Skills
Early AccessAccessory
 class=Ligurium Talisman Lapis AmuletAmulet-' +(10–15) to Intelligence
+(30–40) to maximum Energy Shield
+(25–35) to Spirit
+(20–30) to Intelligence
Life Regeneration is applied to Energy Shield instead
Early AccessAccessory
 class=Meginord's Girdle Rawhide BeltBelt-(20–30)% increased Life Recovery from Flasks
+(40–50) to Strength
+(10–15)% to Cold Resistance
50% increased Flask Charges used
100% increased Flask Charges gained
Early AccessAccessory
 class=Melting Maelstrom Ultimate Mana FlaskFlaskRecovers 310 Mana over 3 Second
Consumes 10 of 75 Charges on use
Currently has 75 Charges
Effect is not removed when Unreserved Mana is Filled
(200–250)% increased Duration
Every 3 seconds during Effect, deal 50% of Mana spent in those seconds as Chaos Damage to Enemies within 3 metres
Recover all Mana when Used
Deals 25% of current Mana as Chaos Damage to you when Effect ends
Early AccessAccessory
 class=Midnight Braid Rawhide BeltBelt-(20–30)% increased Life Recovery from Flasks
+(30–50) to maximum Mana
+(5–10)% to all Elemental Resistances
50% of Damage taken Recouped as Mana
Early AccessAccessory
 class=Ming's Heart Amethyst RingRing-' +(7–13)% to Chaos Resistance
20% reduced maximum Life
Gain (30–40)% of Damage as Extra Chaos Damage
30% reduced Global Defences
Early AccessAccessory
 class=Olroth's Resolve Ultimate Life FlaskFlaskRecovers 920 Life over 3 Second
Consumes 10 of 75 Charges on use
Currently has 75 Charges
Instant Recovery
(100–150)% increased Charges per use
Excess Life Recovery added as Guard for 10 seconds
Early AccessAccessory
 class=Original Sin Amethyst RingRing-' +(7–13)% to Chaos Resistance
100% of Elemental Damage Converted to Chaos Damage
Chaos Resistance is Zero
Early AccessAccessory
 class=Perandus Seal Gold RingRing-(6–15)% increased Rarity of Items found
+(30–50) to maximum Mana
+(5–10) to all Attributes
(10–15)% increased Quantity of Gold Dropped by Slain Enemies
Early AccessAccessory
 class=Polcirkeln Sapphire RingRing-' +(20–30)% to Cold Resistance
(20–30)% increased Cold Damage
+(40–60) to maximum Mana
+(10–15) to Strength
Enemies Chilled by your Hits can be Shattered as though Frozen
Early AccessAccessory
 class=Prism of Belief DiamondJewelLimited To: 1' +(1–3) to Level of all Specific SkillsEarly AccessAccessory
 class=Revered Resin Amber AmuletAmulet-' +(10–15) to Strength
+(40–60) to maximum Life
(20–30)% increased Flask Life Recovery rate
Life Flasks gain (0.17–0.25) charges per Second
Early AccessAccessory
 class=Rondel of Fragility Lunar AmuletAmulet-' +(20–30) to maximum Energy Shield
(15–30)% increased Skill Speed
(20–30)% increased Critical Hit Chance
-30% to all Elemental Resistances
(30–50)% increased Damage
Early AccessAccessory
 class=Ryslatha's Coil Ornate BeltBelt-(10–15)% reduced Charm Charges used
+(80–100) to maximum Life
(30–50)% increased Flask Life Recovery rate
(30–40)% more maximum Physical Attack Damage
(30–40)% less minimum Physical Attack Damage
Early AccessAccessory
 class=Seed of Cataclysm Lazuli RingRing-' +(20–30) to maximum Mana
(30–50)% increased Critical Hit Chance for Spells
(30–50)% increased Critical Spell Damage Bonus
+(13–17)% to Chaos Resistance
10% increased Mana Cost of Skills
Early AccessAccessory
 class=Sekhema's Resolve RingRing-(10–20)% increased Rarity of Items found
+(10–20) to all Attributes
(Lightning/Cold/Fire) Resistance is unaffected by Area Penalties
You can only Socket (Emerald/Sapphire/Ruby) Jewels in this item
Early AccessAccessory
 class=Serpent's Egg Gold AmuletAmulet-(12–20)% increased Rarity of Items found
+(10–20) to all Attributes
+(17–23)% to Chaos Resistance
(20–30)% increased Mana Regeneration Rate
Gain an additional Charge when you gain a Charge
Early AccessAccessory
 class=Shavronne's Satchel Fine BeltBelt-Flasks gain 0.17 charges per Second
(20–30)% reduced Flask Life Recovery rate
+(20–30) to Intelligence
(20–30)% increased Flask Charges gained
Life Recovery from Flasks also applies to Energy Shield
Early AccessAccessory
 class=Snakepit Pearl RingRing-(7–10)% increased Cast Speed
(20–30)% increased Spell Damage
(10–15)% increased Cast Speed
Left ring slot: Projectiles from Spells cannot Chain
Left ring slot: Projectiles from Spells Fork
Right ring slot: Projectiles from Spells Chain +1 times
Right ring slot: Projectiles from Spells cannot Fork
Projectiles from Spells cannot Pierce
Early AccessAccessory
 class=Soul Tether Long BeltBelt-(15–20)% increased Charm Effect Duration
+(40–60) to maximum Energy Shield
+(20–30) to Intelligence
You lose 5% of Energy Shield per second
Excess Life Recovery from Leech is applied to Energy Shield
Early AccessAccessory
 class=Strugglescream Stellar AmuletAmulet-' +(5–7) to all Attributes
Can have 2 additional Instilled Modifiers
Early AccessAccessory
 class=Surefooted Sigil Jade AmuletAmulet-' +(10–15) to Dexterity
+(40–60) to maximum Life
+(5–15) to Dexterity
+1 metre to Dodge Roll distance
