And this is applicable to Halo Infinite, Destiny 2, or any other FPS for that matter. But unlike Destiny 2, whose TTKs are calculated per archetype, Halo Infinite has a unique TTK per weapon.
In this post, we will keep things simple and focus on the optimal TTK values of all weapons in the game. We’ll also include BTK (bullets to kill) for both optimal and body shots.
About TTK: Measured in seconds, TTK, or time-to-kill, is critical in PVP, because the lowest the TTK, the faster you can kill your opponent.
Halo Infinite TTK Spreadsheet
Expect TTK values to change over time. Every new season and/or major update will most likely include buffs, nerfs, and changes to the sandbox. The data below is up to date with the current season:
List updated as of Season 1: Heroes of Reach.
|Name||Type||Firing mode||-||Weapon||Optimal TTK||Optimal Kill||Body Shot kill||RPM||Magazine|
|BR75 Battle rifle||Pulse Rifle||Burst|
BR75 Battle rifle| Pulse Rifle
|1.55||1 crit 10 shield||2 body 10 shield||288||36/164|
Cindershot| Grenade Launcher
|0.85||1 body 1 shield||1 body 1 shield||48||6/18|
|CQS48 Bulldog||Shotgun||Full Auto|
CQS48 Bulldog| Shotgun
|0.53||1 body 1 shield||1 body 1 shield||56||7/14|
|2||6 shield||6 shield||140||10/60|
Heatwave| Fusion Rifle
|0.82||1 body 1 shield||1 body 1 shield||48||8/16|
|Hydra||Rocket Launcher||Single / Homing|
Hydra| Rocket Launcher
|1.42||1 body 3 shield||1 body 3 shield||36||6/18|
|M41 SPNKR||Rocket Launcher||Single|
M41 SPNKR| Rocket Launcher
|MA40 Assault rifle||Assault Rifle||Full Auto|
MA40 Assault rifle| Assault Rifle
|1.25||3 crit 12 shield||8 crit 12 shield||432||36/216|
|1.45||1 body 2 shield||1 body 2 shield||64||100%|
MK50 Sidekick| Sidearm
|1.1||1 crit 6 shield||3 body 6 shield||240||12/72|
|Needler||Assault Rifle||Full Auto|
Needler| Assault Rifle
|1||12 shield||12 shield||416||26/78|
Plasma Pistol| Sidearm
|1.85||3 crit 7 shield||10 body 7 shield||120||100%|
|Pulse Carbine||Pulse Rifle||Burst|
Pulse Carbine| Pulse Rifle
|1.1||1 crit 6 shield||3 body 6 shield||350||100%|
Ravager| Grenade Launcher
|0.33||3 body 3 shield||3 body 3 shield||144||100%|
|S7 Sniper||Sniper rifle||Single|
S7 Sniper| Sniper rifle
|Sentinel Beam||Trace Rifle||Full Auto|
Sentinel Beam| Trace Rifle
|0.9||15 crit 42 shield||20 body 42 shield||2000||250/650|
|Shock rifle||Sniper Rifle||Single|
Shock rifle| Sniper Rifle
|0.25||1 crit||1 body 2 shield||86||12/48|
Skewer| Sniper Rifle
|Stalker rifle||Scout Rifle||Single|
Stalker rifle| Scout Rifle
|0.95||1 crit 2 shield||1 body 3 shield||180||100%|
|VK78 Commando||Assault Rifle||Full Auto|
VK78 Commando| Assault Rifle
|1.14||1 crit 7 shield||4 body 7 shield||240||20/100|
Always keep these in mind when reading these TTK values:
- Times-to-Kill cannot be calculated on weapons that kill with one shot. In those cases, the TTK is instantaneous, hence the term “one-hit kill” or OHK.
- Unlike Destiny 2, precision and body shots do exactly the same damage to shields. No need to focus on headshots at the beginning of engagements (unless you’re using a sniper, of course).
While TTK charts are commonplace for most popular shooters, It was nearly impossible to find straightforward Halo Infinite TTK data out there. This table is a combination of my own tests and data from this video, videos from Aozolai, and this Steam post.
If you see something here that doesn’t look right, let me know and I’ll update this table accordingly.
If you ever wanted to calculate TTK values yourself, these are the formulas you can use.
- Constant Rate of Fire weapons: (Shots to kill – 1) * (60sec /Game Rate of Fire)
- Burst Rate of Fire weapons: [Frames to kill – Frames per Bullet – Frames between Burst – Frames between Bullets – (Uneven Burst Frames to Kill * Uneven Burst Frame Correction)]
Again, there’s no reason why you’d want to put yourself through using these formulas, but these work for Halo Infinite and for any other modern FPS for that matter.
TTK and ease of use
It would be a mistake to look solely at TTK values. Equally important is a weapon’s ease of use.
The game’s sandbox is determined by both TTK (lethality) and ease of use (forgiveness). A good combination of both is what will determine the best weapons in Infinite.
Two examples come to mind:
- A weapon with a fast TTK and easy to use will instantly become meta and will be used by many: This was the case of the VK78 Commando, which was nerfed right at the start of the Beta due to its high TTK.
- A weapon with a moderate TTK but high ease of use and lethality (i.e, offering little forgiveness) will slowly climb to the top of the Meta: The BR75 Battle Rifle comes to mind.
But what exactly does “ease of use mean”? As Mercules, our Destiny 2 TTK expert, puts it:
Ease of use is a combination of a weapon’s optimal crit percentage and its numerical stats such as stability, range, aim assist, zoom, etc.
In conclusion, you want to take into account TTK values, crit percentages, and overall stats, and choose a weapon according to your playstyle.
The Last Word
Skilled FPS players will quickly understand the current state of the Multiplayer meta, and by extension, TTK values. However, if all of this is new to you, this is how you can use these values to your advantage.
You should always use the weapons you like the most and/or have the most fun with.
That said, the lower the TTK of a weapon archetype, the more lethal it can be. If you’re looking for a competitive advantage, these figures should point you to the most effective weapons out there.