50% increased Evasion Rating if you've Dodge Rolled Recently
Early AccessAccessory
 class=The Adorned DiamondJewelLimited To: 1(0–100)% increased Effect of Jewel Socket Passive Skills
containing Corrupted Magic Jewels
Early AccessAccessory
 class=The Anvil Bloodstone AmuletAmulet-' +(30–40) to maximum Life
10% reduced Movement Speed
10% reduced Skill Speed
(25–50)% increased Armour
20% increased Block chance
+(3–5)% to maximum Block chance
Early AccessAccessory
 class=The Burden of Leadership Tapestry RelicRelic-Zarokh, the Eternal drops Sekhema's Resolve
Rooms are unknown on the Trial Map
This item is destroyed when applied to a Trial
Early AccessAccessory
 class=The Burrower Topaz RingRing-' +(20–30)% to Lightning Resistance
(-15–-10)% to Cold Resistance
+(20–30)% to Lightning Resistance
(25–35)% increased Mana Regeneration Rate
Lightning Damage of Enemies Hitting you is Unlucky
Early AccessAccessory
 class=The Changing Seasons Seal RelicRelic-Zarokh, the Eternal drops Sandstorm Visage
Cannot restore Honour
This item is destroyed when applied to a Trial
Early AccessAccessory
 class=The Desperate Alliance Vase RelicRelic-Zarokh, the Eternal drops Against the Darkness
Zarokh, the Eternal deals 100% more Damage
Zarokh, the Eternal takes 75% less Damage
This item is destroyed when applied to a Trial
Early AccessAccessory
 class=The Everlasting Gaze Azure AmuletAmulet-(20–30)% increased Mana Regeneration Rate
+50 to maximum Mana
50% increased Mana Regeneration Rate
Gain (20–30)% of Maximum Mana as Extra Maximum Energy Shield
Early AccessAccessory
 class=The Last Flame Incense RelicRelic-Zarokh, the Eternal drops Temporalis
Maximum Honour is 1
Cannot be used with Trials below level 80
This item is destroyed when applied to a Trial
Early AccessAccessory
 class=The Pandemonius Lapis AmuletAmulet-' +(10–15) to Intelligence
+(20–30)% to Cold Resistance
Damage Penetrates 75% Cold Resistance
Blind Chilled enemies on Hit
Early AccessAccessory
 class=The Peacemaker's Draught Amphora RelicRelic-Zarokh, the Eternal drops an additional Barya
You have no Defences
This item is destroyed when applied to a Trial
Early AccessAccessory
 class=The Remembered Tales Coffer RelicRelic-Zarokh, the Eternal drops Blessed Bonds
Cannot have Boons
This item is destroyed when applied to a Trial
Early AccessAccessory
 class=Thief's Torment Emerald RingRing-' +(120–160) to Accuracy Rating
(30–40)% increased Rarity of Items found
+(10–15)% to all Elemental Resistances
Gain 25 Life per Enemy Hit with Attacks
Can't use other Rings
Gain 15 Mana per Enemy Hit with Attacks
50% reduced Duration of Curses on you
Early AccessAccessory
 class=Ungil's Harmony Azure AmuletAmulet-(20–30)% increased Mana Regeneration Rate
+(30–50) to maximum Life
+(30–50) to maximum Mana
100% increased Critical Hit Chance
+(60–100) to Stun Threshold
Your Critical Hits do not deal extra Damage
Early AccessAccessory
 class=Ventor's Gamble Gold RingRing-(6–15)% increased Rarity of Items found
+(0–80) to maximum Life
+(0–20) to Spirit
(-40–40)% reduced Rarity of Items found
(-40–40)% to Fire Resistance
(-40–40)% to Cold Resistance
(-40–40)% to Lightning Resistance
Early AccessAccessory
 class=Whisper of the Brotherhood Sapphire RingRing-' +(20–30)% to Cold Resistance
(5–10)% increased Skill Speed
+(10–20) to Dexterity
(25–35)% increased Mana Regeneration Rate
100% of Cold Damage Converted to Lightning Damage
Early AccessAccessory
 class=Xoph's Blood Amber AmuletAmulet-' +(10–15) to Strength
(10–15)% increased maximum Life
+(20–30)% to Fire Resistance
Enemies in your Presence have Fire Exposure
Early AccessAccessory
 class=Zerphi's Genesis Heavy BeltBelt-(20–30)% increased Stun Threshold
+(10–30) to Strength
Corrupted Blood cannot be inflicted on you
50% of charges used by Charms granted to your Life Flasks
(10–30)% increased Charm Charges used
Early AccessAccessory

How to farm Uniques in Path of Exile 2

As of today, it remains unclear whether Uniques can be target-farmed in PoE2. On the flip side, Uniques have somewhat generous drop rates, with new Uniques dropping every now and then throughout the campaign. 

The two indirect methods to farm Uniques are the following:

  1. Farming Bosses and Elites: Unsurprisingly, these have higher drop rates than trash mobs. 
  2. Using an Orb of  Chances: These have a small chance to turn your normal gear into an Unique 

Expect this section to be updated if a more direct method to target farm Uniques is discovered.

Before you go…

If you’re interested in specific classes, you can check our Monk Leveling Guide here.

About The Author

Ric Molina
Ric Molina
I've been covering gaming since 2012, and some of my work has been featured by large brands, including MSN.com, Forbes, Rock Paper Shotgun, and more. I've been obsessed with Destiny 2 (and now Diablo 4) for years now, and I hope to provide new and returning players with the guides and resources I wish I had when I first started.
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